100 exercises to learn Rust
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exercises/progress.db
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# This file is automatically @generated by Cargo.
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# It is not intended for manual editing.
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|
||||||
|
name = "tryfrom"
|
||||||
|
version = "0.1.0"
|
||||||
|
|
||||||
|
[[package]]
|
||||||
|
name = "two_states"
|
||||||
|
version = "0.1.0"
|
||||||
|
dependencies = [
|
||||||
|
"ticket_fields",
|
||||||
|
]
|
||||||
|
|
||||||
|
[[package]]
|
||||||
|
name = "unicode-ident"
|
||||||
|
version = "1.0.12"
|
||||||
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
|
checksum = "3354b9ac3fae1ff6755cb6db53683adb661634f67557942dea4facebec0fee4b"
|
||||||
|
|
||||||
|
[[package]]
|
||||||
|
name = "unwrap"
|
||||||
|
version = "0.1.0"
|
||||||
|
dependencies = [
|
||||||
|
"common",
|
||||||
|
]
|
||||||
|
|
||||||
|
[[package]]
|
||||||
|
name = "validation"
|
||||||
|
version = "0.1.0"
|
||||||
|
dependencies = [
|
||||||
|
"common",
|
||||||
|
]
|
||||||
|
|
||||||
|
[[package]]
|
||||||
|
name = "variables"
|
||||||
|
version = "0.1.0"
|
||||||
|
|
||||||
|
[[package]]
|
||||||
|
name = "variants_with_data"
|
||||||
|
version = "0.1.0"
|
||||||
|
dependencies = [
|
||||||
|
"common",
|
||||||
|
]
|
||||||
|
|
||||||
|
[[package]]
|
||||||
|
name = "vec"
|
||||||
|
version = "0.1.0"
|
||||||
|
|
||||||
|
[[package]]
|
||||||
|
name = "visibility"
|
||||||
|
version = "0.1.0"
|
||||||
|
|
||||||
|
[[package]]
|
||||||
|
name = "welcome_00"
|
||||||
|
version = "0.1.0"
|
||||||
|
|
||||||
|
[[package]]
|
||||||
|
name = "while_"
|
||||||
|
version = "0.1.0"
|
||||||
|
|
||||||
|
[[package]]
|
||||||
|
name = "without_channels"
|
||||||
|
version = "0.1.0"
|
||||||
|
dependencies = [
|
||||||
|
"ticket_fields",
|
||||||
|
]
|
|
@ -0,0 +1,3 @@
|
||||||
|
[workspace]
|
||||||
|
members = ["exercises/*/*", "helpers/common", "helpers/ticket_fields"]
|
||||||
|
resolver = "2"
|
|
@ -0,0 +1,78 @@
|
||||||
|
# Learn Rust, one exercise at a time
|
||||||
|
|
||||||
|
You've heard about Rust, but you never had the chance to try it out?
|
||||||
|
This course is for you!
|
||||||
|
|
||||||
|
You'll go from knowing nothing about Rust to feeling productive on your own in roughly 100 exercises.
|
||||||
|
|
||||||
|
> [!NOTE]
|
||||||
|
> This course has been written by [Mainmatter](https://mainmatter.com/rust-consulting/).
|
||||||
|
> It's one of the trainings in [our portfolio of Rust workshops](https://mainmatter.com/services/workshops/rust/).
|
||||||
|
> Check out our [landing page](https://mainmatter.com/rust-consulting/) if you're looking for Rust consulting or
|
||||||
|
> training!
|
||||||
|
|
||||||
|
## Audience
|
||||||
|
|
||||||
|
This course is designed for people who have basic familiarity with at least another programming language
|
||||||
|
(e.g. Python, JavaScript, Java, C++, etc.), but have never written any Rust code before.
|
||||||
|
|
||||||
|
Due to the variety of backgrounds, we won't assume any prior knowledge of systems programming or low-level languages.
|
||||||
|
Approach the relevant exercises as a refresher if you've already been exposed to some of those topics in the past!
|
||||||
|
|
||||||
|
## Self-paced
|
||||||
|
|
||||||
|
This course is designed to be delivered by an experienced instructor over 4 days: each attendee advances through the
|
||||||
|
lessons at their own pace, with the instructor providing guidance, answering questions and diving deeper into the topics
|
||||||
|
as needed.
|
||||||
|
As a rule of thumb: if you're stuck on an exercise for more than 10 minutes, ask for help!
|
||||||
|
|
||||||
|
You can also try to go through the course on your own, although we recommend having someone to ask questions to if you
|
||||||
|
get stuck.
|
||||||
|
|
||||||
|
## Requirements
|
||||||
|
|
||||||
|
- **Rust** (follow instructions [here](https://www.rust-lang.org/tools/install)).
|
||||||
|
If `rustup` is already installed on your system, run `rustup update` (or another appropriate command depending on how
|
||||||
|
you installed Rust on your system)
|
||||||
|
to make your running on the latest version.
|
||||||
|
- `mdbook`, to render the course material.
|
||||||
|
You can install it with `cargo install --locked mdbook`.
|
||||||
|
- _(Optional but recommended)_ An IDE with Rust autocompletion support.
|
||||||
|
We recommend one of the following:
|
||||||
|
- [RustRover](https://www.jetbrains.com/rust/);
|
||||||
|
- [Visual Studio Code](https://code.visualstudio.com) with
|
||||||
|
the [`rust-analyzer`](https://marketplace.visualstudio.com/items?itemName=matklad.rust-analyzer) extension.
|
||||||
|
|
||||||
|
## Getting started
|
||||||
|
|
||||||
|
Clone the repository and create a new branch to work on your solutions:
|
||||||
|
|
||||||
|
```bash
|
||||||
|
git clone git@github.com:mainmatter/100-exercises-to-learn-rust.git
|
||||||
|
# Or `git clone https://github.com/mainmatter/100-exercises-to-learn-rust.git`
|
||||||
|
# if you haven't set up SSH keys for GitHub
|
||||||
|
|
||||||
|
cd 100-exercises-to-learn-rust
|
||||||
|
git checkout -b my-solutions
|
||||||
|
```
|
||||||
|
|
||||||
|
Then start a local server and view the course material in your browser:
|
||||||
|
|
||||||
|
```bash
|
||||||
|
cd book
|
||||||
|
# It'll open the browser automatically
|
||||||
|
# If it doesn't, open http://localhost:3012 in your browser
|
||||||
|
mdbook serve --port 3012 --open
|
||||||
|
```
|
||||||
|
|
||||||
|
Follow the instructions in the book to get started with the exercises!
|
||||||
|
|
||||||
|
## Solutions
|
||||||
|
|
||||||
|
You can find the solutions to the exercises in
|
||||||
|
the [`solutions` branch](https://github.com/mainmatter/100-exercises-to-learn-rust/tree/solutions) of this repository.
|
||||||
|
|
||||||
|
# License
|
||||||
|
|
||||||
|
Copyright © 2024- Mainmatter GmbH (https://mainmatter.com), released under the
|
||||||
|
[Creative Commons Attribution-NonCommercial 4.0 International license](https://creativecommons.org/licenses/by-nc/4.0/).
|
|
@ -0,0 +1 @@
|
||||||
|
book
|
|
@ -0,0 +1,6 @@
|
||||||
|
[book]
|
||||||
|
authors = ["Luca Palmieri (Mainmatter)"]
|
||||||
|
language = "en"
|
||||||
|
multilingual = false
|
||||||
|
src = "src"
|
||||||
|
title = "100 Exercises To Learn Rust"
|
|
@ -0,0 +1,40 @@
|
||||||
|
# Welcome
|
||||||
|
|
||||||
|
Welcome to **"100 Exercises To Learn Rust"**!
|
||||||
|
|
||||||
|
This course will teach you Rust's core concepts, one exercise at a time.
|
||||||
|
In roughly 100 exercises, you'll go from knowing nothing about Rust to feeling productive on your own.
|
||||||
|
|
||||||
|
## Structure
|
||||||
|
|
||||||
|
Each section in this course introduces a new concept or feature of the Rust language.
|
||||||
|
To verify your understanding, each section is paired with an exercise that you need to solve.
|
||||||
|
|
||||||
|
Each exercise is structured as a Rust package, located in the `exercises` folder.
|
||||||
|
The package contains the exercise itself, instructions on what to do (in `src/lib.rs`), and a test suite to
|
||||||
|
automatically verify your solution.
|
||||||
|
|
||||||
|
### `wr`, the workshop runner
|
||||||
|
|
||||||
|
To navigate through the course, you will be using the `wr` CLI (short for "workshop runner").
|
||||||
|
Install it with:
|
||||||
|
|
||||||
|
```bash
|
||||||
|
cargo install --locked workshop-runner
|
||||||
|
```
|
||||||
|
|
||||||
|
In a new terminal, navigate back to the top-level folder of the repository.
|
||||||
|
Run the `wr` command to start the course:
|
||||||
|
|
||||||
|
```bash
|
||||||
|
wr
|
||||||
|
```
|
||||||
|
|
||||||
|
`wr` will verify the solution to the current exercise.
|
||||||
|
Don't move on to the next section until you've solved the exercise for the current one.
|
||||||
|
|
||||||
|
Enjoy the course!
|
||||||
|
|
||||||
|
## References
|
||||||
|
|
||||||
|
- The exercise for this section is located in `exercises/01_intro/00_welcome`
|
|
@ -0,0 +1,112 @@
|
||||||
|
# Syntax
|
||||||
|
|
||||||
|
The previous task doesn't even qualify as an exercise, but it already exposed you to quite a bit of Rust **syntax**.
|
||||||
|
Let's review the key bits!
|
||||||
|
|
||||||
|
> We won't cover every single detail of Rust's syntax used in the previous exercise.
|
||||||
|
> Instead, we'll cover _just enough_ to keep going without getting stuck in the details.
|
||||||
|
> One step at a time!
|
||||||
|
|
||||||
|
## Comments
|
||||||
|
|
||||||
|
You can use `//` for single-line comments:
|
||||||
|
|
||||||
|
```rust
|
||||||
|
// This is a single-line comment
|
||||||
|
// Followed by another single-line comment
|
||||||
|
```
|
||||||
|
|
||||||
|
## Functions
|
||||||
|
|
||||||
|
Functions in Rust are defined using the `fn` keyword, followed by the function's name, its input parameters, and its
|
||||||
|
return type.
|
||||||
|
The function's body is enclosed in curly braces `{}`.
|
||||||
|
|
||||||
|
In previous exercise, you saw the `greeting` function:
|
||||||
|
|
||||||
|
```rust
|
||||||
|
// `fn` <function_name> ( <input parameters> ) -> <return_type> { <body> }
|
||||||
|
fn greeting() -> &'static str {
|
||||||
|
// TODO: fix me 👇
|
||||||
|
"I'm ready to __!"
|
||||||
|
}
|
||||||
|
```
|
||||||
|
|
||||||
|
`greeting` has no input parameters and returns a reference to a string slice (`&'static str`).
|
||||||
|
|
||||||
|
### Return type
|
||||||
|
|
||||||
|
The return type can be omitted from the signature if the function doesn't return anything (i.e. if it returns `()`,
|
||||||
|
Rust's unit type).
|
||||||
|
That's what happened with the `test_welcome` function:
|
||||||
|
|
||||||
|
```rust
|
||||||
|
fn test_welcome() {
|
||||||
|
assert_eq!(greeting(), "I'm ready to learn Rust!");
|
||||||
|
}
|
||||||
|
```
|
||||||
|
|
||||||
|
The above is equivalent to:
|
||||||
|
|
||||||
|
```rust
|
||||||
|
// Spelling out the unit return type explicitly
|
||||||
|
// 👇
|
||||||
|
fn test_welcome() -> () {
|
||||||
|
assert_eq!(greeting(), "I'm ready to learn Rust!");
|
||||||
|
}
|
||||||
|
```
|
||||||
|
|
||||||
|
### Returning values
|
||||||
|
|
||||||
|
The last expression in a function is implicitly returned:
|
||||||
|
|
||||||
|
```rust
|
||||||
|
fn greeting() -> &'static str {
|
||||||
|
// This is the last expression in the function
|
||||||
|
// Therefore its value is returned by `greeting`
|
||||||
|
"I'm ready to learn Rust!"
|
||||||
|
}
|
||||||
|
```
|
||||||
|
|
||||||
|
You can also use the `return` keyword to return a value early:
|
||||||
|
|
||||||
|
```rust
|
||||||
|
fn greeting() -> &'static str {
|
||||||
|
// Notice the semicolon at the end of the line!
|
||||||
|
return "I'm ready to learn Rust!";
|
||||||
|
}
|
||||||
|
```
|
||||||
|
|
||||||
|
It is considered idiomatic to omit the `return` keyword when possible.
|
||||||
|
|
||||||
|
### Input parameters
|
||||||
|
|
||||||
|
Input parameters are declared inside the parentheses `()` that follow the function's name.
|
||||||
|
Each parameter is declared with its name, followed by a colon `:`, followed by its type.
|
||||||
|
|
||||||
|
For example, the `greet` function below takes a `name` parameter of type `&str` (a "string slice"):
|
||||||
|
|
||||||
|
```rust
|
||||||
|
// An input parameter
|
||||||
|
// 👇
|
||||||
|
fn greet(name: &str) -> String {
|
||||||
|
format!("Hello, {}!", name)
|
||||||
|
}
|
||||||
|
```
|
||||||
|
|
||||||
|
If there are multiple input parameters, they must be separated with commas.
|
||||||
|
|
||||||
|
### Type annotations
|
||||||
|
|
||||||
|
Since we've been mentioned "types" a few times, let's state it clearly: Rust is a **statically typed language**.
|
||||||
|
Every single value in Rust has a type and that type must be known to the compiler at compile-time.
|
||||||
|
|
||||||
|
Types are a form of **static analysis**.
|
||||||
|
You can think of a type as a **tag** that the compiler attaches to every value in your program. Depending on the
|
||||||
|
tag, the compiler can enforce different rules—e.g. you can't add a string to a number, but you can add two numbers
|
||||||
|
together.
|
||||||
|
If leveraged correctly, types can prevent whole classes of runtime bugs.
|
||||||
|
|
||||||
|
## References
|
||||||
|
|
||||||
|
- The exercise for this section is located in `exercises/01_intro/01_syntax`
|
|
@ -0,0 +1,20 @@
|
||||||
|
# A Basic Calculator
|
||||||
|
|
||||||
|
In this chapter we'll learn how to use Rust as a **calculator**.
|
||||||
|
It might not sound like much, but it'll give us a chance to cover a lot of Rust's basics, such as:
|
||||||
|
|
||||||
|
- How to define and call functions
|
||||||
|
- How to declare and use variables
|
||||||
|
- Primitive types (integers and booleans)
|
||||||
|
- Arithmetic operators (including overflow and underflow behavior)
|
||||||
|
- Comparison operators
|
||||||
|
- Control flow
|
||||||
|
- Panics
|
||||||
|
|
||||||
|
Nailing the basics with a few exercises will get the language flowing under your fingers.
|
||||||
|
When we move on to more complex topics, such as traits and ownership, you'll be able to focus on the new concepts
|
||||||
|
without getting bogged down by the syntax or other trivial details.
|
||||||
|
|
||||||
|
## References
|
||||||
|
|
||||||
|
- The exercise for this section is located in `exercises/02_basic_calculator/00_intro`
|
|
@ -0,0 +1,138 @@
|
||||||
|
# Types, part 1
|
||||||
|
|
||||||
|
In the ["Syntax" section](../01_intro/01_syntax.md) `compute`'s input parameters were of type `u32`.
|
||||||
|
Let's unpack what that _means_.
|
||||||
|
|
||||||
|
## Primitive types
|
||||||
|
|
||||||
|
`u32` is one of Rust's **primitive types**. Primitive types are the most basic building blocks of a language.
|
||||||
|
They're built into the language itself—i.e. they are not defined in terms of other types.
|
||||||
|
|
||||||
|
You can combine these primitive types to create more complex types. We'll see how soon enough.
|
||||||
|
|
||||||
|
## Integers
|
||||||
|
|
||||||
|
`u32`, in particular, is an **unsigned 32-bit integer**.
|
||||||
|
|
||||||
|
An integer is a number that can be written without a fractional component. E.g. `1` is an integer, while `1.2` is not.
|
||||||
|
|
||||||
|
### Signed vs. unsigned
|
||||||
|
|
||||||
|
An integer can be **signed** or **unsigned**.
|
||||||
|
An unsigned integer can only represent non-negative numbers (i.e. `0` or greater).
|
||||||
|
A signed integer can represent both positive and negative numbers (e.g. `-1`, `12`, etc.).
|
||||||
|
|
||||||
|
The `u` in `u32` stands for **unsigned**.
|
||||||
|
The equivalent type for signed integer is `i32`, where the `i` stands for integer (i.e. any integer, positive or
|
||||||
|
negative).
|
||||||
|
|
||||||
|
### Bit width
|
||||||
|
|
||||||
|
The `32` in `u32` refers to the **number of bits[^bit]** used to represent the number in memory.
|
||||||
|
The more bits, the larger the range of numbers that can be represented.
|
||||||
|
|
||||||
|
Rust supports multiple bit widths for integers: `8`, `16`, `32`, `64`, `128`.
|
||||||
|
|
||||||
|
With 32 bits, `u32` can represent numbers from `0` to `2^32 - 1` (a.k.a. [`u32::MAX`](https://doc.rust-lang.org/std/primitive.u32.html#associatedconstant.MAX)).
|
||||||
|
With the same number of bits, a signed integer (`i32`) can represent numbers from `-2^31` to `2^31 - 1`
|
||||||
|
(i.e. from [`i32::MIN`](https://doc.rust-lang.org/std/primitive.i32.html#associatedconstant.MIN)
|
||||||
|
to [`i32::MAX`](https://doc.rust-lang.org/std/primitive.i32.html#associatedconstant.MAX)).
|
||||||
|
The maximum value for `i32` is smaller than the maximum value for `u32` because one bit is used to represent
|
||||||
|
the sign of the number. Check out the [two's complement](https://en.wikipedia.org/wiki/Two%27s_complement)
|
||||||
|
representation for more details on how signed integers are represented in memory.
|
||||||
|
|
||||||
|
### Summary
|
||||||
|
|
||||||
|
Combining the two variables (signed/unsigned and bit width), we get the following integer types:
|
||||||
|
|
||||||
|
| Bit width | Signed | Unsigned |
|
||||||
|
|-----------|--------|----------|
|
||||||
|
| 8-bit | `i8` | `u8` |
|
||||||
|
| 16-bit | `i16` | `u16` |
|
||||||
|
| 32-bit | `i32` | `u32` |
|
||||||
|
| 64-bit | `i64` | `u64` |
|
||||||
|
| 128-bit | `i128` | `u128` |
|
||||||
|
|
||||||
|
## Literals
|
||||||
|
|
||||||
|
A **literal** is a notation for representing a fixed value in source code.
|
||||||
|
For example, `42` is a Rust literal for the number forty-two.
|
||||||
|
|
||||||
|
### Type annotations for literals
|
||||||
|
|
||||||
|
But all values in Rust have a type, so... what's the type of `42`?
|
||||||
|
|
||||||
|
The Rust compiler will try to infer the type of a literal based on how it's used.
|
||||||
|
If you don't provide any context, the compiler will default to `i32` for integer literals.
|
||||||
|
If you want to use a different type, you can add the desired integer type as a suffix—e.g. `2u64` is a 2 that's
|
||||||
|
explicitly typed as a `u64`.
|
||||||
|
|
||||||
|
### Underscores in literals
|
||||||
|
|
||||||
|
You can use underscores `_` to improve the readability of large numbers.
|
||||||
|
For example, `1_000_000` is the same as `1000000`.
|
||||||
|
|
||||||
|
## Arithmetic operators
|
||||||
|
|
||||||
|
Rust supports the following arithmetic operators[^traits] for integers:
|
||||||
|
|
||||||
|
- `+` for addition
|
||||||
|
- `-` for subtraction
|
||||||
|
- `*` for multiplication
|
||||||
|
- `/` for division
|
||||||
|
- `%` for remainder
|
||||||
|
|
||||||
|
Precedence and associativity rules for these operators are the same as in mathematics.
|
||||||
|
You can use parentheses to override the default precedence. E.g. `2 * (3 + 4)`.
|
||||||
|
|
||||||
|
> ⚠️ **Warning**
|
||||||
|
>
|
||||||
|
> The division operator `/` performs integer division when used with integer types.
|
||||||
|
> I.e. the result is truncated towards zero. For example, `5 / 2` is `2`, not `2.5`.
|
||||||
|
|
||||||
|
## No automatic type coercion
|
||||||
|
|
||||||
|
As we discussed in the previous exercise, Rust is a statically typed language.
|
||||||
|
In particular, Rust is quite strict about type coercion. It won't automatically convert a value from one type to
|
||||||
|
another[^coercion],
|
||||||
|
even if the conversion is lossless. You have to do it explicitly.
|
||||||
|
|
||||||
|
For example, you can't assign a `u8` value to a variable with type `u32`, even though all `u8` values are valid `u32`
|
||||||
|
values:
|
||||||
|
|
||||||
|
```rust
|
||||||
|
let b: u8 = 100;
|
||||||
|
let a: u32 = b;
|
||||||
|
```
|
||||||
|
|
||||||
|
It'll throw a compilation error:
|
||||||
|
|
||||||
|
```text
|
||||||
|
error[E0308]: mismatched types
|
||||||
|
|
|
||||||
|
3 | let a: u32 = b;
|
||||||
|
| --- ^ expected `u32`, found `u8`
|
||||||
|
| |
|
||||||
|
| expected due to this
|
||||||
|
|
|
||||||
|
```
|
||||||
|
|
||||||
|
We'll see how to convert between types [later in this course](../04_traits/08_from).
|
||||||
|
|
||||||
|
## References
|
||||||
|
|
||||||
|
- The exercise for this section is located in `exercises/02_basic_calculator/01_integers`
|
||||||
|
|
||||||
|
## Further reading
|
||||||
|
|
||||||
|
- [The integer types section](https://doc.rust-lang.org/book/ch03-02-data-types.html#integer-types) in the official Rust book
|
||||||
|
|
||||||
|
[^bit]: A bit is the smallest unit of data in a computer. It can only have two values: `0` or `1`.
|
||||||
|
|
||||||
|
[^traits]: Rust doesn't let you define custom operators, but it puts you in control of how the built-in operators
|
||||||
|
behave.
|
||||||
|
We'll talk about operator overloading [later in the course](../04_traits/03_operator_overloading), after we've covered traits.
|
||||||
|
|
||||||
|
[^coercion]: There are some exceptions to this rule, mostly related to references, smart pointers and ergonomics. We'll
|
||||||
|
cover those [later on](../04_traits/06_deref).
|
||||||
|
A mental model of "all conversions are explicit" will serve you well in the meantime.
|
|
@ -0,0 +1,104 @@
|
||||||
|
# Variables
|
||||||
|
|
||||||
|
In Rust, you can use the `let` keyword to declare **variables**.
|
||||||
|
For example:
|
||||||
|
|
||||||
|
```rust
|
||||||
|
let x = 42;
|
||||||
|
```
|
||||||
|
|
||||||
|
Above we defined a variable `x` and assigned it the value `42`.
|
||||||
|
|
||||||
|
## Type
|
||||||
|
|
||||||
|
Every variable in Rust must have a type. It can either be inferred by the compiler or explicitly specified by the
|
||||||
|
developer.
|
||||||
|
|
||||||
|
### Explicit type annotation
|
||||||
|
|
||||||
|
You can specify the variable type by adding a colon `:` followed by the type after the variable name. For example:
|
||||||
|
|
||||||
|
```rust
|
||||||
|
// let <variable_name>: <type> = <expression>;
|
||||||
|
let x: u32 = 42;
|
||||||
|
```
|
||||||
|
|
||||||
|
In the example above, we explicitly constrained the type of `x` to be `u32`.
|
||||||
|
|
||||||
|
### Type inference
|
||||||
|
|
||||||
|
If we don't specify the type of a variable, the compiler will try to infer it based on the context in which the variable
|
||||||
|
is used.
|
||||||
|
|
||||||
|
```rust
|
||||||
|
let x = 42;
|
||||||
|
let y: u32 = x;
|
||||||
|
```
|
||||||
|
|
||||||
|
In the example above, we didn't specify the type of `x`.
|
||||||
|
`x` is later assigned to `y`, which is explicitly typed as `u32`. Since Rust doesn't perform automatic type coercion,
|
||||||
|
the compiler infers the type of `x` to be `u32`—the same as `y` and the only type that will allow the program to compile
|
||||||
|
without errors.
|
||||||
|
|
||||||
|
### Inference limitations
|
||||||
|
|
||||||
|
The compiler sometimes needs a little help to infer the correct variable type based on its usage.
|
||||||
|
In those cases you'll get a compilation error and the compiler will ask you to provide an explicit type hint to
|
||||||
|
disambiguate the situation.
|
||||||
|
|
||||||
|
## Function arguments are variables
|
||||||
|
|
||||||
|
Not all heroes wear capes, not all variables are declared with `let`.
|
||||||
|
Function arguments are variables too!
|
||||||
|
|
||||||
|
```rust
|
||||||
|
fn add_one(x: u32) -> u32 {
|
||||||
|
x + 1
|
||||||
|
}
|
||||||
|
```
|
||||||
|
|
||||||
|
In the example above, `x` is a variable of type `u32`.
|
||||||
|
The only difference between `x` and a variable declared with `let` is that functions arguments **must** have their type
|
||||||
|
explicitly declared. The compiler won't infer it for you.
|
||||||
|
This constraint allows the Rust compiler (and us humans!) to understand the function's signature without having to look
|
||||||
|
at its implementation. That's a big boost for compilation speed[^speed]!
|
||||||
|
|
||||||
|
## Initialization
|
||||||
|
|
||||||
|
You don't have to initialize a variable when you declare it.
|
||||||
|
For example
|
||||||
|
|
||||||
|
```rust
|
||||||
|
let x: u32;
|
||||||
|
```
|
||||||
|
|
||||||
|
is a valid variable declaration.
|
||||||
|
However, you must initialize the variable before using it. The compiler will throw an error if you don't:
|
||||||
|
|
||||||
|
```rust
|
||||||
|
let x: u32;
|
||||||
|
let y = x + 1;
|
||||||
|
```
|
||||||
|
|
||||||
|
will throw a compilation error:
|
||||||
|
|
||||||
|
```text
|
||||||
|
error[E0381]: used binding `x` isn't initialized
|
||||||
|
--> src/main.rs:3:9
|
||||||
|
|
|
||||||
|
2 | let x: u32;
|
||||||
|
| - binding declared here but left uninitialized
|
||||||
|
3 | let y = x + 1;
|
||||||
|
| ^ `x` used here but it isn't initialized
|
||||||
|
|
|
||||||
|
help: consider assigning a value
|
||||||
|
|
|
||||||
|
2 | let x: u32 = 0;
|
||||||
|
| +++
|
||||||
|
```
|
||||||
|
|
||||||
|
## References
|
||||||
|
|
||||||
|
- The exercise for this section is located in `exercises/02_basic_calculator/02_variables`
|
||||||
|
|
||||||
|
[^speed]: The Rust compiler needs all the help it can get when it comes to compilation speed.
|
|
@ -0,0 +1,85 @@
|
||||||
|
# Control flow, part 1
|
||||||
|
|
||||||
|
All our programs so far have been pretty straightforward.
|
||||||
|
A sequence of instructions is executed from top to bottom, and that's it.
|
||||||
|
|
||||||
|
It's time to introduce some **branching**.
|
||||||
|
|
||||||
|
## `if` expressions
|
||||||
|
|
||||||
|
The `if` keyword is used to execute a block of code only if a condition is true.
|
||||||
|
|
||||||
|
Here's a simple example:
|
||||||
|
|
||||||
|
```rust
|
||||||
|
let number = 3;
|
||||||
|
if number < 5 {
|
||||||
|
println!("`number` is smaller than 5");
|
||||||
|
}
|
||||||
|
```
|
||||||
|
|
||||||
|
This program will print `number is smaller than 5` because the condition `number < 5` is true.
|
||||||
|
|
||||||
|
Like most programming languages, Rust supports an optional `else` branch to execute a block of code when the condition in an
|
||||||
|
`if` expression is false.
|
||||||
|
For example:
|
||||||
|
|
||||||
|
```rust
|
||||||
|
let number = 3;
|
||||||
|
|
||||||
|
if number < 5 {
|
||||||
|
println!("`number` is smaller than 5");
|
||||||
|
} else {
|
||||||
|
println!("`number` is greater than or equal to 5");
|
||||||
|
}
|
||||||
|
```
|
||||||
|
|
||||||
|
## Booleans
|
||||||
|
|
||||||
|
The condition in an `if` expression must be of type `bool`, a **boolean**.
|
||||||
|
Booleans, just like integers, are a primitive type in Rust.
|
||||||
|
|
||||||
|
A boolean can have one of two values: `true` or `false`.
|
||||||
|
|
||||||
|
### No truthy or falsy values
|
||||||
|
|
||||||
|
If the condition in an `if` expression is not a boolean, you'll get a compilation error.
|
||||||
|
|
||||||
|
For example, the following code will not compile:
|
||||||
|
|
||||||
|
```rust
|
||||||
|
let number = 3;
|
||||||
|
if number {
|
||||||
|
println!("`number` is not zero");
|
||||||
|
}
|
||||||
|
```
|
||||||
|
|
||||||
|
You'll get the following compilation error:
|
||||||
|
|
||||||
|
```text
|
||||||
|
error[E0308]: mismatched types
|
||||||
|
--> src/main.rs:3:8
|
||||||
|
|
|
||||||
|
3 | if number {
|
||||||
|
| ^^^^^^ expected `bool`, found integer
|
||||||
|
```
|
||||||
|
|
||||||
|
This follows from Rust's philosophy around type coercion: there's no automatic conversion from non-boolean types to booleans.
|
||||||
|
Rust doesn't have the concept of **truthy** or **falsy** values, like JavaScript or Python.
|
||||||
|
You have to be explicit about the condition you want to check.
|
||||||
|
|
||||||
|
### Comparison operators
|
||||||
|
|
||||||
|
It's quite common to use comparison operators to build conditions for `if` expressions.
|
||||||
|
Here are the comparison operators available in Rust when working with integers:
|
||||||
|
|
||||||
|
- `==`: equal to
|
||||||
|
- `!=`: not equal to
|
||||||
|
- `<`: less than
|
||||||
|
- `>`: greater than
|
||||||
|
- `<=`: less than or equal to
|
||||||
|
- `>=`: greater than or equal to
|
||||||
|
|
||||||
|
## References
|
||||||
|
|
||||||
|
- The exercise for this section is located in `exercises/02_basic_calculator/03_if_else`
|
|
@ -0,0 +1,58 @@
|
||||||
|
# Panics
|
||||||
|
|
||||||
|
Let's go back to the `speed` function you wrote for the ["Variables" section](../02_variables/README.md).
|
||||||
|
It probably looked something like this:
|
||||||
|
|
||||||
|
```rust
|
||||||
|
fn speed(start: u32, end: u32, time_elapsed: u32) -> u32 {
|
||||||
|
let distance = end - start;
|
||||||
|
distance / time_elapsed
|
||||||
|
}
|
||||||
|
```
|
||||||
|
|
||||||
|
If you have a keen eye, you might have spotted one issue[^one]: what happens if `time_elapsed` is zero?
|
||||||
|
|
||||||
|
You can try it
|
||||||
|
out [on the Rust playground](https://play.rust-lang.org/?version=stable&mode=debug&edition=2021&gist=36e5ddbe3b3f741dfa9f74c956622bac)!
|
||||||
|
The program will exit with the following error message:
|
||||||
|
|
||||||
|
```text
|
||||||
|
thread 'main' panicked at src/main.rs:3:5:
|
||||||
|
attempt to divide by zero
|
||||||
|
```
|
||||||
|
|
||||||
|
This is known as a **panic**.
|
||||||
|
A panic is Rust's way to signal that something went so wrong that
|
||||||
|
the program can't continue executing, it's an **unrecoverable error**[^catching]. Division by zero classifies as such an
|
||||||
|
error.
|
||||||
|
|
||||||
|
## The panic! macro
|
||||||
|
|
||||||
|
You can intentionally trigger a panic by calling the `panic!` macro[^macro]:
|
||||||
|
|
||||||
|
```rust
|
||||||
|
fn main() {
|
||||||
|
panic!("This is a panic!");
|
||||||
|
// The line below will never be executed
|
||||||
|
let x = 1 + 2;
|
||||||
|
}
|
||||||
|
```
|
||||||
|
|
||||||
|
There are other mechanism to work with recoverable errors in Rust, which [we'll cover later](../05_ticket_v2/06_fallibility).
|
||||||
|
For the time being we'll stick with panics as a brutal but simple stopgap solution.
|
||||||
|
|
||||||
|
## References
|
||||||
|
|
||||||
|
- The exercise for this section is located in `exercises/02_basic_calculator/04_panics`
|
||||||
|
|
||||||
|
## Further reading
|
||||||
|
|
||||||
|
- [The panic! macro documentation](https://doc.rust-lang.org/std/macro.panic.html)
|
||||||
|
|
||||||
|
[^one]: There's another issue with `speed` that we'll address soon enough. Can you spot it?
|
||||||
|
|
||||||
|
[^catching]: You can try to catch a panic, but it should be a last resort attempt reserved for very specific
|
||||||
|
circumstances.
|
||||||
|
|
||||||
|
[^macro]: If it's followed by a `!`, it's a macro invocation. Think of macros as spicy functions for now. We'll
|
||||||
|
cover them in more detail later in the course.
|
|
@ -0,0 +1,15 @@
|
||||||
|
# Factorial
|
||||||
|
|
||||||
|
So far you've learned:
|
||||||
|
|
||||||
|
- How to define a function
|
||||||
|
- How to call a function
|
||||||
|
- Which integer types are available in Rust
|
||||||
|
- Which arithmetic operators are available for integers
|
||||||
|
- How to execute conditional logic via comparisons and `if`/`else` expressions
|
||||||
|
|
||||||
|
It looks like you're ready to tackle factorials!
|
||||||
|
|
||||||
|
## References
|
||||||
|
|
||||||
|
- The exercise for this section is located in `exercises/02_basic_calculator/05_factorial`
|
|
@ -0,0 +1,89 @@
|
||||||
|
# Loops, part 1: `while`
|
||||||
|
|
||||||
|
Your implementation of `factorial` has been forced to use recursion.
|
||||||
|
This may feel natural to you, especially if you're coming from a functional programming background.
|
||||||
|
Or it may feel strange, if you're used to more imperative languages like C or Python.
|
||||||
|
|
||||||
|
Let's see how you can implement the same functionality using a **loop** instead.
|
||||||
|
|
||||||
|
## The `while` loop
|
||||||
|
|
||||||
|
A `while` loop is a way to execute a block of code as long as a **condition** is true.
|
||||||
|
Here's the general syntax:
|
||||||
|
|
||||||
|
```rust
|
||||||
|
while <condition> {
|
||||||
|
// code to execute
|
||||||
|
}
|
||||||
|
```
|
||||||
|
|
||||||
|
For example, we might want to sum the numbers from 1 to 5:
|
||||||
|
|
||||||
|
```rust
|
||||||
|
let sum = 0;
|
||||||
|
let i = 1;
|
||||||
|
// "while i is less than or equal to 5"
|
||||||
|
while i <= 5 {
|
||||||
|
// `+=` is a shorthand for `sum = sum + i`
|
||||||
|
sum += i;
|
||||||
|
i += 1;
|
||||||
|
}
|
||||||
|
```
|
||||||
|
|
||||||
|
This will keep adding 1 to `sum` until `i` is no longer less than or equal to 5.
|
||||||
|
|
||||||
|
## The `mut` keyword
|
||||||
|
|
||||||
|
The example above won't compile as is. You'll get an error like:
|
||||||
|
|
||||||
|
```text
|
||||||
|
error[E0384]: cannot assign twice to immutable variable `sum`
|
||||||
|
--> src/main.rs:7:9
|
||||||
|
|
|
||||||
|
2 | let sum = 0;
|
||||||
|
| ---
|
||||||
|
| |
|
||||||
|
| first assignment to `sum`
|
||||||
|
| help: consider making this binding mutable: `mut sum`
|
||||||
|
...
|
||||||
|
7 | sum += i;
|
||||||
|
| ^^^^^^^^ cannot assign twice to immutable variable
|
||||||
|
|
||||||
|
error[E0384]: cannot assign twice to immutable variable `i`
|
||||||
|
--> src/main.rs:8:9
|
||||||
|
|
|
||||||
|
3 | let i = 1;
|
||||||
|
| -
|
||||||
|
| |
|
||||||
|
| first assignment to `i`
|
||||||
|
| help: consider making this binding mutable: `mut i`
|
||||||
|
...
|
||||||
|
8 | i += 1;
|
||||||
|
| ^^^^^^ cannot assign twice to immutable variable
|
||||||
|
```
|
||||||
|
|
||||||
|
This is because variables in Rust are **immutable** by default.
|
||||||
|
You can't change their value once it has been assigned.
|
||||||
|
|
||||||
|
If you want to allow modifications, you have to declare the variable as **mutable** using the `mut` keyword:
|
||||||
|
|
||||||
|
```rust
|
||||||
|
// `sum` and `i` are mutable now!
|
||||||
|
let mut sum = 0;
|
||||||
|
let mut i = 1;
|
||||||
|
|
||||||
|
while i <= 5 {
|
||||||
|
sum += i;
|
||||||
|
i += 1;
|
||||||
|
}
|
||||||
|
```
|
||||||
|
|
||||||
|
This will compile and run without errors.
|
||||||
|
|
||||||
|
## References
|
||||||
|
|
||||||
|
- The exercise for this section is located in `exercises/02_basic_calculator/06_while`
|
||||||
|
|
||||||
|
## Further reading
|
||||||
|
|
||||||
|
- [`while` loop documentation](https://doc.rust-lang.org/std/keyword.while.html)
|
|
@ -0,0 +1,68 @@
|
||||||
|
# Loops, part 2: `for`
|
||||||
|
|
||||||
|
Having to manually increment a counter variable is somewhat tedious. The pattern is also extremely common!
|
||||||
|
To make this easier, Rust provides a more concise way to iterate over a range of values: the `for` loop.
|
||||||
|
|
||||||
|
## The `for` loop
|
||||||
|
|
||||||
|
A `for` loop is a way to execute a block of code for each element in an iterator[^iterator].
|
||||||
|
|
||||||
|
Here's the general syntax:
|
||||||
|
|
||||||
|
```rust
|
||||||
|
for <element> in <iterator> {
|
||||||
|
// code to execute
|
||||||
|
}
|
||||||
|
```
|
||||||
|
|
||||||
|
## Ranges
|
||||||
|
|
||||||
|
Rust's standard library provides **range** type that can be used to iterate over a sequence of numbers[^weird-ranges].
|
||||||
|
|
||||||
|
For example, if we want to sum the numbers from 1 to 5:
|
||||||
|
|
||||||
|
```rust
|
||||||
|
let mut sum = 0;
|
||||||
|
for i in 1..=5 {
|
||||||
|
sum += i;
|
||||||
|
}
|
||||||
|
```
|
||||||
|
|
||||||
|
Every time the loop runs, `i` will be assigned the next value in the range before executing the block of code.
|
||||||
|
|
||||||
|
There are five kinds of ranges in Rust:
|
||||||
|
|
||||||
|
- `1..5`: A (half-open) range. It includes all numbers from 1 to 4. It doesn't include the last value, 5.
|
||||||
|
- `1..=5`: An inclusive range. It includes all numbers from 1 to 5. It includes the last value, 5.
|
||||||
|
- `1..`: An open-ended range. It includes all numbers from 1 to infinity (well, until the maximum value of the integer type).
|
||||||
|
- `..5`: A range that starts at the minimum value for the integer type and ends at 4. It doesn't include the last value, 5.
|
||||||
|
- `..=5`: A range that starts at the minimum value for the integer type and ends at 5. It includes the last value, 5.
|
||||||
|
|
||||||
|
You can use a `for` loop with the first three kinds of ranges, where the starting point
|
||||||
|
is explicitly specified. The last two range types are used in other contexts, that we'll cover later.
|
||||||
|
|
||||||
|
The extreme values of a range don't have to be integer literals—they can be variables or expressions too!
|
||||||
|
|
||||||
|
For example:
|
||||||
|
|
||||||
|
```rust
|
||||||
|
let end = 5;
|
||||||
|
let mut sum = 0;
|
||||||
|
|
||||||
|
for i in 1..(end + 1) {
|
||||||
|
sum += i;
|
||||||
|
}
|
||||||
|
```
|
||||||
|
|
||||||
|
## References
|
||||||
|
|
||||||
|
- The exercise for this section is located in `exercises/02_basic_calculator/07_for`
|
||||||
|
|
||||||
|
## Further reading
|
||||||
|
|
||||||
|
- [`for` loop documentation](https://doc.rust-lang.org/std/keyword.for.html)
|
||||||
|
|
||||||
|
[^iterator]: Later in the course we'll give a precise definition of what counts as an "iterator".
|
||||||
|
For now, think of it as a sequence of values that you can loop over.
|
||||||
|
[^weird-ranges]: You can use ranges with other types too (e.g. characters and IP addresses),
|
||||||
|
but integers are definitely the most common case in day-to-day Rust programming.
|
|
@ -0,0 +1,112 @@
|
||||||
|
# Overflow
|
||||||
|
|
||||||
|
The factorial of a number grows quite fast.
|
||||||
|
For example, the factorial of 20 is 2,432,902,008,176,640,000. That's already bigger than the maximum value for a
|
||||||
|
32-bit integer, 2,147,483,647.
|
||||||
|
|
||||||
|
When the result of an arithmetic operation is bigger than the maximum value for a given integer type,
|
||||||
|
we are talking about **an integer overflow**.
|
||||||
|
|
||||||
|
Integer overflows are an issue because they violate the contract for arithmetic operations.
|
||||||
|
The result of an arithmetic operation between two integers of a given type should be another integer of the same type.
|
||||||
|
But the _mathematically correct result_ doesn't fit into that integer type!
|
||||||
|
|
||||||
|
> If the result is smaller than the minimum value for a given integer type, we refer to the event as **an integer
|
||||||
|
> underflow**.
|
||||||
|
> For brevity, we'll only talk about integer overflows for the rest of this section, but keep in mind that
|
||||||
|
> everything we say applies to integer underflows as well.
|
||||||
|
>
|
||||||
|
> The `speed` function you wrote in the ["Variables" section](02_variables.md) underflowed for some input
|
||||||
|
> combinations.
|
||||||
|
> E.g. if `end` is smaller than `start`, `end - start` will underflow the `u32` type since the result is supposed
|
||||||
|
> to be negative but `u32` can't represent negative numbers.
|
||||||
|
|
||||||
|
## No automatic promotion
|
||||||
|
|
||||||
|
One possible approach would be automatically promote the result to a bigger integer type.
|
||||||
|
E.g. if you're summing two `u8` integers and the result is 256 (`u8::MAX + 1`), Rust could choose to interpret the
|
||||||
|
result as `u16`, the next integer type that's big enough to hold 256.
|
||||||
|
|
||||||
|
But, as we've discussed before, Rust is quite picky about type conversions. Automatic integer promotion
|
||||||
|
is not Rust's solution to the integer overflow problem.
|
||||||
|
|
||||||
|
## Alternatives
|
||||||
|
|
||||||
|
Since we ruled out automatic promotion, what can we do when an integer overflow occurs?
|
||||||
|
It boils down to two different approaches:
|
||||||
|
|
||||||
|
- Reject the operation
|
||||||
|
- Come up with a "sensible" result that fits into the expected integer type
|
||||||
|
|
||||||
|
### Reject the operation
|
||||||
|
|
||||||
|
This is the most conservative approach: we stop the program when an integer overflow occurs.
|
||||||
|
That's done via a panic, the mechanism we've already seen in the ["Panics" section](04_panics.md).
|
||||||
|
|
||||||
|
### Come up with a "sensible" result
|
||||||
|
|
||||||
|
When the result of an arithmetic operation is bigger than the maximum value for a given integer type, you can
|
||||||
|
choose to **wrap around**.
|
||||||
|
If you think of all the possible values for a given integer type as a circle, wrapping around means that when you
|
||||||
|
reach the maximum value, you start again from the minimum value.
|
||||||
|
|
||||||
|
For example, if you do a **wrapping addition** between 1 and 255 (=`u8::MAX`), the result is 0 (=`u8::MIN`).
|
||||||
|
If you're working with signed integers, the same principle applies. E.g. adding 1 to 127 (=`i8::MAX`) with wrapping
|
||||||
|
will give you -128 (=`i8::MIN`).
|
||||||
|
|
||||||
|
## `overflow-checks`
|
||||||
|
|
||||||
|
Rust lets you, the developer, choose which approach to use when an integer overflow occurs.
|
||||||
|
The behaviour is controlled by the `overflow-checks` profile setting.
|
||||||
|
|
||||||
|
If `overflow-checks` is set to `true`, Rust will **panic at runtime** when an integer operation overflows.
|
||||||
|
If `overflow-checks` is set to `false`, Rust will **wrap around** when an integer operation overflows.
|
||||||
|
|
||||||
|
You may be wondering—what is a profile setting? Let's get into that!
|
||||||
|
|
||||||
|
## Profiles
|
||||||
|
|
||||||
|
A [**profile**](https://doc.rust-lang.org/cargo/reference/profiles.html) is a set of configuration options that can be
|
||||||
|
used to customize the way Rust code is compiled.
|
||||||
|
|
||||||
|
Cargo provides two built-in profiles: `dev` and `release`.
|
||||||
|
The `dev` profile is used every time you run `cargo build`, `cargo run` or `cargo test`. It's aimed at local
|
||||||
|
development,
|
||||||
|
therefore it sacrifices runtime performance in favor of faster compilation times and a better debugging experience.
|
||||||
|
The `release` profile, instead, is optimized for runtime performance but incurs longer compilation times. You need
|
||||||
|
to explicitly request via the `--release` flag—e.g. `cargo build --release` or `cargo run --release`.
|
||||||
|
|
||||||
|
> "Have you built your project in release mode?" is almost a meme in the Rust community.
|
||||||
|
> It refers to developers who are not familiar with Rust and complain about its performance on
|
||||||
|
> social media (e.g. Reddit, Twitter, etc.) before realizing they haven't built their project in
|
||||||
|
> release mode.
|
||||||
|
|
||||||
|
You can also define custom profiles or customize the built-in ones.
|
||||||
|
|
||||||
|
### `overflow-check`
|
||||||
|
|
||||||
|
By default, `overflow-checks` is set to:
|
||||||
|
|
||||||
|
- `true` for the `dev` profile
|
||||||
|
- `false` for the `release` profile
|
||||||
|
|
||||||
|
This is in line with the goals of the two profiles.
|
||||||
|
`dev` is aimed at local development, so it panics in order to highlight potential issues as early as possible.
|
||||||
|
`release`, instead, is tuned for runtime performance: checking for overflows would slow down the program, so it
|
||||||
|
prefers to wrap around.
|
||||||
|
|
||||||
|
At the same time, having different behaviours for the two profiles can lead to subtle bugs.
|
||||||
|
Our recommendation is to enable `overflow-checks` for both profiles: it's better to crash than to silently produce
|
||||||
|
incorrect results. The runtime performance hit is negligible in most cases; if you're working on a performance-critical
|
||||||
|
application, you can run benchmarks to decide if it's something you can afford.
|
||||||
|
|
||||||
|
## References
|
||||||
|
|
||||||
|
- The exercise for this section is located in `exercises/02_basic_calculator/08_overflow`
|
||||||
|
|
||||||
|
## Further reading
|
||||||
|
|
||||||
|
- Check out ["Myths and legends about integer overflow in Rust"](https://huonw.github.io/blog/2016/04/myths-and-legends-about-integer-overflow-in-rust/)
|
||||||
|
for an in-depth discussion about integer overflow in Rust.
|
||||||
|
|
||||||
|
[^catching]: You can try to catch a panic, but it should be a last resort reserved for very specific circumstances.
|
|
@ -0,0 +1,43 @@
|
||||||
|
# Case-by-case behavior
|
||||||
|
|
||||||
|
`overflow-checks` is a blunt tool: it's a global setting that affects the whole program.
|
||||||
|
It often happens that you want to handle integer overflows differently depending on the context: sometimes
|
||||||
|
wrapping is the right choice, other times panicking is preferable.
|
||||||
|
|
||||||
|
## `wrapping_` methods
|
||||||
|
|
||||||
|
You can opt into wrapping arithmetic on a per-operation basis by using the `wrapping_` methods[^method].
|
||||||
|
For example, you can use `wrapping_add` to add two integers with wrapping:
|
||||||
|
|
||||||
|
```rust
|
||||||
|
let x = 255u8;
|
||||||
|
let y = 1u8;
|
||||||
|
let sum = x.wrapping_add(y);
|
||||||
|
assert_eq!(sum, 0);
|
||||||
|
```
|
||||||
|
|
||||||
|
## `saturating_` methods
|
||||||
|
|
||||||
|
Alternatively, you can opt into **saturating arithmetic** by using the `saturating_` methods.
|
||||||
|
Instead of wrapping around, saturating arithmetic will return the maximum or minimum value for the integer type.
|
||||||
|
For example:
|
||||||
|
|
||||||
|
```rust
|
||||||
|
let x = 255u8;
|
||||||
|
let y = 1u8;
|
||||||
|
let sum = x.saturating_add(y);
|
||||||
|
assert_eq!(sum, 255);
|
||||||
|
```
|
||||||
|
|
||||||
|
Since `255 + 1` is `256`, which is bigger than `u8::MAX`, the result is `u8::MAX` (255).
|
||||||
|
The opposite happens for underflows: `0 - 1` is `-1`, which is smaller than `u8::MIN`, so the result is `u8::MIN` (0).
|
||||||
|
|
||||||
|
You can't get saturating arithmetic via the `overflow-checks` profile setting—you have to explicitly opt into it
|
||||||
|
when performing the arithmetic operation.
|
||||||
|
|
||||||
|
## References
|
||||||
|
|
||||||
|
- The exercise for this section is located in `exercises/02_basic_calculator/09_saturating`
|
||||||
|
|
||||||
|
[^method]: You can think of methods as functions that are "attached" to a specific type.
|
||||||
|
We'll cover methods (and how to define them) in the next chapter.
|
|
@ -0,0 +1,105 @@
|
||||||
|
# Conversions, pt. 1
|
||||||
|
|
||||||
|
We've repeated over and over again that Rust won't perform
|
||||||
|
implicit type conversions for integers.
|
||||||
|
How do you perform _explicit_ conversions then?
|
||||||
|
|
||||||
|
## `as`
|
||||||
|
|
||||||
|
You can use the `as` operator to convert between integer types.
|
||||||
|
`as` conversions are **infallible**.
|
||||||
|
|
||||||
|
For example:
|
||||||
|
|
||||||
|
```rust
|
||||||
|
let a: u32 = 10;
|
||||||
|
|
||||||
|
// Cast `a` into the `u64` type
|
||||||
|
let b = a as u64;
|
||||||
|
|
||||||
|
// You can use `_` as the target type
|
||||||
|
// if it can be correctly inferred
|
||||||
|
// by the compiler. For example:
|
||||||
|
let c: u64 = a as _;
|
||||||
|
```
|
||||||
|
|
||||||
|
The semantics of this conversion are what you expect: all `u32` values are valid `u64`
|
||||||
|
values.
|
||||||
|
|
||||||
|
### Truncation
|
||||||
|
|
||||||
|
Things get more interesting if we go in the opposite direction:
|
||||||
|
|
||||||
|
```rust
|
||||||
|
// A number that's too big
|
||||||
|
// to fit into a `u8`
|
||||||
|
let a: u16 = 255 + 1;
|
||||||
|
let b = a as u8;
|
||||||
|
```
|
||||||
|
|
||||||
|
This program will run without issues, because `as` conversions are infallible.
|
||||||
|
But what is the value of `b`?
|
||||||
|
When going from a larger integer type to a smaller, the Rust compiler will perform
|
||||||
|
a **truncation**.
|
||||||
|
|
||||||
|
To understand what happens, let's start by looking at how `256u16` is
|
||||||
|
represented in memory, as a sequence of bits:
|
||||||
|
|
||||||
|
```text
|
||||||
|
0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0
|
||||||
|
| | |
|
||||||
|
+---------------+---------------+
|
||||||
|
First 8 bits Last 8 bits
|
||||||
|
```
|
||||||
|
|
||||||
|
When converting to a `u8`, the Rust compiler will keep the last 8 bits of a `u16`
|
||||||
|
memory representation:
|
||||||
|
|
||||||
|
```text
|
||||||
|
0 0 0 0 0 0 0 0
|
||||||
|
| |
|
||||||
|
+---------------+
|
||||||
|
Last 8 bits
|
||||||
|
```
|
||||||
|
|
||||||
|
Hence `256 as u8` is equal to `0`. That's... not ideal, in most scenarios.
|
||||||
|
In fact, the Rust compiler will actively try to stop you if it sees you trying
|
||||||
|
to cast a literal value which will result in a truncation:
|
||||||
|
|
||||||
|
```text
|
||||||
|
error: literal out of range for `i8`
|
||||||
|
|
|
||||||
|
4 | let a = 255 as i8;
|
||||||
|
| ^^^
|
||||||
|
|
|
||||||
|
= note: the literal `255` does not fit into the type `i8` whose range is `-128..=127`
|
||||||
|
= help: consider using the type `u8` instead
|
||||||
|
= note: `#[deny(overflowing_literals)]` on by default
|
||||||
|
```
|
||||||
|
|
||||||
|
### Recommendation
|
||||||
|
|
||||||
|
As a rule of thumb, be quite careful with `as` casting.
|
||||||
|
Use it _exclusively_ for going from a smaller type to a larger type.
|
||||||
|
To convert from a larger to smaller integer type, rely on the
|
||||||
|
[*fallible* conversion machinery](../05_ticket_v2/13_try_from) that we'll
|
||||||
|
explore later in the course.
|
||||||
|
|
||||||
|
### Limitations
|
||||||
|
|
||||||
|
Surprising behaviour is not the only downside of `as` casting.
|
||||||
|
It is also fairly limited: you can only rely on `as` casting
|
||||||
|
for primitive types and a few other special cases.
|
||||||
|
When working with composite types, you'll have to rely on
|
||||||
|
different conversion mechanisms ([fallible](../05_ticket_v2/13_try_from)
|
||||||
|
and [infallible](../04_traits/08_from)), which we'll explore later on.
|
||||||
|
|
||||||
|
## References
|
||||||
|
|
||||||
|
- The exercise for this section is located in `exercises/02_basic_calculator/10_as_casting`
|
||||||
|
|
||||||
|
## Further reading
|
||||||
|
|
||||||
|
- Check out [Rust's official reference](https://doc.rust-lang.org/reference/expressions/operator-expr.html#numeric-cast)
|
||||||
|
to learn the precise behaviour of `as` casting for each source/target combination,
|
||||||
|
as well as the exhaustive list of allowed conversions.
|
|
@ -0,0 +1,22 @@
|
||||||
|
# Modelling A Ticket
|
||||||
|
|
||||||
|
The first chapter should have given you a good grasp over some of Rust's primitive types, operators and
|
||||||
|
basic control flow constructs.
|
||||||
|
In this chapter we'll go one step further and cover what makes Rust truly unique: **ownership**.
|
||||||
|
Ownership is what enables Rust to be both memory-safe and performant, with no garbage collector.
|
||||||
|
|
||||||
|
As our running example, we'll use a (JIRA-like) ticket, the kind you'd use to track bugs, features, or tasks in
|
||||||
|
a software project.
|
||||||
|
We'll take a stab at modeling it in Rust. It'll be the first iteration—it won't be perfect nor very idiomatic
|
||||||
|
by the end of the chapter. It'll be enough of a challenge though!
|
||||||
|
To move forward you'll have to pick up several new Rust concepts, such as:
|
||||||
|
|
||||||
|
- `struct`s, one of Rust's ways to define custom types
|
||||||
|
- Ownership, references and borrowing
|
||||||
|
- Memory management: stack, heap, pointers, data layout, destructors
|
||||||
|
- Modules and visibility
|
||||||
|
- Strings
|
||||||
|
|
||||||
|
## References
|
||||||
|
|
||||||
|
- The exercise for this section is located in `exercises/03_ticket_v1/00_intro`
|
|
@ -0,0 +1,143 @@
|
||||||
|
# Structs
|
||||||
|
|
||||||
|
We need to keep track of three pieces of information for each ticket:
|
||||||
|
|
||||||
|
- A title
|
||||||
|
- A description
|
||||||
|
- A status
|
||||||
|
|
||||||
|
We can start by using a [`String`](https://doc.rust-lang.org/std/string/struct.String.html)
|
||||||
|
to represent them. `String` is the type defined in Rust's standard library to represent
|
||||||
|
[UTF-8 encoded](https://en.wikipedia.org/wiki/UTF-8) text.
|
||||||
|
|
||||||
|
But how do we **combine** these three pieces of information into a single entity?
|
||||||
|
|
||||||
|
## Defining a `struct`
|
||||||
|
|
||||||
|
A `struct` defines a **new Rust type**.
|
||||||
|
|
||||||
|
```rust
|
||||||
|
struct Ticket {
|
||||||
|
title: String,
|
||||||
|
description: String,
|
||||||
|
status: String
|
||||||
|
}
|
||||||
|
```
|
||||||
|
|
||||||
|
A struct is quite similar to what you would call a class or an object in other programming languages.
|
||||||
|
|
||||||
|
## Defining fields
|
||||||
|
|
||||||
|
The new type is built by combining other types as **fields**.
|
||||||
|
Each field must have a name and a type, separated by a colon, `:`. If there are multiple fields, they are separated by a comma, `,`.
|
||||||
|
|
||||||
|
Fields don't have to be of the same type, as you can see in the `Configuration` struct below:
|
||||||
|
|
||||||
|
```rust
|
||||||
|
struct Configuration {
|
||||||
|
version: u32,
|
||||||
|
active: bool
|
||||||
|
}
|
||||||
|
```
|
||||||
|
|
||||||
|
## Instantiation
|
||||||
|
|
||||||
|
You can create an instance of a struct by specifying the values for each field:
|
||||||
|
|
||||||
|
```rust
|
||||||
|
// Syntax: <StructName> { <field_name>: <value>, ... }
|
||||||
|
let ticket = Ticket {
|
||||||
|
title: "Build a ticket system".into(),
|
||||||
|
description: "Create a system that can manage tickets across a Kanban board".into(),
|
||||||
|
status: "Open".into()
|
||||||
|
};
|
||||||
|
```
|
||||||
|
|
||||||
|
## Accessing fields
|
||||||
|
|
||||||
|
You can access the fields of a struct using the `.` operator:
|
||||||
|
|
||||||
|
```rust
|
||||||
|
// Field access
|
||||||
|
let x = ticket.description;
|
||||||
|
```
|
||||||
|
|
||||||
|
## Methods
|
||||||
|
|
||||||
|
We can attach behaviour to our structs by defining **methods**.
|
||||||
|
Using the `Ticket` struct as an example:
|
||||||
|
|
||||||
|
```rust
|
||||||
|
impl Ticket {
|
||||||
|
fn is_open(self) -> bool {
|
||||||
|
self.status == "Open"
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Syntax:
|
||||||
|
// impl <StructName> {
|
||||||
|
// fn <method_name>(<parameters>) -> <return_type> {
|
||||||
|
// // Method body
|
||||||
|
// }
|
||||||
|
// }
|
||||||
|
```
|
||||||
|
|
||||||
|
Methods are pretty similar to functions, with two key differences:
|
||||||
|
|
||||||
|
1. methods must be defined inside an **`impl` block**
|
||||||
|
2. methods may use `self` as their first parameter.
|
||||||
|
`self` is a keyword and represents the instance of the struct the method is being called on.
|
||||||
|
|
||||||
|
### `self`
|
||||||
|
|
||||||
|
If a method takes `self` as its first parameter, it can be called using the **method call syntax**:
|
||||||
|
|
||||||
|
```rust
|
||||||
|
// Method call syntax: <instance>.<method_name>(<parameters>)
|
||||||
|
let is_open = ticket.is_open();
|
||||||
|
```
|
||||||
|
|
||||||
|
This is the same calling syntax you used to perform saturating arithmetic operations on `u32` values
|
||||||
|
in [the previous chapter](../02_basic_calculator/09_saturating.md).
|
||||||
|
|
||||||
|
### Static methods
|
||||||
|
|
||||||
|
If a method doesn't take `self` as its first parameter, it's a **static method**.
|
||||||
|
|
||||||
|
```rust
|
||||||
|
struct Configuration {
|
||||||
|
version: u32,
|
||||||
|
active: bool
|
||||||
|
}
|
||||||
|
|
||||||
|
impl Configuration {
|
||||||
|
// `default` is a static method on `Configuration`
|
||||||
|
fn default() -> Configuration {
|
||||||
|
Configuration { version: 0, active: false }
|
||||||
|
}
|
||||||
|
}
|
||||||
|
```
|
||||||
|
|
||||||
|
The only way to call a static method is by using the **function call syntax**:
|
||||||
|
|
||||||
|
```rust
|
||||||
|
// Function call syntax: <StructName>::<method_name>(<parameters>)
|
||||||
|
let default_config = Configuration::default();
|
||||||
|
```
|
||||||
|
|
||||||
|
### Equivalence
|
||||||
|
|
||||||
|
You can use the function call syntax even for methods that take `self` as their first parameter:
|
||||||
|
|
||||||
|
```rust
|
||||||
|
// Function call syntax: <StructName>::<method_name>(<instance>, <parameters>)
|
||||||
|
let is_open = Ticket::is_open(ticket);
|
||||||
|
```
|
||||||
|
|
||||||
|
The function call syntax makes it quite clear that `ticket` is being used as `self`, the first parameter of the method,
|
||||||
|
but it's definitely more verbose. Prefer the method call syntax when possible.
|
||||||
|
|
||||||
|
## References
|
||||||
|
|
||||||
|
- The exercise for this section is located in `exercises/03_ticket_v1/01_struct`
|
||||||
|
|
|
@ -0,0 +1,25 @@
|
||||||
|
# Validation
|
||||||
|
|
||||||
|
Let's go back to our ticket definition:
|
||||||
|
|
||||||
|
```rust
|
||||||
|
struct Ticket {
|
||||||
|
title: String,
|
||||||
|
description: String,
|
||||||
|
status: String,
|
||||||
|
}
|
||||||
|
```
|
||||||
|
|
||||||
|
We are using "raw" types for the fields of our `Ticket` struct.
|
||||||
|
This means that users can create a ticket with an empty title, a suuuuuuuper long description or
|
||||||
|
a nonsensical status (e.g. "Funny").
|
||||||
|
We can do better than that!
|
||||||
|
|
||||||
|
## References
|
||||||
|
|
||||||
|
- The exercise for this section is located in `exercises/03_ticket_v1/02_validation`
|
||||||
|
|
||||||
|
## Further reading
|
||||||
|
|
||||||
|
- Check out [`String`'s documentation](https://doc.rust-lang.org/std/string/index.html)
|
||||||
|
for a thorough overview of the methods it provides. You'll need it for the exercise!
|
|
@ -0,0 +1,118 @@
|
||||||
|
# Modules
|
||||||
|
|
||||||
|
The `new` method you've just defined is trying to enforce some **constraints** on the field values for `Ticket`.
|
||||||
|
But are those invariants really enforced? What prevents a developer from creating a `Ticket`
|
||||||
|
without going through `Ticket::new`?
|
||||||
|
|
||||||
|
To get proper **encapsulation** you need to become familiar with two new concepts: **visibility** and **modules**.
|
||||||
|
Let's start with modules.
|
||||||
|
|
||||||
|
## What is a module?
|
||||||
|
|
||||||
|
In Rust a **module** is a way to group related code together, under a common namespace (i.e. the module's name).
|
||||||
|
You've already seen modules in action: the unit tests that verify the correctness of your code are defined in a
|
||||||
|
different module, named `tests`.
|
||||||
|
|
||||||
|
```rust
|
||||||
|
#[cfg(test)]
|
||||||
|
mod tests {
|
||||||
|
// [...]
|
||||||
|
}
|
||||||
|
```
|
||||||
|
|
||||||
|
## Inline modules
|
||||||
|
|
||||||
|
The `tests` module above is an example of an **inline module**: the module declaration (`mod tests`) and the module
|
||||||
|
contents (the stuff inside `{ ... }`) are next to each other.
|
||||||
|
|
||||||
|
## Module tree
|
||||||
|
|
||||||
|
Modules can be nested, forming a **tree** structure.
|
||||||
|
The root of the tree is the **crate** itself, which is the top-level module that contains all the other modules.
|
||||||
|
For a library crate, the root module is usually `src/lib.rs` (unless its location has been customized).
|
||||||
|
The root module is also known as the **crate root**.
|
||||||
|
|
||||||
|
The crate root can have submodules, which in turn can have their own submodules, and so on.
|
||||||
|
|
||||||
|
## External modules and the filesystem
|
||||||
|
|
||||||
|
Inline modules are useful for small pieces of code, but as your project grows you'll want to split your code into
|
||||||
|
multiple files. In the parent module, you declare the existence of a submodule using the `mod` keyword.
|
||||||
|
|
||||||
|
```rust
|
||||||
|
mod dog;
|
||||||
|
```
|
||||||
|
|
||||||
|
`cargo`, Rust's build tool, is then in charge of finding the file that contains
|
||||||
|
the module implementation.
|
||||||
|
If your module is declared in the root of your crate (e.g. `src/lib.rs` or `src/main.rs`),
|
||||||
|
`cargo` expects the file to be named either:
|
||||||
|
|
||||||
|
- `src/<module_name>.rs`
|
||||||
|
- `src/<module_name>/mod.rs`
|
||||||
|
|
||||||
|
If your module is a submodule of another module, the file should be named:
|
||||||
|
|
||||||
|
- `[..]/<parent_module>/<module_name>.rs`
|
||||||
|
- `[..]/<parent_module>/<module_name>/mod.rs`
|
||||||
|
|
||||||
|
E.g. `src/animals/dog.rs` or `src/animals/dog/mod.rs` if `dog` is a submodule of `animals`.
|
||||||
|
|
||||||
|
Your IDE might help you create these files automatically when you declare a new module using the `mod` keyword.
|
||||||
|
|
||||||
|
## Item paths and `use` statements
|
||||||
|
|
||||||
|
You can access items defined in the same module without any special syntax. You just use their name.
|
||||||
|
|
||||||
|
```rust
|
||||||
|
struct Ticket {
|
||||||
|
// [...]
|
||||||
|
}
|
||||||
|
|
||||||
|
// No need to qualify `Ticket` in any way here
|
||||||
|
// because we're in the same module
|
||||||
|
fn mark_ticket_as_done(ticket: Ticket) {
|
||||||
|
// [...]
|
||||||
|
}
|
||||||
|
```
|
||||||
|
|
||||||
|
That's not the case if you want to access an entity from a different module.
|
||||||
|
You have to use a **path** pointing to the entity you want to access.
|
||||||
|
|
||||||
|
You can compose the path in various ways:
|
||||||
|
|
||||||
|
- starting from the root of the current crate, e.g. `crate::module_1::module_2::MyStruct`
|
||||||
|
- starting from the parent module, e.g. `super::my_function`
|
||||||
|
- starting from the current module, e.g. `sub_module_1::MyStruct`
|
||||||
|
|
||||||
|
Having to write the full path every time you want to refer to a type can be cumbersome.
|
||||||
|
To make your life easier, you can introduce a `use` statement to bring the entity into scope.
|
||||||
|
|
||||||
|
```rust
|
||||||
|
// Bring `MyStruct` into scope
|
||||||
|
use crate::module_1::module_2::MyStruct;
|
||||||
|
|
||||||
|
// Now you can refer to `MyStruct` directly
|
||||||
|
fn a_function(s: MyStruct) {
|
||||||
|
// [...]
|
||||||
|
}
|
||||||
|
```
|
||||||
|
|
||||||
|
### Star imports
|
||||||
|
|
||||||
|
You can also import all the items from a module with a single `use` statement.
|
||||||
|
|
||||||
|
```rust
|
||||||
|
use crate::module_1::module_2::*;
|
||||||
|
```
|
||||||
|
|
||||||
|
This is known as a **star import**.
|
||||||
|
It is generally discouraged because it can pollute the current namespace, making it hard to understand
|
||||||
|
where each name comes from and potentially introducing name conflicts.
|
||||||
|
Nonetheless, it can be useful in some cases, like when writing unit tests. You might have noticed
|
||||||
|
that most of our test modules start with a `use super::*;` statement to bring all the items from the parent module
|
||||||
|
(the one being tested) into scope.
|
||||||
|
|
||||||
|
## References
|
||||||
|
|
||||||
|
- The exercise for this section is located in `exercises/03_ticket_v1/03_modules`
|
|
@ -0,0 +1,49 @@
|
||||||
|
# Visibility
|
||||||
|
|
||||||
|
When you start breaking down your code into multiple modules, you need to start thinking about **visibility**.
|
||||||
|
Visibility determines which regions of your code (or other people's code) can access a given entity,
|
||||||
|
be it a struct, a function, a field, etc.
|
||||||
|
|
||||||
|
## Private by default
|
||||||
|
|
||||||
|
By default, everything in Rust is **private**.
|
||||||
|
A private entity can only be accessed:
|
||||||
|
|
||||||
|
1. within the same module where it's defined, or
|
||||||
|
2. by one of its submodules
|
||||||
|
|
||||||
|
We've used this extensively in the previous exercises:
|
||||||
|
|
||||||
|
- `create_todo_ticket` worked (once you added a `use` statement) because `helpers` is a submodule of the crate root,
|
||||||
|
where `Ticket` is defined. Therefore, `create_todo_ticket` can access `Ticket` without any issues even
|
||||||
|
though `Ticket` is private.
|
||||||
|
- All our unit tests are defined in a submodule of the code they're testing, so they can access everything without
|
||||||
|
restrictions.
|
||||||
|
|
||||||
|
## Visibility modifiers
|
||||||
|
|
||||||
|
You can modify the default visibility of an entity using a **visibility modifier**.
|
||||||
|
Some common visibility modifiers are:
|
||||||
|
|
||||||
|
- `pub`: makes the entity **public**, i.e. accessible from outside the module where it's defined, potentially from
|
||||||
|
other crates.
|
||||||
|
- `pub(crate)`: makes the entity public within the same **crate**, but not outside of it.
|
||||||
|
- `pub(super)`: makes the entity public within the parent module.
|
||||||
|
- `pub(in path::to::module)`: makes the entity public within the specified module.
|
||||||
|
|
||||||
|
You can use these modifiers on modules, structs, functions, fields, etc.
|
||||||
|
For example:
|
||||||
|
|
||||||
|
```rust
|
||||||
|
pub struct Configuration {
|
||||||
|
pub(crate) version: u32,
|
||||||
|
active: bool,
|
||||||
|
}
|
||||||
|
```
|
||||||
|
|
||||||
|
`Configuration` is public, but you can only access the `version` field from within the same crate.
|
||||||
|
The `active` field, instead, is private and can only be accessed from within the same module or one of its submodules.
|
||||||
|
|
||||||
|
## References
|
||||||
|
|
||||||
|
- The exercise for this section is located in `exercises/03_ticket_v1/04_visibility`
|
|
@ -0,0 +1,63 @@
|
||||||
|
# Encapsulation
|
||||||
|
|
||||||
|
Now that we have a basic understanding of modules and visibility, let's circle back to **encapsulation**.
|
||||||
|
Encapsulation is the practice of hiding the internal representation of an object. It is most commonly
|
||||||
|
used to enforce some **invariants** on the object's state.
|
||||||
|
|
||||||
|
Going back to our `Ticket` struct:
|
||||||
|
|
||||||
|
```rust
|
||||||
|
struct Ticket {
|
||||||
|
title: String,
|
||||||
|
description: String,
|
||||||
|
status: String,
|
||||||
|
}
|
||||||
|
```
|
||||||
|
|
||||||
|
If all fields are made public, there is no encapsulation.
|
||||||
|
You must assume that the fields can be modified at any time, set to any value that's allowed by
|
||||||
|
their type. You can't rule out that a ticket might have an empty title or a status
|
||||||
|
that doesn't make sense.
|
||||||
|
|
||||||
|
To enforce stricter rules, we must keep the fields private[^newtype].
|
||||||
|
We can then provide public methods to interact with a `Ticket` instance.
|
||||||
|
Those public methods will have the responsibility of upholding our invariants (e.g. a title must not be empty).
|
||||||
|
|
||||||
|
If all fields are private, it is no longer possible to create a `Ticket` instance directly using the struct
|
||||||
|
instantiation syntax:
|
||||||
|
|
||||||
|
```rust
|
||||||
|
// This won't work!
|
||||||
|
let ticket = Ticket {
|
||||||
|
title: "Build a ticket system".into(),
|
||||||
|
description: "Create a system that can manage tickets across a Kanban board".into(),
|
||||||
|
status: "Open".into()
|
||||||
|
};
|
||||||
|
```
|
||||||
|
|
||||||
|
You've seen this in action in the previous exercise on visibility.
|
||||||
|
We now need to provide one or more public **constructors**—i.e. static methods or functions that can be used
|
||||||
|
from outside the module to create a new instance of the struct.
|
||||||
|
Luckily enough we already have one: `Ticket::new`, as implemented in [a previous exercise](../02_validation/README.md).
|
||||||
|
|
||||||
|
## Accessor methods
|
||||||
|
|
||||||
|
In summary:
|
||||||
|
|
||||||
|
- All `Ticket` fields are private
|
||||||
|
- We provide a public constructor, `Ticket::new`, that enforces our validation rules on creation
|
||||||
|
|
||||||
|
That's a good start, but it's not enough: apart from creating a `Ticket`, we also need to interact with it.
|
||||||
|
But how can we access the fields if they're private?
|
||||||
|
|
||||||
|
We need to provide **accessor methods**.
|
||||||
|
Accessor methods are public methods that allow you to read the value of a private field (or fields) of a struct.
|
||||||
|
|
||||||
|
Rust doesn't have a built-in way to generate accessor methods for you, like some other languages do.
|
||||||
|
You have to write them yourself—they're just regular methods.
|
||||||
|
|
||||||
|
## References
|
||||||
|
|
||||||
|
- The exercise for this section is located in `exercises/03_ticket_v1/05_encapsulation`
|
||||||
|
|
||||||
|
[^newtype]: Or refine their type, a technique we'll explore [later on](../05_ticket_v2/15_outro).
|
|
@ -0,0 +1,237 @@
|
||||||
|
# Ownership
|
||||||
|
|
||||||
|
If you solved the previous exercise using what this course has taught you so far,
|
||||||
|
your accessor methods probably look like this:
|
||||||
|
|
||||||
|
```rust
|
||||||
|
impl Ticket {
|
||||||
|
pub fn title(self) -> String {
|
||||||
|
self.title
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn description(self) -> String {
|
||||||
|
self.description
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn status(self) -> String {
|
||||||
|
self.status
|
||||||
|
}
|
||||||
|
}
|
||||||
|
```
|
||||||
|
|
||||||
|
Those methods compile and are enough to get tests to pass, but in a real-world scenario they won't get you very far.
|
||||||
|
Consider this snippet:
|
||||||
|
|
||||||
|
```rust
|
||||||
|
if ticket.status() == "To-Do" {
|
||||||
|
// We haven't covered the `println!` macro yet,
|
||||||
|
// but for now it's enough to know that it prints
|
||||||
|
// a (templated) message to the console
|
||||||
|
println!("Your next task is: {}", ticket.title());
|
||||||
|
}
|
||||||
|
```
|
||||||
|
|
||||||
|
If you try to compile it, you'll get an error:
|
||||||
|
|
||||||
|
```text
|
||||||
|
error[E0382]: use of moved value: `ticket`
|
||||||
|
--> src/main.rs:30:43
|
||||||
|
|
|
||||||
|
25 | let ticket = Ticket::new(/* */);
|
||||||
|
| ------ move occurs because `ticket` has type `Ticket`,
|
||||||
|
| which does not implement the `Copy` trait
|
||||||
|
26 | if ticket.status() == "To-Do" {
|
||||||
|
| -------- `ticket` moved due to this method call
|
||||||
|
...
|
||||||
|
30 | println!("Your next task is: {}", ticket.title());
|
||||||
|
| ^^^^^^ value used here after move
|
||||||
|
|
|
||||||
|
note: `Ticket::status` takes ownership of the receiver `self`, which moves `ticket`
|
||||||
|
--> src/main.rs:12:23
|
||||||
|
|
|
||||||
|
12 | pub fn status(self) -> String {
|
||||||
|
| ^^^^
|
||||||
|
```
|
||||||
|
|
||||||
|
Congrats, this is your first borrow-checker error!
|
||||||
|
|
||||||
|
## The perks of Rust's ownership system
|
||||||
|
|
||||||
|
Rust's ownership system is designed to ensure that:
|
||||||
|
|
||||||
|
- Data is never mutated while it's being read
|
||||||
|
- Data is never read while it's being mutated
|
||||||
|
- Data is never accessed after it has been destroyed
|
||||||
|
|
||||||
|
These constraints are enforced by the **borrow checker**, a subsystem of the Rust compiler,
|
||||||
|
often the subject of jokes and memes in the Rust community.
|
||||||
|
|
||||||
|
Ownership is a key concept in Rust, and it's what makes the language unique.
|
||||||
|
Ownership enables Rust to provide **memory safety without compromising performance**.
|
||||||
|
All these things are true at the same time for Rust:
|
||||||
|
|
||||||
|
1. There is no runtime garbage collector
|
||||||
|
2. As a developer, you rarely have to manage memory directly
|
||||||
|
3. You can't cause dangling pointers, double frees, and other memory-related bugs
|
||||||
|
|
||||||
|
Languages like Python, JavaScript, and Java give you 2. and 3., but not 1.
|
||||||
|
Language like C or C++ give you 1., but neither 2. nor 3.
|
||||||
|
|
||||||
|
Depending on your background, 3. might sound a bit arcane: what is a "dangling pointer"?
|
||||||
|
What is a "double free"? Why are they dangerous?
|
||||||
|
Don't worry: we'll cover these concepts in more details during the rest of the course.
|
||||||
|
|
||||||
|
For now, though, let's focus on learning how to work within Rust's ownership system.
|
||||||
|
|
||||||
|
## The owner
|
||||||
|
|
||||||
|
In Rust, each value has an **owner**, statically determined at compile-time.
|
||||||
|
There is only one owner for each value at any given time.
|
||||||
|
|
||||||
|
## Move semantics
|
||||||
|
|
||||||
|
Ownership can be transferred.
|
||||||
|
|
||||||
|
If you own a value, for example, you can transfer ownership to another variable:
|
||||||
|
|
||||||
|
```rust
|
||||||
|
let a = 42; // <--- `a` is the owner of the value `42`
|
||||||
|
let b = a; // <--- `b` is now the owner of the value `42`
|
||||||
|
```
|
||||||
|
|
||||||
|
Rust's ownership system is baked into the type system: each function has to declare in its signature
|
||||||
|
_how_ it wants to interact with its arguments.
|
||||||
|
|
||||||
|
So far, all our methods and functions have **consumed** their arguments: they've taken ownership of them.
|
||||||
|
For example:
|
||||||
|
|
||||||
|
```rust
|
||||||
|
impl Ticket {
|
||||||
|
pub fn description(self) -> String {
|
||||||
|
self.description
|
||||||
|
}
|
||||||
|
}
|
||||||
|
```
|
||||||
|
|
||||||
|
`Ticket::description` takes ownership of the `Ticket` instance it's called on.
|
||||||
|
This is known as **move semantics**: ownership of the value (`self`) is **moved** from the caller to
|
||||||
|
the callee, and the caller can't use it anymore.
|
||||||
|
|
||||||
|
That's exactly the language used by the compiler in the error message we saw earlier:
|
||||||
|
|
||||||
|
```text
|
||||||
|
error[E0382]: use of moved value: `ticket`
|
||||||
|
--> src/main.rs:30:43
|
||||||
|
|
|
||||||
|
25 | let ticket = Ticket::new(/* */);
|
||||||
|
| ------ move occurs because `ticket` has type `Ticket`,
|
||||||
|
| which does not implement the `Copy` trait
|
||||||
|
26 | if ticket.status() == "To-Do" {
|
||||||
|
| -------- `ticket` moved due to this method call
|
||||||
|
...
|
||||||
|
30 | println!("Your next task is: {}", ticket.title());
|
||||||
|
| ^^^^^^ value used here after move
|
||||||
|
|
|
||||||
|
note: `Ticket::status` takes ownership of the receiver `self`, which moves `ticket`
|
||||||
|
--> src/main.rs:12:23
|
||||||
|
|
|
||||||
|
12 | pub fn status(self) -> String {
|
||||||
|
| ^^^^
|
||||||
|
```
|
||||||
|
|
||||||
|
In particular, this is the sequence of events that unfold when we call `ticket.status()`:
|
||||||
|
|
||||||
|
- `Ticket::status` takes ownership of the `Ticket` instance
|
||||||
|
- `Ticket::status` extracts `status` from `self` and transfers ownership of `status` back to the caller
|
||||||
|
- The rest of the `Ticket` instance is discarded (`title` and `description`)
|
||||||
|
|
||||||
|
When we try to use `ticket` again via `ticket.title()`, the compiler complains: the `ticket` value is gone now,
|
||||||
|
we no longer own it, therefore we can't use it anymore.
|
||||||
|
|
||||||
|
To build _useful_ accessor methods we need to start working with **references**.
|
||||||
|
|
||||||
|
## Borrowing
|
||||||
|
|
||||||
|
It is desirable to have methods that can read the value of a variable without taking ownership of it.
|
||||||
|
Programming would be quite limited otherwise. In Rust, that's done via **borrowing**.
|
||||||
|
|
||||||
|
Whenever you borrow a value, you get a **reference** to it.
|
||||||
|
References are tagged with their privileges[^refine]:
|
||||||
|
|
||||||
|
- Immutable references (`&`) allow you to read the value, but not to mutate it
|
||||||
|
- Mutable references (`&mut`) allow you to read and mutate the value
|
||||||
|
|
||||||
|
Going back to the goals of Rust's ownership system:
|
||||||
|
|
||||||
|
- Data is never mutated while it's being read
|
||||||
|
- Data is never read while it's being mutated
|
||||||
|
|
||||||
|
To ensure these two properties, Rust has to introduce some restrictions on references:
|
||||||
|
|
||||||
|
- You can't have a mutable reference and an immutable reference to the same value at the same time
|
||||||
|
- You can't have more than one mutable reference to the same value at the same time
|
||||||
|
- The owner can't mutate the value while it's being borrowed
|
||||||
|
- You can have as many immutable references as you want, as long as there are no mutable references
|
||||||
|
|
||||||
|
In a way, you can think of an immutable reference as a "read-only" lock on the value,
|
||||||
|
while a mutable reference is like a "read-write" lock.
|
||||||
|
|
||||||
|
All these restrictions are enforced at compile-time by the borrow checker.
|
||||||
|
|
||||||
|
### Syntax
|
||||||
|
|
||||||
|
How do you borrow a value, in practice?
|
||||||
|
By adding `&` or `&mut` **in front a variable**, you're borrowing its value.
|
||||||
|
Careful though! The same symbols (`&` and `&mut`) in **front of a type** have a different meaning:
|
||||||
|
they denote a different type, a reference to the original type.
|
||||||
|
|
||||||
|
For example:
|
||||||
|
|
||||||
|
```rust
|
||||||
|
struct Configuration {
|
||||||
|
version: u32,
|
||||||
|
active: bool,
|
||||||
|
}
|
||||||
|
|
||||||
|
fn main() {
|
||||||
|
let config = Configuration {
|
||||||
|
version: 1,
|
||||||
|
active: true,
|
||||||
|
};
|
||||||
|
// `b` is a reference to the `version` field of `config`.
|
||||||
|
// The type of `b` is `&u32`, since it contains a reference to a `u32` value.
|
||||||
|
// We create a reference by borrowing `config.version`, using the `&` operator.
|
||||||
|
// Same symbol (`&`), different meaning depending on the context!
|
||||||
|
let b: &u32 = &config.version;
|
||||||
|
// ^ The type annotation is not necessary,
|
||||||
|
// it's just there to clarify what's going on
|
||||||
|
}
|
||||||
|
```
|
||||||
|
|
||||||
|
The same concept applies to function arguments and return types:
|
||||||
|
|
||||||
|
```rust
|
||||||
|
// `f` takes a mutable reference to a `u32` as an argument,
|
||||||
|
// bound to the name `number`
|
||||||
|
fn f(number: &mut u32) -> &u32 {
|
||||||
|
// [...]
|
||||||
|
}
|
||||||
|
```
|
||||||
|
|
||||||
|
## Breathe in, breathe out
|
||||||
|
|
||||||
|
Rust's ownership system can be a bit overwhelming at first.
|
||||||
|
But don't worry: it'll become second nature with practice.
|
||||||
|
And you're going to get a lot of practice over the rest of this chapter, as well as the rest of the course!
|
||||||
|
We'll revisit each concept multiple times to make sure you get familiar with them
|
||||||
|
and truly understand how they work.
|
||||||
|
|
||||||
|
Towards the end of this chapter we'll explain *why* Rust's ownership system is designed the way it is.
|
||||||
|
For the time being, focus on understanding the *how*. Take each compiler error as a learning opportunity!
|
||||||
|
|
||||||
|
## References
|
||||||
|
|
||||||
|
- The exercise for this section is located in `exercises/03_ticket_v1/06_ownership`
|
||||||
|
|
||||||
|
[^refine]: This is a great mental model to start out, but it doesn't capture the _full_ picture.
|
||||||
|
We'll refine our understanding of references [later in the course](../07_threads/06_interior_mutability.md).
|
|
@ -0,0 +1,112 @@
|
||||||
|
# Mutable references
|
||||||
|
|
||||||
|
Your accessor methods should look like this now:
|
||||||
|
|
||||||
|
```rust
|
||||||
|
impl Ticket {
|
||||||
|
pub fn title(&self) -> &String {
|
||||||
|
&self.title
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn description(&self) -> &String {
|
||||||
|
&self.description
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn status(&self) -> &String {
|
||||||
|
&self.status
|
||||||
|
}
|
||||||
|
}
|
||||||
|
```
|
||||||
|
|
||||||
|
A sprinkle of `&` here and there did the trick!
|
||||||
|
We now have a way to access the fields of a `Ticket` instance without consuming it in the process.
|
||||||
|
Let's see how we can enhance our `Ticket` struct with **setter methods** next.
|
||||||
|
|
||||||
|
## Setters
|
||||||
|
|
||||||
|
Setter methods allow users to change the values of `Ticket`'s private fields while making sure that its invariants
|
||||||
|
are respected (i.e. you can't set a `Ticket`'s title to an empty string).
|
||||||
|
|
||||||
|
There are two common ways to implement setters in Rust:
|
||||||
|
|
||||||
|
- Taking `self` as input.
|
||||||
|
- Taking `&mut self` as input.
|
||||||
|
|
||||||
|
### Taking `self` as input
|
||||||
|
|
||||||
|
The first approach looks like this:
|
||||||
|
|
||||||
|
```rust
|
||||||
|
impl Ticket {
|
||||||
|
pub fn set_title(mut self, new_title: String) -> Self {
|
||||||
|
// Validate the new title [...]
|
||||||
|
self.title = new_title;
|
||||||
|
self
|
||||||
|
}
|
||||||
|
}
|
||||||
|
```
|
||||||
|
|
||||||
|
It takes ownership of `self`, changes the title, and returns the modified `Ticket` instance.
|
||||||
|
This is how you'd use it:
|
||||||
|
|
||||||
|
```rust
|
||||||
|
let ticket = Ticket::new("Title".into(), "Description".into(), "To-Do".into());
|
||||||
|
let ticket = ticket.set_title("New title".into());
|
||||||
|
```
|
||||||
|
|
||||||
|
Since `set_title` takes ownership of `self` (i.e. it **consumes it**), we need to reassign the result to a variable.
|
||||||
|
In the example above we take advantage of **variable shadowing** to reuse the same variable name: when
|
||||||
|
you declare a new variable with the same name as an existing one, the new variable **shadows** the old one. This
|
||||||
|
is a common pattern in Rust code.
|
||||||
|
|
||||||
|
`self`-setters work quite nicely when you need to change multiple fields at once: you can chain multiple calls together!
|
||||||
|
|
||||||
|
```rust
|
||||||
|
let ticket = ticket
|
||||||
|
.set_title("New title".into())
|
||||||
|
.set_description("New description".into())
|
||||||
|
.set_status("In Progress".into());
|
||||||
|
```
|
||||||
|
|
||||||
|
### Taking `&mut self` as input
|
||||||
|
|
||||||
|
The second approach to setters, using `&mut self`, looks like this instead:
|
||||||
|
|
||||||
|
```rust
|
||||||
|
impl Ticket {
|
||||||
|
pub fn set_title(&mut self, new_title: String) {
|
||||||
|
// Validate the new title [...]
|
||||||
|
|
||||||
|
self.title = new_title;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
```
|
||||||
|
|
||||||
|
This time the method takes a mutable reference to `self` as input, changes the title, and that's it.
|
||||||
|
Nothing is returned.
|
||||||
|
|
||||||
|
You'd use it like this:
|
||||||
|
|
||||||
|
```rust
|
||||||
|
let mut ticket = Ticket::new("Title".into(), "Description".into(), "To-Do".into());
|
||||||
|
ticket.set_title("New title".into());
|
||||||
|
|
||||||
|
// Use the modified ticket
|
||||||
|
```
|
||||||
|
|
||||||
|
Ownership stays with the caller, so the original `ticket` variable is still valid. We don't need to reassign the result.
|
||||||
|
We need to mark `ticket` as mutable though, because we're taking a mutable reference to it.
|
||||||
|
|
||||||
|
`&mut`-setters have a downside: you can't chain multiple calls together.
|
||||||
|
Since they don't return the modified `Ticket` instance, you can't call another setter on the result of the first one.
|
||||||
|
You have to call each setter separately:
|
||||||
|
|
||||||
|
```rust
|
||||||
|
ticket.set_title("New title".into());
|
||||||
|
ticket.set_description("New description".into());
|
||||||
|
ticket.set_status("In Progress".into());
|
||||||
|
```
|
||||||
|
|
||||||
|
## References
|
||||||
|
|
||||||
|
- The exercise for this section is located in `exercises/03_ticket_v1/07_setters`
|
|
@ -0,0 +1,62 @@
|
||||||
|
# Memory layout
|
||||||
|
|
||||||
|
We've looked at ownership and references from an operational point of view—what you can and can't do with them.
|
||||||
|
Now it's a good time to take a look under the hood: let's talk about **memory**.
|
||||||
|
|
||||||
|
## Stack and heap
|
||||||
|
|
||||||
|
When discussing memory, you'll often hear people talk about the **stack** and the **heap**.
|
||||||
|
These are two different memory regions used by programs to store data.
|
||||||
|
|
||||||
|
Let's start with the stack.
|
||||||
|
|
||||||
|
## Stack
|
||||||
|
|
||||||
|
The **stack** is a **LIFO** (Last In, First Out) data structure.
|
||||||
|
When you call a function, a new **stack frame** is added on top of the stack. That stack frame stores
|
||||||
|
the function's arguments, local variables and a few "bookkeeping" values.
|
||||||
|
When the function returns, the stack frame is popped off the stack[^stack-overflow].
|
||||||
|
|
||||||
|
```text
|
||||||
|
+-----------------+
|
||||||
|
func2 | frame for func2 | func2
|
||||||
|
+-----------------+ is called +-----------------+ returns +-----------------+
|
||||||
|
| frame for func1 | -----------> | frame for func1 | ---------> | frame for func1 |
|
||||||
|
+-----------------+ +-----------------+ +-----------------+
|
||||||
|
```
|
||||||
|
|
||||||
|
From an operational point of view, stack allocation/de-allocation is **very fast**.
|
||||||
|
We are always pushing and popping data from the top of the stack, so we don't need to search for free memory.
|
||||||
|
We also don't have to worry about fragmentation: the stack is a single contiguous block of memory.
|
||||||
|
|
||||||
|
### Rust
|
||||||
|
|
||||||
|
Rust will often allocate data on the stack.
|
||||||
|
You have a `u32` input argument in a function? Those 32 bits will be on the stack.
|
||||||
|
You define a local variable of type `i64`? Those 64 bits will be on the stack.
|
||||||
|
It all works quite nicely because the size of those integers is known at compile time, therefore
|
||||||
|
the compiled program knows how much space it needs to reserve on the stack for them.
|
||||||
|
|
||||||
|
### `std::mem::size_of`
|
||||||
|
|
||||||
|
You can verify how much space a type would take on the stack
|
||||||
|
using the [`std::mem::size_of`](https://doc.rust-lang.org/std/mem/fn.size_of.html) function.
|
||||||
|
|
||||||
|
For a `u8`, for example:
|
||||||
|
|
||||||
|
```rust
|
||||||
|
// We'll explain this funny-looking syntax (`::<String>`) later on.
|
||||||
|
// Ignore it for now.
|
||||||
|
assert_eq!(std::mem::size_of::<u8>(), 1);
|
||||||
|
```
|
||||||
|
|
||||||
|
1 makes sense, because a `u8` is 8 bits long, or 1 byte.
|
||||||
|
|
||||||
|
## References
|
||||||
|
|
||||||
|
- The exercise for this section is located in `exercises/03_ticket_v1/08_stack`
|
||||||
|
|
||||||
|
[^stack-overflow]: If you have nested function calls, each function pushes its data onto the stack when it's called but
|
||||||
|
it doesn't pop it off until the innermost function returns.
|
||||||
|
If you have too many nested function calls, you can run out of stack space—the stack is not infinite!
|
||||||
|
That's called a [**stack overflow**](https://en.wikipedia.org/wiki/Stack_overflow).
|
|
@ -0,0 +1,146 @@
|
||||||
|
# Heap
|
||||||
|
|
||||||
|
The stack is great, but it can't solve all our problems. What about data whose size is not known at compile time?
|
||||||
|
Collections, strings, and other dynamically-sized data cannot be (entirely) stack-allocated.
|
||||||
|
That's where the **heap** comes in.
|
||||||
|
|
||||||
|
## Heap allocations
|
||||||
|
|
||||||
|
You can visualize the heap as a big chunk of memory—a huge array, if you will.
|
||||||
|
Whenever you need to store data on the heap, you ask a special program, the **allocator**, to reserve for you
|
||||||
|
a subset of the heap. We call this interaction (and the memory you reserved) a **heap allocation**.
|
||||||
|
If the allocation succeeds, the allocator will give you a **pointer** to the start of the reserved block.
|
||||||
|
|
||||||
|
## No automatic de-allocation
|
||||||
|
|
||||||
|
The heap is structured quite differently from the stack.
|
||||||
|
Heap allocations are not contiguous, they can be located anywhere inside the heap.
|
||||||
|
|
||||||
|
```
|
||||||
|
+---+---+---+---+---+---+-...-+-...-+---+---+---+---+---+---+---+
|
||||||
|
| Allocation 1 | Free | ... | ... | Allocation N | Free |
|
||||||
|
+---+---+---+---+---+---+ ... + ... +---+---+---+---+---+---+---+
|
||||||
|
```
|
||||||
|
|
||||||
|
It's the allocator's job to keep track of which parts of the heap are in use and which are free.
|
||||||
|
The allocator won't automatically free the memory you allocated, though: you need to be deliberate about it,
|
||||||
|
calling the allocator again to **free** the memory you no longer need.
|
||||||
|
|
||||||
|
## Performance
|
||||||
|
|
||||||
|
The heap's flexibility comes at a cost: heap allocations are **slower** than stack allocations.
|
||||||
|
There's a lot more bookkeeping involved!
|
||||||
|
If you read articles about performance optimization you'll often be advised to minimize heap allocations
|
||||||
|
and prefer stack-allocated data whenever possible.
|
||||||
|
|
||||||
|
## `String`'s memory layout
|
||||||
|
|
||||||
|
When you create a local variable of type `String`,
|
||||||
|
Rust is forced to allocate on the heap[^empty]: it doesn't know in advance how much text you're going to put in it,
|
||||||
|
so it can't reserve the right amount of space on the stack.
|
||||||
|
But a `String` is not _entirely_ heap-allocated, it also keeps some data on the stack. In particular:
|
||||||
|
|
||||||
|
- The **pointer** to the heap region you reserved.
|
||||||
|
- The **length** of the string, i.e. how many bytes are in the string.
|
||||||
|
- The **capacity** of the string, i.e. how many bytes have been reserved on the heap.
|
||||||
|
|
||||||
|
Let's look at an example to understand this better:
|
||||||
|
|
||||||
|
```rust
|
||||||
|
let mut s = String::with_capacity(5);
|
||||||
|
```
|
||||||
|
|
||||||
|
If you run this code, memory will be laid out like this:
|
||||||
|
|
||||||
|
```
|
||||||
|
+---------+--------+----------+
|
||||||
|
Stack | pointer | length | capacity |
|
||||||
|
| | | 0 | 5 |
|
||||||
|
+--|------+--------+----------+
|
||||||
|
|
|
||||||
|
|
|
||||||
|
v
|
||||||
|
+---+---+---+---+---+
|
||||||
|
Heap: | ? | ? | ? | ? | ? |
|
||||||
|
+---+---+---+---+---+
|
||||||
|
```
|
||||||
|
|
||||||
|
We asked for a `String` that can hold up to 5 bytes of text.
|
||||||
|
`String::with_capacity` goes to the allocator and asks for 5 bytes of heap memory. The allocator returns
|
||||||
|
a pointer to the start of that memory block.
|
||||||
|
The `String` is empty, though. On the stack, we keep track of this information by distinguishing between
|
||||||
|
the length and the capacity: this `String` can hold up to 5 bytes, but it currently holds 0 bytes of
|
||||||
|
actual text.
|
||||||
|
|
||||||
|
If you push some text into the `String`, the situation will change:
|
||||||
|
|
||||||
|
```rust
|
||||||
|
s.push_str("Hey");
|
||||||
|
```
|
||||||
|
|
||||||
|
```
|
||||||
|
+---------+--------+----------+
|
||||||
|
Stack | pointer | length | capacity |
|
||||||
|
| | | 3 | 5 |
|
||||||
|
+----|----+--------+----------+
|
||||||
|
|
|
||||||
|
|
|
||||||
|
v
|
||||||
|
+---+---+---+---+---+
|
||||||
|
Heap: | H | e | y | ? | ? |
|
||||||
|
+---+---+---+---+---+
|
||||||
|
```
|
||||||
|
|
||||||
|
`s` now holds 3 bytes of text. Its length is updated to 3, but capacity remains 5.
|
||||||
|
Three of the five bytes on the heap are used to store the characters `H`, `e`, and `y`.
|
||||||
|
|
||||||
|
### `usize`
|
||||||
|
|
||||||
|
How much space do we need to store pointer, length and capacity on the stack?
|
||||||
|
It depends on the **architecture** of the machine you're running on.
|
||||||
|
|
||||||
|
Every memory location on your machine has an [**address**](https://en.wikipedia.org/wiki/Memory_address), commonly
|
||||||
|
represented as an unsigned integer.
|
||||||
|
Depending on the maximum size of the address space (i.e. how much memory your machine can address),
|
||||||
|
this integer can have a different size. Most modern machines use either a 32-bit or a 64-bit address space.
|
||||||
|
|
||||||
|
Rust abstracts away these architecture-specific details by providing the `usize` type:
|
||||||
|
an unsigned integer that's as big as the number of bytes needed to address memory on your machine.
|
||||||
|
On a 32-bit machine, `usize` is equivalent to `u32`. On a 64-bit machine, it matches `u64`.
|
||||||
|
|
||||||
|
Capacity, length and pointers are all represented as `usize`s in Rust[^equivalence].
|
||||||
|
|
||||||
|
### No `std::mem::size_of` for the heap
|
||||||
|
|
||||||
|
`std::mem::size_of` returns the amount of space a type would take on the stack,
|
||||||
|
which is also known as the **size of the type**.
|
||||||
|
|
||||||
|
> What about the memory buffer that `String` is managing on the heap? Isn't that
|
||||||
|
> part of the size of `String`?
|
||||||
|
|
||||||
|
No!
|
||||||
|
That heap allocation is a **resource** that `String` is managing.
|
||||||
|
It's not considered to be part of the `String` type by the compiler.
|
||||||
|
|
||||||
|
`std::mem::size_of` doesn't know (or care) about additional heap-allocated data
|
||||||
|
that a type might manage or refer to via pointers, as is the case with `String`,
|
||||||
|
therefore it doesn't track its size.
|
||||||
|
|
||||||
|
Unfortunately there is no equivalent of `std::mem::size_of` to measure the amount of
|
||||||
|
heap memory that a certain value is allocating at runtime. Some types might
|
||||||
|
provide methods to inspect their heap usage (e.g. `String`'s `capacity` method),
|
||||||
|
but there is no general-purpose "API" to retrieve runtime heap usage in Rust.
|
||||||
|
You can, however, use a memory profiler tool (e.g. [DHAT](https://valgrind.org/docs/manual/dh-manual.html)
|
||||||
|
or [a custom allocator](https://docs.rs/dhat/latest/dhat/)) to inspect the heap usage of your program.
|
||||||
|
|
||||||
|
## References
|
||||||
|
|
||||||
|
- The exercise for this section is located in `exercises/03_ticket_v1/09_heap`
|
||||||
|
|
||||||
|
[^empty]: `std` doesn't allocate if you create an **empty** `String` (i.e. `String::new()`).
|
||||||
|
Heap memory will be reserved when you push data into it for the first time.
|
||||||
|
|
||||||
|
[^equivalence]: The size of a pointer depends on the operating system too.
|
||||||
|
In certain environments, a pointer is **larger** than a memory address (e.g. [CHERI](https://blog.acolyer.org/2019/05/28/cheri-abi/)).
|
||||||
|
Rust makes the simplifying assumption that pointers are the same size as memory addresses,
|
||||||
|
which is true for most modern systems you're likely to encounter.
|
|
@ -0,0 +1,54 @@
|
||||||
|
# References
|
||||||
|
|
||||||
|
What about references, like `&String` or `&mut String`? How are they represented in memory?
|
||||||
|
|
||||||
|
Most references[^fat] in Rust are represented, in memory, as a pointer to a memory location.
|
||||||
|
It follows that their size is the same as the size of a pointer, a `usize`.
|
||||||
|
|
||||||
|
You can verify this using `std::mem::size_of`:
|
||||||
|
|
||||||
|
```rust
|
||||||
|
assert_eq!(std::mem::size_of::<&String>(), 8);
|
||||||
|
assert_eq!(std::mem::size_of::<&mut String>(), 8);
|
||||||
|
```
|
||||||
|
|
||||||
|
A `&String`, in particular, is a pointer to the memory location where the `String`'s metadata is stored.
|
||||||
|
If you run this snippet:
|
||||||
|
|
||||||
|
```rust
|
||||||
|
let s = String::from("Hey");
|
||||||
|
let r = &s;
|
||||||
|
```
|
||||||
|
|
||||||
|
you'll get something like this in memory:
|
||||||
|
|
||||||
|
```
|
||||||
|
--------------------------------------
|
||||||
|
| |
|
||||||
|
+----v----+--------+----------+ +----|----+
|
||||||
|
Stack | pointer | length | capacity | | pointer |
|
||||||
|
| | | 3 | 5 | | |
|
||||||
|
+----|----+--------+----------+ +---------+
|
||||||
|
| s r
|
||||||
|
|
|
||||||
|
v
|
||||||
|
+---+---+---+---+---+
|
||||||
|
Heap | H | e | y | ? | ? |
|
||||||
|
+---+---+---+---+---+
|
||||||
|
```
|
||||||
|
|
||||||
|
It's a pointer to a pointer to the heap-allocated data, if you will.
|
||||||
|
The same goes for `&mut String`.
|
||||||
|
|
||||||
|
## Not all pointers point to the heap
|
||||||
|
|
||||||
|
The example above should clarify one thing: not all pointers point to the heap.
|
||||||
|
They just point to a memory location, which _may_ be on the heap, but doesn't have to be.
|
||||||
|
|
||||||
|
## References
|
||||||
|
|
||||||
|
- The exercise for this section is located in `exercises/03_ticket_v1/10_references_in_memory`
|
||||||
|
|
||||||
|
[^fat]: [Later in the course](../04_traits/05_str_slice) we'll talk about **fat pointers**,
|
||||||
|
i.e. pointers with additional metadata. As the name implies, they are larger than
|
||||||
|
the pointers we discussed in this chapter, also known as **thin pointers**.
|
|
@ -0,0 +1,173 @@
|
||||||
|
# Destructors
|
||||||
|
|
||||||
|
When introducing the heap, we mentioned that you're responsible for freeing the memory you allocate.
|
||||||
|
When introducing the borrow-checker, we also stated that you rarely have to manage memory directly in Rust.
|
||||||
|
|
||||||
|
These two statements might seem contradictory at first.
|
||||||
|
Let's see how they fit together by introducing **scopes** and **destructors**.
|
||||||
|
|
||||||
|
## Scopes
|
||||||
|
|
||||||
|
The **scope** of a variable is the region of Rust code where that variable is valid, or **alive**.
|
||||||
|
|
||||||
|
The scope of a variable starts with its declaration.
|
||||||
|
It ends when one of the following happens:
|
||||||
|
|
||||||
|
1. the block (i.e. the code between `{}`) where the variable was declared ends
|
||||||
|
```rust
|
||||||
|
fn main() {
|
||||||
|
// `x` is not yet in scope here
|
||||||
|
let y = "Hello".to_string();
|
||||||
|
let x = "World".to_string(); // <-- x's scope starts here...
|
||||||
|
let h = "!".to_string(); // |
|
||||||
|
} // <-------------- ...and ends here
|
||||||
|
```
|
||||||
|
2. ownership of the variable is transferred to someone else (e.g. a function or another variable)
|
||||||
|
```rust
|
||||||
|
fn compute(t: String) {
|
||||||
|
// Do something [...]
|
||||||
|
}
|
||||||
|
|
||||||
|
fn main() {
|
||||||
|
let s = "Hello".to_string(); // <-- s's scope starts here...
|
||||||
|
// |
|
||||||
|
compute(s); // <------------------- ..and ends here
|
||||||
|
// because `s` is moved into `compute`
|
||||||
|
}
|
||||||
|
```
|
||||||
|
|
||||||
|
## Destructors
|
||||||
|
|
||||||
|
When the owner of a value goes out of scope, Rust invokes its **destructor**.
|
||||||
|
The destructor tries to clean up the resources used by that value—in particular, whatever memory it allocated.
|
||||||
|
|
||||||
|
You can manually invoke the destructor of a value by passing it to `std::mem::drop`.
|
||||||
|
That's why you'll often hear Rust developers saying "that value has been **dropped**" as a way to state that a value
|
||||||
|
has gone out of scope and its destructor has been invoked.
|
||||||
|
|
||||||
|
### Visualizing drop points
|
||||||
|
|
||||||
|
We can insert explicit calls to `drop` to "spell out" what the compiler does for us. Going back to the previous example:
|
||||||
|
|
||||||
|
```rust
|
||||||
|
fn main() {
|
||||||
|
let y = "Hello".to_string();
|
||||||
|
let x = "World".to_string();
|
||||||
|
let h = "!".to_string();
|
||||||
|
}
|
||||||
|
```
|
||||||
|
|
||||||
|
It's equivalent to:
|
||||||
|
|
||||||
|
```rust
|
||||||
|
fn main() {
|
||||||
|
let y = "Hello".to_string();
|
||||||
|
let x = "World".to_string();
|
||||||
|
let h = "!".to_string();
|
||||||
|
// Variables are dropped in reverse order of declaration
|
||||||
|
drop(h);
|
||||||
|
drop(x);
|
||||||
|
drop(y);
|
||||||
|
}
|
||||||
|
```
|
||||||
|
|
||||||
|
Let's look at the second example instead, where `s`'s ownership is transferred to `compute`:
|
||||||
|
|
||||||
|
```rust
|
||||||
|
fn compute(s: String) {
|
||||||
|
// Do something [...]
|
||||||
|
}
|
||||||
|
|
||||||
|
fn main() {
|
||||||
|
let s = "Hello".to_string();
|
||||||
|
compute(s);
|
||||||
|
}
|
||||||
|
```
|
||||||
|
|
||||||
|
It's equivalent to this:
|
||||||
|
|
||||||
|
```rust
|
||||||
|
fn compute(t: String) {
|
||||||
|
// Do something [...]
|
||||||
|
drop(t); // <-- Assuming `t` wasn't dropped or moved
|
||||||
|
// before this point, the compiler will call
|
||||||
|
// `drop` here, when it goes out of scope
|
||||||
|
}
|
||||||
|
|
||||||
|
fn main() {
|
||||||
|
let s = "Hello".to_string();
|
||||||
|
compute(s);
|
||||||
|
}
|
||||||
|
```
|
||||||
|
|
||||||
|
Notice the difference: even though `s` is no longer valid after `compute` is called in `main`, there is no `drop(s)`
|
||||||
|
in `main`.
|
||||||
|
When you transfer ownership of a value to a function, you're also **transferring the responsibility of cleaning it up**.
|
||||||
|
|
||||||
|
This ensures that the destructor for a value is called **at most[^leak] once**, preventing
|
||||||
|
[double free bugs](https://owasp.org/www-community/vulnerabilities/Doubly_freeing_memory) by design.
|
||||||
|
|
||||||
|
### Use after drop
|
||||||
|
|
||||||
|
What happens if you try to use a value after it's been dropped?
|
||||||
|
|
||||||
|
```rust
|
||||||
|
let x = "Hello".to_string();
|
||||||
|
drop(x);
|
||||||
|
println!("{}", x);
|
||||||
|
```
|
||||||
|
|
||||||
|
If you try to compile this code, you'll get an error:
|
||||||
|
|
||||||
|
```rust
|
||||||
|
error[E0382]: use of moved value: `x`
|
||||||
|
--> src/main.rs:4:20
|
||||||
|
|
|
||||||
|
3 | drop(x);
|
||||||
|
| - value moved here
|
||||||
|
4 | println!("{}", x);
|
||||||
|
| ^ value used here after move
|
||||||
|
```
|
||||||
|
|
||||||
|
Drop **consumes** the value it's called on, meaning that the value is no longer valid after the call.
|
||||||
|
The compiler will therefore prevent you from using it, avoiding [use-after-free bugs](https://owasp.org/www-community/vulnerabilities/Using_freed_memory).
|
||||||
|
|
||||||
|
### Dropping references
|
||||||
|
|
||||||
|
What if a variable contains a reference?
|
||||||
|
For example:
|
||||||
|
|
||||||
|
```rust
|
||||||
|
let x = 42i32;
|
||||||
|
let y = &x;
|
||||||
|
drop(y);
|
||||||
|
```
|
||||||
|
|
||||||
|
When you call `drop(y)`... nothing happens.
|
||||||
|
If you actually try to compile this code, you'll get a warning:
|
||||||
|
|
||||||
|
```text
|
||||||
|
warning: calls to `std::mem::drop` with a reference
|
||||||
|
instead of an owned value does nothing
|
||||||
|
--> src/main.rs:4:5
|
||||||
|
|
|
||||||
|
4 | drop(y);
|
||||||
|
| ^^^^^-^
|
||||||
|
| |
|
||||||
|
| argument has type `&i32`
|
||||||
|
|
|
||||||
|
```
|
||||||
|
|
||||||
|
It goes back to what we said earlier: we only want to call the destructor once.
|
||||||
|
You can have multiple references to the same value—if we called the destructor for the value they point at
|
||||||
|
when one of them goes out of scope, what would happen to the others?
|
||||||
|
They would refer to a memory location that's no longer valid: a so-called [**dangling pointer**](https://en.wikipedia.org/wiki/Dangling_pointer),
|
||||||
|
a close relative of [**use-after-free bugs**](https://owasp.org/www-community/vulnerabilities/Using_freed_memory).
|
||||||
|
Rust's ownership system rules out these kinds of bugs by design.
|
||||||
|
|
||||||
|
## References
|
||||||
|
|
||||||
|
- The exercise for this section is located in `exercises/03_ticket_v1/11_destructor`
|
||||||
|
|
||||||
|
[^leak]: Rust doesn't guarantee that destructors will run. They won't, for example, if
|
||||||
|
you explicitly choose to [leak memory](../07_threads/03_leak.md).
|
|
@ -0,0 +1,9 @@
|
||||||
|
# Wrapping up
|
||||||
|
|
||||||
|
We've covered a lot of foundational Rust concepts in this chapter.
|
||||||
|
Before moving on, let's go through one last exercise to consolidate what we've learned.
|
||||||
|
You'll have minimal guidance this time—just the exercise description and the tests to guide you.
|
||||||
|
|
||||||
|
## References
|
||||||
|
|
||||||
|
- The exercise for this section is located in `exercises/03_ticket_v1/12_outro`
|
|
@ -0,0 +1,24 @@
|
||||||
|
# Traits
|
||||||
|
|
||||||
|
In the previous chapter we covered the basics of Rust's type and ownership system.
|
||||||
|
It's time to dig deeper: we'll explore **traits**, Rust's take on interfaces.
|
||||||
|
|
||||||
|
Once you learn about traits, you'll start seeing their fingerprints all over the place.
|
||||||
|
In fact, you've already seen traits in action throughout the previous chapter, e.g. `.into()` invocations as well
|
||||||
|
as operators like `==` and `+`.
|
||||||
|
|
||||||
|
On top of traits as a concept, we'll also cover some of the key traits that are defined in Rust's standard library:
|
||||||
|
|
||||||
|
- Operator traits (e.g. `Add`, `Sub`, `PartialEq`, etc.)
|
||||||
|
- `From` and `Into`, for infallible conversions
|
||||||
|
- `Clone` and `Copy`, for copying values
|
||||||
|
- `Deref` and deref coercion
|
||||||
|
- `Sized`, to mark types with a known size
|
||||||
|
- `Drop`, for custom cleanup logic
|
||||||
|
|
||||||
|
Since we'll be talking about conversions, we'll seize the opportunity to plug some of the "knowledge gaps"
|
||||||
|
from the previous chapter—e.g. what is `"A title"`, exactly? Time to learn more about slices too!
|
||||||
|
|
||||||
|
## References
|
||||||
|
|
||||||
|
- The exercise for this section is located in `exercises/04_traits/00_intro`
|
|
@ -0,0 +1,131 @@
|
||||||
|
# Traits
|
||||||
|
|
||||||
|
Let's look again at our `Ticket` type:
|
||||||
|
|
||||||
|
```rust
|
||||||
|
pub struct Ticket {
|
||||||
|
title: String,
|
||||||
|
description: String,
|
||||||
|
status: String,
|
||||||
|
}
|
||||||
|
```
|
||||||
|
|
||||||
|
All our tests, so far, have been making assertions using `Ticket`'s fields.
|
||||||
|
|
||||||
|
```rust
|
||||||
|
assert_eq!(ticket.title(), "A new title");
|
||||||
|
```
|
||||||
|
|
||||||
|
What if we wanted to compare two `Ticket` instances directly?
|
||||||
|
|
||||||
|
```rust
|
||||||
|
let ticket1 = Ticket::new(/* ... */);
|
||||||
|
let ticket2 = Ticket::new(/* ... */);
|
||||||
|
ticket1 == ticket2
|
||||||
|
```
|
||||||
|
|
||||||
|
The compiler will stop us:
|
||||||
|
|
||||||
|
```text
|
||||||
|
error[E0369]: binary operation `==` cannot be applied to type `Ticket`
|
||||||
|
--> src/main.rs:18:13
|
||||||
|
|
|
||||||
|
18 | ticket1 == ticket2
|
||||||
|
| ------- ^^ ------- Ticket
|
||||||
|
| |
|
||||||
|
| Ticket
|
||||||
|
|
|
||||||
|
note: an implementation of `PartialEq` might be missing for `Ticket`
|
||||||
|
```
|
||||||
|
|
||||||
|
`Ticket` is a new type. Out of the box, there is **no behavior attached to it**.
|
||||||
|
Rust doesn't magically infer how to compare two `Ticket` instances just because they contain `String`s.
|
||||||
|
|
||||||
|
The Rust compiler is nudging us in the right direction though: it's suggesting that we might be missing an implementation
|
||||||
|
of `PartialEq`. `PartialEq` is a **trait**!
|
||||||
|
|
||||||
|
## What are traits?
|
||||||
|
|
||||||
|
Traits are Rust's way of defining **interfaces**.
|
||||||
|
A trait defines a set of methods that a type must implement to satisfy the trait's contract.
|
||||||
|
|
||||||
|
### Defining a trait
|
||||||
|
|
||||||
|
The syntax for a trait definition goes like this:
|
||||||
|
|
||||||
|
```rust
|
||||||
|
trait <TraitName> {
|
||||||
|
fn <method_name>(<parameters>) -> <return_type>;
|
||||||
|
}
|
||||||
|
```
|
||||||
|
|
||||||
|
We might, for example, define a trait named `MaybeZero` that requires its implementors to define an `is_zero` method:
|
||||||
|
|
||||||
|
```rust
|
||||||
|
trait MaybeZero {
|
||||||
|
fn is_zero(self) -> bool;
|
||||||
|
}
|
||||||
|
```
|
||||||
|
|
||||||
|
### Implementing a trait
|
||||||
|
|
||||||
|
To implement a trait for a type we use the `impl` keyword, just like we do for regular[^inherent] methods,
|
||||||
|
but the syntax is a bit different:
|
||||||
|
|
||||||
|
```rust
|
||||||
|
impl <TraitName> for <TypeName> {
|
||||||
|
fn <method_name>(<parameters>) -> <return_type> {
|
||||||
|
// Method body
|
||||||
|
}
|
||||||
|
}
|
||||||
|
```
|
||||||
|
|
||||||
|
For example, to implement the `MaybeZero` trait for a custom number type, `WrappingU32`:
|
||||||
|
|
||||||
|
```rust
|
||||||
|
pub struct WrappingU32 {
|
||||||
|
inner: u32,
|
||||||
|
}
|
||||||
|
|
||||||
|
impl MaybeZero for WrappingU32 {
|
||||||
|
fn is_zero(self) -> bool {
|
||||||
|
self.inner == 0
|
||||||
|
}
|
||||||
|
}
|
||||||
|
```
|
||||||
|
|
||||||
|
### Invoking a trait method
|
||||||
|
|
||||||
|
To invoke a trait method, we use the `.` operator, just like we do with regular methods:
|
||||||
|
|
||||||
|
```rust
|
||||||
|
let x = WrappingU32 { inner: 5 };
|
||||||
|
assert!(!x.is_zero());
|
||||||
|
```
|
||||||
|
|
||||||
|
To invoke a trait method, two things must be true:
|
||||||
|
|
||||||
|
- The type must implement the trait.
|
||||||
|
- The trait must be in scope.
|
||||||
|
|
||||||
|
To satisfy the latter, you may have to add a `use` statement for the trait:
|
||||||
|
|
||||||
|
```rust
|
||||||
|
use crate::MaybeZero;
|
||||||
|
```
|
||||||
|
|
||||||
|
This is not necessary if:
|
||||||
|
|
||||||
|
- The trait is defined in the same module where the invocation occurs.
|
||||||
|
- The trait is defined in the standard library's **prelude**.
|
||||||
|
The prelude is a set of traits and types that are automatically imported into every Rust program.
|
||||||
|
It's as if `use std::prelude::*;` was added at the beginning of every Rust module.
|
||||||
|
|
||||||
|
You can find the list of traits and types in the prelude in the
|
||||||
|
[Rust documentation](https://doc.rust-lang.org/std/prelude/index.html).
|
||||||
|
|
||||||
|
## References
|
||||||
|
|
||||||
|
- The exercise for this section is located in `exercises/04_traits/01_trait`
|
||||||
|
|
||||||
|
[^inherent]: A method defined directly on a type, without using a trait, is also known as an **inherent method**.
|
|
@ -0,0 +1,116 @@
|
||||||
|
# Implementing traits
|
||||||
|
|
||||||
|
When a type is defined in another crate (e.g. `u32`, from Rust's standard library), you
|
||||||
|
can't directly define new methods for it. If you try:
|
||||||
|
|
||||||
|
```rust
|
||||||
|
impl u32 {
|
||||||
|
fn is_even(&self) -> bool {
|
||||||
|
self % 2 == 0
|
||||||
|
}
|
||||||
|
}
|
||||||
|
```
|
||||||
|
|
||||||
|
the compiler will complain:
|
||||||
|
|
||||||
|
```text
|
||||||
|
error[E0390]: cannot define inherent `impl` for primitive types
|
||||||
|
|
|
||||||
|
1 | impl u32 {
|
||||||
|
| ^^^^^^^^
|
||||||
|
|
|
||||||
|
= help: consider using an extension trait instead
|
||||||
|
```
|
||||||
|
|
||||||
|
## Extension trait
|
||||||
|
|
||||||
|
An **extension trait** is a trait whose primary purpose is to attach new methods
|
||||||
|
to foreign types, such as `u32`.
|
||||||
|
That's exactly the pattern you deployed in the previous exercise, by defining
|
||||||
|
the `IsEven` trait and then implementing it for `i32` and `u32`. You are then
|
||||||
|
free to call `is_even` on those types as long as `IsEven` is in scope.
|
||||||
|
|
||||||
|
```rust
|
||||||
|
// Bring the trait in scope
|
||||||
|
use my_library::IsEven;
|
||||||
|
|
||||||
|
fn main() {
|
||||||
|
// Invoke its method on a type that implements it
|
||||||
|
if 4.is_even() {
|
||||||
|
// [...]
|
||||||
|
}
|
||||||
|
}
|
||||||
|
```
|
||||||
|
|
||||||
|
## One implementation
|
||||||
|
|
||||||
|
There are limitations to the trait implementations you can write.
|
||||||
|
The simplest and most straight-forward one: you can't implement the same trait twice,
|
||||||
|
in a crate, for the same type.
|
||||||
|
|
||||||
|
For example:
|
||||||
|
|
||||||
|
```rust
|
||||||
|
trait IsEven {
|
||||||
|
fn is_even(&self) -> bool;
|
||||||
|
}
|
||||||
|
|
||||||
|
impl IsEven for u32 {
|
||||||
|
fn is_even(&self) -> bool {
|
||||||
|
true
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
impl IsEven for u32 {
|
||||||
|
fn is_even(&self) -> bool {
|
||||||
|
false
|
||||||
|
}
|
||||||
|
}
|
||||||
|
```
|
||||||
|
|
||||||
|
The compiler will reject it:
|
||||||
|
|
||||||
|
```text
|
||||||
|
error[E0119]: conflicting implementations of trait `IsEven` for type `u32`
|
||||||
|
|
|
||||||
|
5 | impl IsEven for u32 {
|
||||||
|
| ------------------- first implementation here
|
||||||
|
...
|
||||||
|
11 | impl IsEven for u32 {
|
||||||
|
| ^^^^^^^^^^^^^^^^^^^ conflicting implementation for `u32`
|
||||||
|
```
|
||||||
|
|
||||||
|
There can be no ambiguity as to what trait implementation should be used when `IsEven::is_even`
|
||||||
|
is invoked on a `u32` value, therefore there can only be one.
|
||||||
|
|
||||||
|
## Orphan rule
|
||||||
|
|
||||||
|
Things get more nuanced when multiple crates are involved.
|
||||||
|
In particular, at least one of the following must be true:
|
||||||
|
|
||||||
|
- The trait is defined in the current crate
|
||||||
|
- The implementor type is defined in the current crate
|
||||||
|
|
||||||
|
This is known as Rust's **orphan rule**. Its goal is to make the method resolution
|
||||||
|
process unambiguous.
|
||||||
|
|
||||||
|
Imagine the following situation:
|
||||||
|
|
||||||
|
- Crate `A` defines the `IsEven` trait
|
||||||
|
- Crate `B` implements `IsEven` for `u32`
|
||||||
|
- Crate `C` provides a (different) implementation of the `IsEven` trait for `u32`
|
||||||
|
- Crate `D` depends on both `B` and `C` and calls `1.is_even()`
|
||||||
|
|
||||||
|
Which implementation should be used? The one defined in `B`? Or the one defined in `C`?
|
||||||
|
There's no good answer, therefore the orphan rule was defined to prevent this scenario.
|
||||||
|
Thanks to the orphan rule, neither crate `B` nor crate `C` would compile.
|
||||||
|
|
||||||
|
## References
|
||||||
|
|
||||||
|
- The exercise for this section is located in `exercises/04_traits/02_orphan_rule`
|
||||||
|
|
||||||
|
## Further reading
|
||||||
|
|
||||||
|
- There are some caveats and exceptions to the orphan rule as stated above.
|
||||||
|
Check out [the reference](https://doc.rust-lang.org/reference/items/implementations.html#trait-implementation-coherence)
|
||||||
|
if you want to get familiar with its nuances.
|
|
@ -0,0 +1,102 @@
|
||||||
|
# Operator overloading
|
||||||
|
|
||||||
|
Now that we have a basic understanding of what traits are, let's circle back to **operator overloading**.
|
||||||
|
Operator overloading is the ability to define custom behavior for operators like `+`, `-`, `*`, `/`, `==`, `!=`, etc.
|
||||||
|
|
||||||
|
## Operators are traits
|
||||||
|
|
||||||
|
In Rust, operators are traits.
|
||||||
|
For each operator, there is a corresponding trait that defines the behavior of that operator.
|
||||||
|
By implementing that trait for your type, you **unlock** the usage of the corresponding operators.
|
||||||
|
|
||||||
|
For example, the [`PartialEq` trait](https://doc.rust-lang.org/std/cmp/trait.PartialEq.html) defines the behavior of
|
||||||
|
the `==` and `!=` operators:
|
||||||
|
|
||||||
|
```rust
|
||||||
|
// The `PartialEq` trait definition, from Rust's standard library
|
||||||
|
// (It is *slightly* simplified, for now)
|
||||||
|
pub trait PartialEq {
|
||||||
|
// Required method
|
||||||
|
//
|
||||||
|
// `Self` is a Rust keyword that stands for
|
||||||
|
// "the type that is implementing the trait"
|
||||||
|
fn eq(&self, other: &Self) -> bool;
|
||||||
|
|
||||||
|
// Provided method
|
||||||
|
fn ne(&self, other: &Self) -> bool { ... }
|
||||||
|
}
|
||||||
|
```
|
||||||
|
|
||||||
|
When you write `x == y` the compiler will look for an implementation of the `PartialEq` trait for the types of `x` and `y`
|
||||||
|
and replace `x == y` with `x.eq(y)`. It's syntax sugar!
|
||||||
|
|
||||||
|
This is the correspondence for the main operators:
|
||||||
|
|
||||||
|
| Operator | Trait |
|
||||||
|
|--------------------------|-------------------------------------------------------------------------|
|
||||||
|
| `+` | [`Add`](https://doc.rust-lang.org/std/ops/trait.Add.html) |
|
||||||
|
| `-` | [`Sub`](https://doc.rust-lang.org/std/ops/trait.Sub.html) |
|
||||||
|
| `*` | [`Mul`](https://doc.rust-lang.org/std/ops/trait.Mul.html) |
|
||||||
|
| `/` | [`Div`](https://doc.rust-lang.org/std/ops/trait.Div.html) |
|
||||||
|
| `%` | [`Rem`](https://doc.rust-lang.org/std/ops/trait.Rem.html) |
|
||||||
|
| `==` and `!=` | [`PartialEq`](https://doc.rust-lang.org/std/cmp/trait.PartialEq.html) |
|
||||||
|
| `<`, `>`, `<=`, and `>=` | [`PartialOrd`](https://doc.rust-lang.org/std/cmp/trait.PartialOrd.html) |
|
||||||
|
|
||||||
|
Arithmetic operators live in the [`std::ops`](https://doc.rust-lang.org/std/ops/index.html) module,
|
||||||
|
while comparison ones live in the [`std::cmp`](https://doc.rust-lang.org/std/cmp/index.html) module.
|
||||||
|
|
||||||
|
## Default implementations
|
||||||
|
|
||||||
|
The comment on `PartialEq::ne` states that "`ne` is a provided method".
|
||||||
|
It means that `PartialEq` provides a **default implementation** for `ne` in the trait definition—the `{ ... }` elided
|
||||||
|
block in the definition snippet.
|
||||||
|
If we expand the elided block, it looks like this:
|
||||||
|
|
||||||
|
```rust
|
||||||
|
pub trait PartialEq {
|
||||||
|
fn eq(&self, other: &Self) -> bool;
|
||||||
|
|
||||||
|
fn ne(&self, other: &Self) -> bool {
|
||||||
|
!self.eq(other)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
```
|
||||||
|
|
||||||
|
It's what you expect: `ne` is the negation of `eq`.
|
||||||
|
Since a default implementation is provided, you can skip implementing `ne` when you implement `PartialEq` for your type.
|
||||||
|
It's enough to implement `eq`:
|
||||||
|
|
||||||
|
```rust
|
||||||
|
struct WrappingU8 {
|
||||||
|
inner: u8,
|
||||||
|
}
|
||||||
|
|
||||||
|
impl PartialEq for WrappingU8 {
|
||||||
|
fn eq(&self, other: &WrappingU8) -> bool {
|
||||||
|
self.inner == other.inner
|
||||||
|
}
|
||||||
|
|
||||||
|
// No `ne` implementation here
|
||||||
|
}
|
||||||
|
```
|
||||||
|
|
||||||
|
You are not forced to use the default implementation though.
|
||||||
|
You can choose to override it when you implement the trait:
|
||||||
|
|
||||||
|
```rust
|
||||||
|
struct MyType;
|
||||||
|
|
||||||
|
impl PartialEq for MyType {
|
||||||
|
fn eq(&self, other: &MyType) -> bool {
|
||||||
|
// Custom implementation
|
||||||
|
}
|
||||||
|
|
||||||
|
fn ne(&self, other: &MyType) -> bool {
|
||||||
|
// Custom implementation
|
||||||
|
}
|
||||||
|
}
|
||||||
|
```
|
||||||
|
|
||||||
|
## References
|
||||||
|
|
||||||
|
- The exercise for this section is located in `exercises/04_traits/03_operator_overloading`
|
|
@ -0,0 +1,102 @@
|
||||||
|
# Derive macros
|
||||||
|
|
||||||
|
Implementing `PartialEq` for `Ticket` was a bit tedious, wasn't it?
|
||||||
|
You had to manually compare each field of the struct.
|
||||||
|
|
||||||
|
## Destructuring syntax
|
||||||
|
|
||||||
|
Furthermore, the implementation is brittle: if the struct definition changes
|
||||||
|
(e.g. a new field is added), you have to remember to update the `PartialEq` implementation.
|
||||||
|
|
||||||
|
You can mitigate the risk by **destructuring** the struct into its fields:
|
||||||
|
|
||||||
|
```rust
|
||||||
|
impl PartialEq for Ticket {
|
||||||
|
fn eq(&self, other: &Self) -> bool {
|
||||||
|
let Ticket {
|
||||||
|
title,
|
||||||
|
description,
|
||||||
|
status,
|
||||||
|
} = self;
|
||||||
|
// [...]
|
||||||
|
}
|
||||||
|
}
|
||||||
|
```
|
||||||
|
|
||||||
|
If the definition of `Ticket` changes, the compiler will error out, complaining that your
|
||||||
|
destructuring is no longer exhaustive.
|
||||||
|
You can also rename struct fields, to avoid variable shadowing:
|
||||||
|
|
||||||
|
```rust
|
||||||
|
impl PartialEq for Ticket {
|
||||||
|
fn eq(&self, other: &Self) -> bool {
|
||||||
|
let Ticket {
|
||||||
|
title,
|
||||||
|
description,
|
||||||
|
status,
|
||||||
|
} = self;
|
||||||
|
let Ticket {
|
||||||
|
title: other_title,
|
||||||
|
description: other_description,
|
||||||
|
status: other_status,
|
||||||
|
} = other;
|
||||||
|
// [...]
|
||||||
|
}
|
||||||
|
}
|
||||||
|
```
|
||||||
|
|
||||||
|
Destructuring is a useful pattern to have in your toolkit, but
|
||||||
|
there's an even more convenient way to do this: **derive macros**.
|
||||||
|
|
||||||
|
## Macros
|
||||||
|
|
||||||
|
You've already encountered a few macros in past exercises:
|
||||||
|
|
||||||
|
- `assert_eq!` and `assert!`, in the test cases
|
||||||
|
- `println!`, to print to the console
|
||||||
|
|
||||||
|
Rust macros are **code generators**.
|
||||||
|
They generate new Rust code based on the input you provide, and that generated code is then compiled alongside
|
||||||
|
the rest of your program. Some macros are built into Rust's standard library, but you can also
|
||||||
|
write your own. We won't be creating our macro in this course, but you can find some useful
|
||||||
|
pointers in the ["Further reading" section](#further-reading).
|
||||||
|
|
||||||
|
### Inspection
|
||||||
|
|
||||||
|
Some IDEs let you expand a macro to inspect the generated code. If that's not possible, you can use
|
||||||
|
[`cargo-expand`](https://github.com/dtolnay/cargo-expand).
|
||||||
|
|
||||||
|
### Derive macros
|
||||||
|
|
||||||
|
A **derive macro** is a particular flavour of Rust macro. It is specified as an **attribute** on top of a struct.
|
||||||
|
|
||||||
|
```rust
|
||||||
|
#[derive(PartialEq)]
|
||||||
|
struct Ticket {
|
||||||
|
title: String,
|
||||||
|
description: String,
|
||||||
|
status: String
|
||||||
|
}
|
||||||
|
```
|
||||||
|
|
||||||
|
Derive macros are used to automate the implementation of common (and "obvious") traits for custom types.
|
||||||
|
In the example above, the `PartialEq` trait is automatically implemented for `Ticket`.
|
||||||
|
If you expand the macro, you'll see that the generated code is functionally equivalent to the one you wrote manually,
|
||||||
|
although a bit more cumbersome to read:
|
||||||
|
|
||||||
|
```rust
|
||||||
|
#[automatically_derived]
|
||||||
|
impl ::core::cmp::PartialEq for Ticket {
|
||||||
|
#[inline]
|
||||||
|
fn eq(&self, other: &Ticket) -> bool {
|
||||||
|
self.title == other.title && self.description == other.description
|
||||||
|
&& self.status == other.status
|
||||||
|
}
|
||||||
|
}
|
||||||
|
```
|
||||||
|
|
||||||
|
The compiler will nudge you to derive traits when possible.
|
||||||
|
|
||||||
|
## References
|
||||||
|
|
||||||
|
- The exercise for this section is located in `exercises/04_traits/04_derive`
|
|
@ -0,0 +1,120 @@
|
||||||
|
# String slices
|
||||||
|
|
||||||
|
Throughout the previous chapters you've seen quite a few **string literals** being used in the code,
|
||||||
|
like `"To-Do"` or `"A ticket description"`.
|
||||||
|
They were always followed by a call to `.to_string()` or `.into()`. It's time to understand why!
|
||||||
|
|
||||||
|
## String literals
|
||||||
|
|
||||||
|
You define a string literal by enclosing the raw text in double quotes:
|
||||||
|
|
||||||
|
```rust
|
||||||
|
let s = "Hello, world!";
|
||||||
|
```
|
||||||
|
|
||||||
|
The type of `s` is `&str`, a **reference to a string slice**.
|
||||||
|
|
||||||
|
## Memory layout
|
||||||
|
|
||||||
|
`&str` and `String` are different types—they're not interchangeable.
|
||||||
|
Let's recall the memory layout of a `String` from our
|
||||||
|
[previous exploration](../03_ticket_v1/09_heap.md).
|
||||||
|
If we run:
|
||||||
|
|
||||||
|
```rust
|
||||||
|
let mut s = String::with_capacity(5);
|
||||||
|
s.push_str("Hello");
|
||||||
|
```
|
||||||
|
|
||||||
|
we'll get this scenario in memory:
|
||||||
|
|
||||||
|
```text
|
||||||
|
+---------+--------+----------+
|
||||||
|
Stack | pointer | length | capacity |
|
||||||
|
| | | 5 | 5 |
|
||||||
|
+--|------+--------+----------+
|
||||||
|
|
|
||||||
|
|
|
||||||
|
v
|
||||||
|
+---+---+---+---+---+
|
||||||
|
Heap: | H | e | l | l | o |
|
||||||
|
+---+---+---+---+---+
|
||||||
|
```
|
||||||
|
|
||||||
|
If you remember, we've [also examined](../03_ticket_v1/10_references_in_memory.md)
|
||||||
|
how a `&String` is laid out in memory:
|
||||||
|
|
||||||
|
```text
|
||||||
|
--------------------------------------
|
||||||
|
| |
|
||||||
|
+----v----+--------+----------+ +----|----+
|
||||||
|
| pointer | length | capacity | | pointer |
|
||||||
|
| | | 5 | 5 | | |
|
||||||
|
+----|----+--------+----------+ +---------+
|
||||||
|
| s &s
|
||||||
|
|
|
||||||
|
v
|
||||||
|
+---+---+---+---+---+
|
||||||
|
| H | e | l | l | o |
|
||||||
|
+---+---+---+---+---+
|
||||||
|
```
|
||||||
|
|
||||||
|
`&String` points to the memory location where the `String`'s metadata is stored.
|
||||||
|
If we follow the pointer, we get to the heap-allocated data. In particular, we get to the first byte of the string, `H`.
|
||||||
|
|
||||||
|
What if we wanted a type that represents a **substring** of `s`? E.g. `ello` in `Hello`?
|
||||||
|
|
||||||
|
## String slices
|
||||||
|
|
||||||
|
A `&str` is a **view** into a string, a **reference** to a sequence of UTF-8 bytes stored elsewhere.
|
||||||
|
You can, for example, create a `&str` from a `String` like this:
|
||||||
|
|
||||||
|
```rust
|
||||||
|
let mut s = String::with_capacity(5);
|
||||||
|
s.push_str("Hello");
|
||||||
|
// Create a string slice reference from the `String`, skipping the first byte.
|
||||||
|
let slice: &str = &s[1..];
|
||||||
|
```
|
||||||
|
|
||||||
|
In memory, it'd look like this:
|
||||||
|
|
||||||
|
```text
|
||||||
|
s slice
|
||||||
|
+---------+--------+----------+ +---------+--------+
|
||||||
|
Stack | pointer | length | capacity | | pointer | length |
|
||||||
|
| | | 5 | 5 | | | | 4 |
|
||||||
|
+----|----+--------+----------+ +----|----+--------+
|
||||||
|
| s |
|
||||||
|
| |
|
||||||
|
v |
|
||||||
|
+---+---+---+---+---+ |
|
||||||
|
Heap: | H | e | l | l | o | |
|
||||||
|
+---+---+---+---+---+ |
|
||||||
|
^ |
|
||||||
|
| |
|
||||||
|
+--------------------------------+
|
||||||
|
```
|
||||||
|
|
||||||
|
`slice` stores two pieces of information on the stack:
|
||||||
|
|
||||||
|
- A pointer to the first byte of the slice.
|
||||||
|
- The length of the slice.
|
||||||
|
|
||||||
|
`slice` doesn't own the data, it just points to it: it's a **reference** to the `String`'s heap-allocated data.
|
||||||
|
When `slice` is dropped, the heap-allocated data won't be deallocated, because it's still owned by `s`.
|
||||||
|
That's why `slice` doesn't have a `capacity` field: it doesn't own the data, so it doesn't need to know how much
|
||||||
|
space it was allocated for it; it only cares about the data it references.
|
||||||
|
|
||||||
|
## `&str` vs `&String`
|
||||||
|
|
||||||
|
As a rule of thumb, use `&str` rather than `&String` whenever you need a reference to textual data.
|
||||||
|
`&str` is more flexible and generally considered more idiomatic in Rust code.
|
||||||
|
|
||||||
|
If a method returns a `&String`, you're promising that there is heap-allocated UTF-8 text somewhere that
|
||||||
|
**matches exactly** the one you're returning a reference to.
|
||||||
|
If a method returns a `&str`, instead, you have a lot more freedom: you're just saying that *somewhere* there's a
|
||||||
|
bunch of text data and that a subset of it matches what you need, therefore you're returning a reference to it.
|
||||||
|
|
||||||
|
## References
|
||||||
|
|
||||||
|
- The exercise for this section is located in `exercises/04_traits/05_str_slice`
|
|
@ -0,0 +1,95 @@
|
||||||
|
# `Deref` trait
|
||||||
|
|
||||||
|
In the previous exercise you didn't have to do much, did you?
|
||||||
|
|
||||||
|
Changing
|
||||||
|
|
||||||
|
```rust
|
||||||
|
impl Ticket {
|
||||||
|
pub fn title(&self) -> &String {
|
||||||
|
&self.title
|
||||||
|
}
|
||||||
|
}
|
||||||
|
```
|
||||||
|
|
||||||
|
to
|
||||||
|
|
||||||
|
```rust
|
||||||
|
impl Ticket {
|
||||||
|
pub fn title(&self) -> &str {
|
||||||
|
&self.title
|
||||||
|
}
|
||||||
|
}
|
||||||
|
```
|
||||||
|
|
||||||
|
was all you needed to do to get the code to compile and the tests to pass.
|
||||||
|
Some alarm bells should be ringing in your head though.
|
||||||
|
|
||||||
|
## It shouldn't work, but it does
|
||||||
|
|
||||||
|
Let's review the facts:
|
||||||
|
|
||||||
|
- `self.title` is a `String`
|
||||||
|
- `&self.title` is, therefore, a `&String`
|
||||||
|
- The output of the (modified) `title` method is `&str`
|
||||||
|
|
||||||
|
You would expect a compiler error, wouldn't you? `Expected &String, found &str` or something similar.
|
||||||
|
Instead, it just works. **Why**?
|
||||||
|
|
||||||
|
## `Deref` to the rescue
|
||||||
|
|
||||||
|
The `Deref` trait is the mechanism behind the language feature known as [**deref coercion**](https://doc.rust-lang.org/std/ops/trait.Deref.html#deref-coercion).
|
||||||
|
The trait is defined in the standard library, in the `std::ops` module:
|
||||||
|
|
||||||
|
```rust
|
||||||
|
// I've slightly simplified the definition for now.
|
||||||
|
// We'll see the full definition later on.
|
||||||
|
pub trait Deref {
|
||||||
|
type Target;
|
||||||
|
|
||||||
|
fn deref(&self) -> &Self::Target;
|
||||||
|
}
|
||||||
|
```
|
||||||
|
|
||||||
|
`type Target` is an **associated type**.
|
||||||
|
It's a placeholder for a concrete type that must be specified when the trait is implemented.
|
||||||
|
|
||||||
|
## Deref coercion
|
||||||
|
|
||||||
|
By implementing `Deref<Target = U>` for a type `T` you're telling the compiler that `&T` and `&U` are
|
||||||
|
somewhat interchangeable.
|
||||||
|
In particular, you get the following behavior:
|
||||||
|
|
||||||
|
- References to `T` are implicitly converted into references to `U` (i.e. `&T` becomes `&U`)
|
||||||
|
- You can call on `&T` all the methods defined on `U` that take `&self` as input.
|
||||||
|
|
||||||
|
There is one more thing around the dereference operator, `*`, but we don't need it yet (see `std`'s docs
|
||||||
|
if you're curious).
|
||||||
|
|
||||||
|
## `String` implements `Deref`
|
||||||
|
|
||||||
|
`String` implements `Deref` with `Target = str`:
|
||||||
|
|
||||||
|
```rust
|
||||||
|
impl Deref for String {
|
||||||
|
type Target = str;
|
||||||
|
|
||||||
|
fn deref(&self) -> &str {
|
||||||
|
// [...]
|
||||||
|
}
|
||||||
|
}
|
||||||
|
```
|
||||||
|
|
||||||
|
Thanks to this implementation and deref coercion, a `&String` is automatically converted into a `&str` when needed.
|
||||||
|
|
||||||
|
## Don't abuse deref coercion
|
||||||
|
|
||||||
|
Deref coercion is a powerful feature, but it can lead to confusion.
|
||||||
|
Automatically converting types can make the code harder to read and understand. If a method with the same name
|
||||||
|
is defined on both `T` and `U`, which one will be called?
|
||||||
|
|
||||||
|
We'll examine later in the course the "safest" use cases for deref coercion: smart pointers.
|
||||||
|
|
||||||
|
## References
|
||||||
|
|
||||||
|
- The exercise for this section is located in `exercises/04_traits/06_deref`
|
|
@ -0,0 +1,83 @@
|
||||||
|
# `Sized`
|
||||||
|
|
||||||
|
There's more to `&str` that meets the eye, even after having
|
||||||
|
investigated deref coercion.
|
||||||
|
From our previous [discussion on memory layouts](../03_ticket_v1/10_references_in_memory.md),
|
||||||
|
it would have been reasonable to expect `&str` to be represented as a single `usize` on
|
||||||
|
the stack, a pointer. That's not the case though. `&str` stores some **metadata** next
|
||||||
|
to the pointer: the length of the slice it points to. Going back to the example from
|
||||||
|
[a previous section](05_str_slice.md):
|
||||||
|
|
||||||
|
```rust
|
||||||
|
let mut s = String::with_capacity(5);
|
||||||
|
s.push_str("Hello");
|
||||||
|
// Create a string slice reference from the `String`, skipping the first byte.
|
||||||
|
let slice: &str = &s[1..];
|
||||||
|
```
|
||||||
|
|
||||||
|
In memory, we get:
|
||||||
|
|
||||||
|
```text
|
||||||
|
s slice
|
||||||
|
+---------+--------+----------+ +---------+--------+
|
||||||
|
Stack | pointer | length | capacity | | pointer | length |
|
||||||
|
| | | 5 | 5 | | | | 4 |
|
||||||
|
+----|----+--------+----------+ +----|----+--------+
|
||||||
|
| s |
|
||||||
|
| |
|
||||||
|
v |
|
||||||
|
+---+---+---+---+---+ |
|
||||||
|
Heap: | H | e | l | l | o | |
|
||||||
|
+---+---+---+---+---+ |
|
||||||
|
^ |
|
||||||
|
| |
|
||||||
|
+--------------------------------+
|
||||||
|
```
|
||||||
|
|
||||||
|
What's going on?
|
||||||
|
|
||||||
|
## Dynamically sized types
|
||||||
|
|
||||||
|
`str` is a **dynamically sized type** (DST).
|
||||||
|
A DST is a type whose size is not known at compile time. Whenever you have a
|
||||||
|
reference to a DST, like `&str`, it has to include additional
|
||||||
|
information about the data it points to. It is a **fat pointer**.
|
||||||
|
In the case of `&str`, it stores the length of the slice it points to.
|
||||||
|
We'll see more examples of DSTs in the rest of the course.
|
||||||
|
|
||||||
|
## The `Sized` trait
|
||||||
|
|
||||||
|
Rust's `std` library defines a trait called `Sized`.
|
||||||
|
|
||||||
|
```rust
|
||||||
|
pub trait Sized {
|
||||||
|
// This is an empty trait, no methods to implement.
|
||||||
|
}
|
||||||
|
```
|
||||||
|
|
||||||
|
A type is `Sized` if its size is known at compile time. In other words, it's not a DST.
|
||||||
|
|
||||||
|
### Marker traits
|
||||||
|
|
||||||
|
`Sized` is your first example of a **marker trait**.
|
||||||
|
A marker trait is a trait that doesn't require any methods to be implemented. It doesn't define any behavior.
|
||||||
|
It only serves to **mark** a type as having certain properties.
|
||||||
|
The mark is then leveraged by the compiler to enable certain behaviors or optimizations.
|
||||||
|
|
||||||
|
### Auto traits
|
||||||
|
|
||||||
|
In particular, `Sized` is also an **auto trait**.
|
||||||
|
You don't need to implement it explicitly; the compiler implements it automatically for you
|
||||||
|
based on the type's definition.
|
||||||
|
|
||||||
|
### Examples
|
||||||
|
|
||||||
|
All the types we've seen so far are `Sized`: `u32`, `String`, `bool`, etc.
|
||||||
|
|
||||||
|
`str`, as we just saw, is not `Sized`.
|
||||||
|
`&str` is `Sized` though! We know its size at compile time: two `usize`s, one for the pointer
|
||||||
|
and one for the length.
|
||||||
|
|
||||||
|
## References
|
||||||
|
|
||||||
|
- The exercise for this section is located in `exercises/04_traits/07_sized`
|
|
@ -0,0 +1,149 @@
|
||||||
|
# `From` and `Into`
|
||||||
|
|
||||||
|
Let's go back to where our string journey started:
|
||||||
|
|
||||||
|
```rust
|
||||||
|
let ticket = Ticket::new("A title".into(), "A description".into(), "To-Do".into());
|
||||||
|
```
|
||||||
|
|
||||||
|
We can now know enough to start unpacking what `.into()` is doing here.
|
||||||
|
|
||||||
|
## The problem
|
||||||
|
|
||||||
|
This is the signature of the `new` method:
|
||||||
|
|
||||||
|
```rust
|
||||||
|
impl Ticket {
|
||||||
|
pub fn new(title: String, description: String, status: String) -> Self {
|
||||||
|
// [...]
|
||||||
|
}
|
||||||
|
}
|
||||||
|
```
|
||||||
|
|
||||||
|
We've also seen that string literals (such as `"A title"`) are of type `&str`.
|
||||||
|
We have a type mismatch here: a `String` is expected, but we have a `&str`.
|
||||||
|
No magical coercion will come to save us this time; we need **to perform a conversion**.
|
||||||
|
|
||||||
|
## `From` and `Into`
|
||||||
|
|
||||||
|
The Rust standard library defines two traits for **infallible conversions**: `From` and `Into`,
|
||||||
|
in the `std::convert` module.
|
||||||
|
|
||||||
|
```rust
|
||||||
|
pub trait From<T>: Sized {
|
||||||
|
fn from(value: T) -> Self;
|
||||||
|
}
|
||||||
|
|
||||||
|
pub trait Into<T>: Sized {
|
||||||
|
fn into(self) -> T;
|
||||||
|
}
|
||||||
|
```
|
||||||
|
|
||||||
|
These trait definitions showcase a few concepts that we haven't seen before: **supertraits**, **generics**,
|
||||||
|
and **implicit trait bounds**. Let's unpack those first.
|
||||||
|
|
||||||
|
### Supertrait / Subtrait
|
||||||
|
|
||||||
|
The `From: Sized` syntax implies that `From` is a **subtrait** of `Sized`: any type that
|
||||||
|
implements `From` must also implement `Sized`.
|
||||||
|
Alternatively, you could say that `Sized` is a **supertrait** of `From`.
|
||||||
|
|
||||||
|
### Generics
|
||||||
|
|
||||||
|
Both `From` and `Into` are **generic traits**.
|
||||||
|
They take a type parameter, `T`, to refer to the type being converted from or into.
|
||||||
|
`T` is a placeholder for the actual type, which will be specified when the trait is implemented or used.
|
||||||
|
|
||||||
|
### Implicit trait bounds
|
||||||
|
|
||||||
|
Every time you have a generic type parameter, the compiler implicitly assumes that it's `Sized`.
|
||||||
|
|
||||||
|
For example:
|
||||||
|
|
||||||
|
```rust
|
||||||
|
pub struct Foo<T> {
|
||||||
|
inner: T,
|
||||||
|
}
|
||||||
|
```
|
||||||
|
|
||||||
|
is actually equivalent to:
|
||||||
|
|
||||||
|
```rust
|
||||||
|
pub struct Foo<T>
|
||||||
|
where
|
||||||
|
T: Sized,
|
||||||
|
// ^^^^^^^^^
|
||||||
|
// This is known as a **trait bound**
|
||||||
|
// It specifies that this implementation applies exclusively
|
||||||
|
// to types `T` that implement `Sized`
|
||||||
|
// You can require multiple trait to be implemented using
|
||||||
|
// the `+` sign. E.g. `Sized + PartialEq<T>`
|
||||||
|
{
|
||||||
|
inner: T,
|
||||||
|
}
|
||||||
|
```
|
||||||
|
|
||||||
|
You can opt out of this behavior by using a **negative trait bound**:
|
||||||
|
|
||||||
|
```rust
|
||||||
|
// You can also choose to inline trait bounds,
|
||||||
|
// rather than using `where` clauses
|
||||||
|
|
||||||
|
pub struct Foo<T: ?Sized> {
|
||||||
|
// ^^^^^^^
|
||||||
|
// This is a negative trait bound
|
||||||
|
inner: T,
|
||||||
|
}
|
||||||
|
```
|
||||||
|
|
||||||
|
This syntax reads as "`T` may or may not be `Sized`", and it allows you to
|
||||||
|
bind `T` to a DST (e.g. `Foo<str>`).
|
||||||
|
In the case of `From<T>`, we want _both_ `T` and the type implementing `From<T>` to be `Sized`, even
|
||||||
|
though the former bound is implicit.
|
||||||
|
|
||||||
|
## `&str` to `String`
|
||||||
|
|
||||||
|
In [`std`'s documentation](https://doc.rust-lang.org/std/convert/trait.From.html#implementors)
|
||||||
|
you can see which `std` types implement the `From` trait.
|
||||||
|
You'll find that `&str` implements `From<&str> for String`. Thus, we can write:
|
||||||
|
|
||||||
|
```rust
|
||||||
|
let title = String::from("A title");
|
||||||
|
```
|
||||||
|
|
||||||
|
We've been primarily using `.into()`, though.
|
||||||
|
If you check out the [implementors of `Into`](https://doc.rust-lang.org/std/convert/trait.Into.html#implementors)
|
||||||
|
you won't find `Into<&str> for String`. What's going on?
|
||||||
|
|
||||||
|
`From` and `Into` are **dual traits**.
|
||||||
|
In particular, `Into` is implemented for any type that implements `From` using a **blanket implementation**:
|
||||||
|
|
||||||
|
```rust
|
||||||
|
impl<T, U> Into<U> for T
|
||||||
|
where
|
||||||
|
U: From<T>,
|
||||||
|
{
|
||||||
|
fn into(self) -> U {
|
||||||
|
U::from(self)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
```
|
||||||
|
|
||||||
|
If a type `T` implements `From<U>`, then `Into<U> for T` is automatically implemented. That's why
|
||||||
|
we can write `let title = "A title".into();`.
|
||||||
|
|
||||||
|
## `.into()`
|
||||||
|
|
||||||
|
Every time you see `.into()`, you're witnessing a conversion between types.
|
||||||
|
What's the target type, though?
|
||||||
|
|
||||||
|
In most cases, the target type is either:
|
||||||
|
|
||||||
|
- Specified by the signature of a function/method (e.g. `Ticket::new` in our example above)
|
||||||
|
- Specified in the variable declaration with a type annotation (e.g. `let title: String = "A title".into();`)
|
||||||
|
|
||||||
|
`.into()` will work out of the box as long as the compiler can infer the target type from the context without ambiguity.
|
||||||
|
|
||||||
|
## References
|
||||||
|
|
||||||
|
- The exercise for this section is located in `exercises/04_traits/08_from`
|
|
@ -0,0 +1,94 @@
|
||||||
|
# Generics and associated types
|
||||||
|
|
||||||
|
Let's re-examine the definition for two of the traits we studied so far, `From` and `Deref`:
|
||||||
|
|
||||||
|
```rust
|
||||||
|
pub trait From<T> {
|
||||||
|
fn from(value: T) -> Self;
|
||||||
|
}
|
||||||
|
|
||||||
|
pub trait Deref {
|
||||||
|
type Target;
|
||||||
|
|
||||||
|
fn deref(&self) -> &Self::Target;
|
||||||
|
}
|
||||||
|
```
|
||||||
|
|
||||||
|
They both feature type parameters.
|
||||||
|
In the case of `From`, it's a generic parameter, `T`.
|
||||||
|
In the case of `Deref`, it's an associated type, `Target`.
|
||||||
|
|
||||||
|
What's the difference? Why use one over the other?
|
||||||
|
|
||||||
|
## At most one implementation
|
||||||
|
|
||||||
|
Due to how deref coercion works, there can only be one "target" type for a given type. E.g. `String` can
|
||||||
|
only deref to `str`.
|
||||||
|
It's about avoiding ambiguity: if you could implement `Deref` multiple times for a type,
|
||||||
|
which `Target` type should the compiler choose when you call a `&self` method?
|
||||||
|
|
||||||
|
That's why `Deref` uses an associated type, `Target`.
|
||||||
|
An associated type is uniquely determined **by the trait implementation**.
|
||||||
|
Since you can't implement `Deref` more than once, you'll only be able to specify one `Target` for a given type
|
||||||
|
and there won't be any ambiguity.
|
||||||
|
|
||||||
|
## Generic traits
|
||||||
|
|
||||||
|
On the other hand, you can implement `From` multiple times for a type, **as long as the input type `T` is different**.
|
||||||
|
For example, you can implement `From` for `WrappingU32` using both `u32` and `u16` as input types:
|
||||||
|
|
||||||
|
```rust
|
||||||
|
impl From<u32> for WrappingU32 {
|
||||||
|
fn from(value: u32) -> Self {
|
||||||
|
WrappingU32 { inner: value }
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
impl From<u16> for WrappingU32 {
|
||||||
|
fn from(value: u16) -> Self {
|
||||||
|
WrappingU32 { inner: value.into() }
|
||||||
|
}
|
||||||
|
}
|
||||||
|
```
|
||||||
|
|
||||||
|
This works because `From<u16>` and `From<u32>` are considered **different traits**.
|
||||||
|
There is no ambiguity: the compiler can determine which implementation to use based on type of the value being converted.
|
||||||
|
|
||||||
|
## Case study: `Add`
|
||||||
|
|
||||||
|
As a closing example, consider the `Add` trait from the standard library:
|
||||||
|
|
||||||
|
```rust
|
||||||
|
pub trait Add<RHS = Self> {
|
||||||
|
type Output;
|
||||||
|
|
||||||
|
fn add(self, rhs: RHS) -> Self::Output;
|
||||||
|
}
|
||||||
|
```
|
||||||
|
|
||||||
|
It uses both mechanisms:
|
||||||
|
|
||||||
|
- it has a generic parameter, `RHS` (right-hand side), which defaults to `Self`
|
||||||
|
- it has an associated type, `Output`, the type of the result of the addition
|
||||||
|
|
||||||
|
`RHS` is a generic parameter to allow for different types to be added together.
|
||||||
|
For example:
|
||||||
|
|
||||||
|
```rust
|
||||||
|
let x = 5u32 + &5u32 + 6u32;
|
||||||
|
```
|
||||||
|
|
||||||
|
works because `u32` implements `Add<&u32>` _as well as_ `Add<u32>`.
|
||||||
|
|
||||||
|
`Output`, on the other hand, **must** be uniquely determined once the types of the operands
|
||||||
|
are known. That's why it's an associated type instead of a second generic parameter.
|
||||||
|
|
||||||
|
To recap:
|
||||||
|
|
||||||
|
- Use an **associated type** when the type must be uniquely determined for a given trait implementation.
|
||||||
|
- Use a **generic parameter** when you want to allow multiple implementations of the trait for the same type,
|
||||||
|
with different input types.
|
||||||
|
|
||||||
|
## References
|
||||||
|
|
||||||
|
- The exercise for this section is located in `exercises/04_traits/09_assoc_vs_generic`
|
|
@ -0,0 +1,111 @@
|
||||||
|
# Copying values, pt. 1
|
||||||
|
|
||||||
|
In the previous chapter we introduced ownership and borrowing.
|
||||||
|
We stated, in particular, that:
|
||||||
|
|
||||||
|
- Every value in Rust has a single owner at any given time.
|
||||||
|
- When a function takes ownership of a value ("it consumes it"), the caller can't use that value anymore.
|
||||||
|
|
||||||
|
These restrictions can be somewhat limiting.
|
||||||
|
Sometimes we might have to call a function that takes ownership of a value, but we still need to use
|
||||||
|
that value afterward.
|
||||||
|
|
||||||
|
```rust
|
||||||
|
fn consumer(s: String) { /* */ }
|
||||||
|
|
||||||
|
fn example() {
|
||||||
|
let mut s = String::from("hello");
|
||||||
|
consumer(s);
|
||||||
|
s.push_str(", world!"); // error: value borrowed here after move
|
||||||
|
}
|
||||||
|
```
|
||||||
|
|
||||||
|
That's where `Clone` comes in.
|
||||||
|
|
||||||
|
## `Clone`
|
||||||
|
|
||||||
|
`Clone` is a trait defined in Rust's standard library:
|
||||||
|
|
||||||
|
```rust
|
||||||
|
pub trait Clone {
|
||||||
|
fn clone(&self) -> Self;
|
||||||
|
}
|
||||||
|
```
|
||||||
|
|
||||||
|
Its method, `clone`, takes a reference to `self` and returns a new **owned** instance of the same type.
|
||||||
|
|
||||||
|
## In action
|
||||||
|
|
||||||
|
Going back to the example above, we can use `clone` to create a new `String` instance before calling `consumer`:
|
||||||
|
|
||||||
|
```rust
|
||||||
|
fn consumer(s: String) { /* */ }
|
||||||
|
|
||||||
|
fn example() {
|
||||||
|
let mut s = String::from("hello");
|
||||||
|
let t = s.clone();
|
||||||
|
consumer(t);
|
||||||
|
s.push_str(", world!"); // no error
|
||||||
|
}
|
||||||
|
```
|
||||||
|
|
||||||
|
Instead of giving ownership of `s` to `consumer`, we create a new `String` (by cloning `s`) and give
|
||||||
|
that to `consumer` instead.
|
||||||
|
`s` remains valid and usable after the call to `consumer`.
|
||||||
|
|
||||||
|
## In memory
|
||||||
|
|
||||||
|
Let's look at what happened in memory in the example above.
|
||||||
|
When `let mut s: String::from("hello");` is executed, the memory looks like this:
|
||||||
|
|
||||||
|
```text
|
||||||
|
s
|
||||||
|
+---------+--------+----------+
|
||||||
|
Stack | pointer | length | capacity |
|
||||||
|
| | | 5 | 5 |
|
||||||
|
+--|------+--------+----------+
|
||||||
|
|
|
||||||
|
|
|
||||||
|
v
|
||||||
|
+---+---+---+---+---+
|
||||||
|
Heap: | H | e | l | l | o |
|
||||||
|
+---+---+---+---+---+
|
||||||
|
```
|
||||||
|
|
||||||
|
When `let t = s.clone()` is executed, a whole new region is allocated on the heap to store a copy of the data:
|
||||||
|
|
||||||
|
```text
|
||||||
|
s s
|
||||||
|
+---------+--------+----------+ +---------+--------+----------+
|
||||||
|
Stack | pointer | length | capacity | | pointer | length | capacity |
|
||||||
|
| | | 5 | 5 | | | | 5 | 5 |
|
||||||
|
+--|------+--------+----------+ +--|------+--------+----------+
|
||||||
|
| |
|
||||||
|
| |
|
||||||
|
v v
|
||||||
|
+---+---+---+---+---+ +---+---+---+---+---+
|
||||||
|
Heap: | H | e | l | l | o | | H | e | l | l | o |
|
||||||
|
+---+---+---+---+---+ +---+---+---+---+---+
|
||||||
|
```
|
||||||
|
|
||||||
|
If you're coming from a language like Java, you can think of `clone` as a way to create a deep copy of an object.
|
||||||
|
|
||||||
|
## Implementing `Clone`
|
||||||
|
|
||||||
|
To make a type `Clone`-able, we have to implement the `Clone` trait for it.
|
||||||
|
You almost always implement `Clone` by deriving it:
|
||||||
|
|
||||||
|
```rust
|
||||||
|
#[derive(Clone)]
|
||||||
|
struct MyType {
|
||||||
|
// fields
|
||||||
|
}
|
||||||
|
```
|
||||||
|
|
||||||
|
The compiler implements `Clone` for `MyType` as you would expect: it clones each field of `MyType` individually and
|
||||||
|
then constructs a new `MyType` instance using the cloned fields.
|
||||||
|
Remember that you can use `cargo expand` (or your IDE) to explore the code generated by `derive` macros.
|
||||||
|
|
||||||
|
## References
|
||||||
|
|
||||||
|
- The exercise for this section is located in `exercises/04_traits/10_clone`
|
|
@ -0,0 +1,105 @@
|
||||||
|
# Copying values, pt. 2
|
||||||
|
|
||||||
|
Let's consider the same example as before, but with a slight twist: using `u32` rather than `String` as a type.
|
||||||
|
|
||||||
|
```rust
|
||||||
|
fn consumer(s: u32) { /* */ }
|
||||||
|
|
||||||
|
fn example() {
|
||||||
|
let s: u32 = 5;
|
||||||
|
consumer(s);
|
||||||
|
let t = s + 1;
|
||||||
|
}
|
||||||
|
```
|
||||||
|
|
||||||
|
It'll compile without errors! What's going on here? What's the difference between `String` and `u32`
|
||||||
|
that makes the latter work without `.clone()`?
|
||||||
|
|
||||||
|
## `Copy`
|
||||||
|
|
||||||
|
`Copy` is another trait defined in Rust's standard library:
|
||||||
|
|
||||||
|
```rust
|
||||||
|
pub trait Copy: Clone { }
|
||||||
|
```
|
||||||
|
|
||||||
|
It is a marker trait, just like `Sized`.
|
||||||
|
|
||||||
|
If a type implements `Copy`, there's no need to call `.clone()` to create a new instance of the type:
|
||||||
|
Rust does it **implicitly** for you.
|
||||||
|
`u32` is an example of a type that implements `Copy`, which is why the example above compiles without errors:
|
||||||
|
when `consumer(s)` is called, Rust creates a new `u32` instance by performing a **bitwise copy** of `s`,
|
||||||
|
and then passes that new instance to `consumer`. It all happens behind the scenes, without you having to do anything.
|
||||||
|
|
||||||
|
## What can be `Copy`?
|
||||||
|
|
||||||
|
`Copy` is not equivalent to "automatic cloning", although it implies it.
|
||||||
|
Types must meet a few requirements in order to be allowed to implement `Copy`.
|
||||||
|
|
||||||
|
First of all, it must implement `Clone`, since `Copy` is a subtrait of `Clone`.
|
||||||
|
This makes sense: if Rust can create a new instance of a type _implicitly_, it should
|
||||||
|
also be able to create a new instance _explicitly_ by calling `.clone()`.
|
||||||
|
|
||||||
|
That's not all, though. A few more conditions must be met:
|
||||||
|
|
||||||
|
1. The type doesn't manage any _additional_ resources (e.g. heap memory, file handles, etc.) beyond the `std::mem::size_of`
|
||||||
|
bytes that it occupies in memory.
|
||||||
|
2. The type is not a mutable reference (`&mut T`).
|
||||||
|
|
||||||
|
If both conditions are met, then Rust can safely create a new instance of the type by performing a **bitwise copy**
|
||||||
|
of the original instance—this is often referred to as a `memcpy` operation, after the C standard library function
|
||||||
|
that performs the bitwise copy.
|
||||||
|
|
||||||
|
### Case study 1: `String`
|
||||||
|
|
||||||
|
`String` is a type that doesn't implement `Copy`.
|
||||||
|
Why? Because it manages an additional resource: the heap-allocated memory buffer that stores the string's data.
|
||||||
|
|
||||||
|
Let's imagine that Rust allowed `String` to implement `Copy`.
|
||||||
|
Then, when a new `String` instance is created by performing a bitwise copy of the original instance, both the original
|
||||||
|
and the new instance would point to the same memory buffer:
|
||||||
|
|
||||||
|
```text
|
||||||
|
s copied_s
|
||||||
|
+---------+--------+----------+ +---------+--------+----------+
|
||||||
|
| pointer | length | capacity | | pointer | length | capacity |
|
||||||
|
| | | 5 | 5 | | | | 5 | 5 |
|
||||||
|
+--|------+--------+----------+ +--|------+--------+----------+
|
||||||
|
| |
|
||||||
|
| |
|
||||||
|
v |
|
||||||
|
+---+---+---+---+---+ |
|
||||||
|
| H | e | l | l | o | |
|
||||||
|
+---+---+---+---+---+ |
|
||||||
|
^ |
|
||||||
|
| |
|
||||||
|
+------------------------------------+
|
||||||
|
```
|
||||||
|
|
||||||
|
This is bad!
|
||||||
|
Both `String` instances would try to free the memory buffer when they go out of scope,
|
||||||
|
leading to a double-free error.
|
||||||
|
You could also create two distinct `&mut String` references that point to the same memory buffer,
|
||||||
|
violating Rust's borrowing rules.
|
||||||
|
|
||||||
|
### Case study 2: `u32`
|
||||||
|
|
||||||
|
`u32` implements `Copy`. All integer types do, in fact.
|
||||||
|
An integer is "just" the bytes that represent the number in memory. There's nothing more!
|
||||||
|
If you copy those bytes, you get another perfectly valid integer instance.
|
||||||
|
Nothing bad can happen, so Rust allows it.
|
||||||
|
|
||||||
|
### Case study 3: `&mut u32`
|
||||||
|
|
||||||
|
When we introduced ownership and mutable borrows, we stated one rule quite clearly: there
|
||||||
|
can only ever be *one* mutable borrow of a value at any given time.
|
||||||
|
That's why `&mut u32` doesn't implement `Copy`, even though `u32` does.
|
||||||
|
|
||||||
|
If `&mut u32` implemented `Copy`, you could create multiple mutable references to
|
||||||
|
the same value and modify it in multiple places at the same time.
|
||||||
|
That'd be a violation of Rust's borrowing rules!
|
||||||
|
It follows that `&mut T` never implements `Copy`, no matter what `T` is.
|
||||||
|
|
||||||
|
## References
|
||||||
|
|
||||||
|
- The exercise for this section is located in `exercises/04_traits/11_copy`
|
|
@ -0,0 +1,56 @@
|
||||||
|
# The `Drop` trait
|
||||||
|
|
||||||
|
When we introduced [destructors](../../02_ticket_v1/11_destructor/README.md),
|
||||||
|
we mentioned that the `drop` function:
|
||||||
|
|
||||||
|
1. reclaims the memory occupied by the type (i.e. `std::mem::size_of` bytes)
|
||||||
|
2. cleans up any additional resources that the value might be managing (e.g. the heap buffer of a `String`)
|
||||||
|
|
||||||
|
Step 2. is where the `Drop` trait comes in.
|
||||||
|
|
||||||
|
```rust
|
||||||
|
pub trait Drop {
|
||||||
|
fn drop(&mut self);
|
||||||
|
}
|
||||||
|
```
|
||||||
|
|
||||||
|
The `Drop` trait is a mechanism for you to define _additional_ cleanup logic for your types,
|
||||||
|
beyond what the compiler does for you automatically.
|
||||||
|
Whatever you put in the `drop` method will be executed when the value goes out of scope.
|
||||||
|
|
||||||
|
## `Drop` and `Copy`
|
||||||
|
|
||||||
|
When talking about the `Copy` trait, we said that a type can't implement `Copy` if it
|
||||||
|
manages additional resources beyond the `std::mem::size_of` bytes that it occupies in memory.
|
||||||
|
|
||||||
|
You might wonder: how does the compiler know if a type manages additional resources?
|
||||||
|
That's right: `Drop` trait implementations!
|
||||||
|
If your type has an explicit `Drop` implementation, the compiler will assume
|
||||||
|
that your type has additional resources attached to it and won't allow you to implement `Copy`.
|
||||||
|
|
||||||
|
```rust
|
||||||
|
// This is a unit struct, i.e. a struct with no fields.
|
||||||
|
#[derive(Clone, Copy)]
|
||||||
|
struct MyType;
|
||||||
|
|
||||||
|
impl Drop for MyType {
|
||||||
|
fn drop(&mut self) {
|
||||||
|
// We don't need to do anything here,
|
||||||
|
// it's enough to have an "empty" Drop implementation
|
||||||
|
}
|
||||||
|
}
|
||||||
|
```
|
||||||
|
|
||||||
|
The compiler will complain with this error message:
|
||||||
|
|
||||||
|
```text
|
||||||
|
error[E0184]: the trait `Copy` cannot be implemented for this type; the type has a destructor
|
||||||
|
--> src/lib.rs:2:17
|
||||||
|
|
|
||||||
|
2 | #[derive(Clone, Copy)]
|
||||||
|
| ^^^^ `Copy` not allowed on types with destructors
|
||||||
|
```
|
||||||
|
|
||||||
|
## References
|
||||||
|
|
||||||
|
- The exercise for this section is located in `exercises/04_traits/12_drop`
|
|
@ -0,0 +1,12 @@
|
||||||
|
# Wrapping up
|
||||||
|
|
||||||
|
We've covered quite a few different traits in this chapter—and we've only scratched the surface!
|
||||||
|
It may feel like you have a lot to remember, but don't worry: you'll bump into these traits
|
||||||
|
so often when writing Rust code that they'll soon become second nature.
|
||||||
|
|
||||||
|
Before moving on, let's go through one last exercise to consolidate what we've learned.
|
||||||
|
You'll have minimal guidance this time—just the exercise description and the tests to guide you.
|
||||||
|
|
||||||
|
## References
|
||||||
|
|
||||||
|
- The exercise for this section is located in `exercises/04_traits/13_outro`
|
|
@ -0,0 +1,19 @@
|
||||||
|
# Modelling A Ticket, pt. 2
|
||||||
|
|
||||||
|
The `Ticket` struct we worked on in the previous chapters is a good start,
|
||||||
|
but it still screams "I'm a beginner Rustacean!".
|
||||||
|
|
||||||
|
We'll use this chapter to refine our Rust domain modelling skills.
|
||||||
|
We'll need to introduce a few more concepts along the way:
|
||||||
|
|
||||||
|
- `enum`s, one of Rust's most powerful features for data modeling
|
||||||
|
- The `Option` type, to model nullable values
|
||||||
|
- The `Result` type, to model recoverable errors
|
||||||
|
- The `Debug` and `Display` traits, for printing
|
||||||
|
- The `Error` trait, to mark error types
|
||||||
|
- The `TryFrom` and `TryInto` traits, for fallible conversions
|
||||||
|
- Rust's package system, explaining what's a library, what's a binary, how to use third-party crates
|
||||||
|
|
||||||
|
## References
|
||||||
|
|
||||||
|
- The exercise for this section is located in `exercises/05_ticket_v2/00_intro`
|
|
@ -0,0 +1,47 @@
|
||||||
|
# Enumerations
|
||||||
|
|
||||||
|
Based on the validation logic you wrote [in a previous chapter](../../02_ticket_v1/02_validation),
|
||||||
|
there are only a few valid statuses for a ticket: `To-Do`, `InProgress` and `Done`.
|
||||||
|
This is not obvious if we look at the `status` field in the `Ticket` struct or at the type of the `status`
|
||||||
|
parameter in the `new` method:
|
||||||
|
|
||||||
|
```rust
|
||||||
|
#[derive(Debug, PartialEq)]
|
||||||
|
pub struct Ticket {
|
||||||
|
title: String,
|
||||||
|
description: String,
|
||||||
|
status: String,
|
||||||
|
}
|
||||||
|
|
||||||
|
impl Ticket {
|
||||||
|
pub fn new(title: String, description: String, status: String) -> Self {
|
||||||
|
// [...]
|
||||||
|
}
|
||||||
|
}
|
||||||
|
```
|
||||||
|
|
||||||
|
In both cases we're using `String` to represent the `status` field.
|
||||||
|
`String` is a very general type—it doesn't immediately convey the information that the `status` field
|
||||||
|
has a limited set of possible values. Even worse, the caller of `Ticket::new` will only find out **at runtime**
|
||||||
|
if the status they provided is valid or not.
|
||||||
|
|
||||||
|
We can do better than that with **enumerations**.
|
||||||
|
|
||||||
|
## `enum`
|
||||||
|
|
||||||
|
An enumeration is a type that can have a fixed set of values, called **variants**.
|
||||||
|
In Rust, you define an enumeration using the `enum` keyword:
|
||||||
|
|
||||||
|
```rust
|
||||||
|
enum Status {
|
||||||
|
ToDo,
|
||||||
|
InProgress,
|
||||||
|
Done,
|
||||||
|
}
|
||||||
|
```
|
||||||
|
|
||||||
|
`enum`, just like `struct`, defines **a new Rust type**.
|
||||||
|
|
||||||
|
## References
|
||||||
|
|
||||||
|
- The exercise for this section is located in `exercises/05_ticket_v2/01_enum`
|
|
@ -0,0 +1,74 @@
|
||||||
|
# `match`
|
||||||
|
|
||||||
|
You may be wondering—what can you actually **do** with an enum?
|
||||||
|
The most common operation is to **match** on it.
|
||||||
|
|
||||||
|
```rust
|
||||||
|
enum Status {
|
||||||
|
ToDo,
|
||||||
|
InProgress,
|
||||||
|
Done
|
||||||
|
}
|
||||||
|
|
||||||
|
impl Status {
|
||||||
|
fn is_done(&self) -> bool {
|
||||||
|
match self {
|
||||||
|
Status::Done => true,
|
||||||
|
// The `|` operator lets you match multiple patterns.
|
||||||
|
// It reads as "either `Status::ToDo` or `Status::InProgress`".
|
||||||
|
Status::InProgress | Status::ToDo => false
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
```
|
||||||
|
|
||||||
|
A `match` statement that lets you compare a Rust value against a series of **patterns**.
|
||||||
|
You can think of it as a type-level `if`. If `status` is an `Done` variant, execute the first block;
|
||||||
|
if it's a `InProgress` or `ToDo` variant, execute the second block.
|
||||||
|
|
||||||
|
## Exhaustiveness
|
||||||
|
|
||||||
|
There's one key detail here: `match` is **exhaustive**. You must handle all enum variants.
|
||||||
|
If you forget to handle a variant, Rust will stop you **at compile-time** with an error.
|
||||||
|
|
||||||
|
E.g. if we forget to handle the `ToDo` variant:
|
||||||
|
|
||||||
|
```rust
|
||||||
|
match self {
|
||||||
|
Status::Done => true,
|
||||||
|
Status::InProgress => false,
|
||||||
|
}
|
||||||
|
```
|
||||||
|
|
||||||
|
the compiler will complain:
|
||||||
|
|
||||||
|
```text
|
||||||
|
error[E0004]: non-exhaustive patterns: `ToDo` not covered
|
||||||
|
--> src/main.rs:5:9
|
||||||
|
|
|
||||||
|
5 | match status {
|
||||||
|
| ^^^^^^^^^^^^ pattern `ToDo` not covered
|
||||||
|
```
|
||||||
|
|
||||||
|
This is a big deal!
|
||||||
|
Codebases evolve over time—you might add a new status down the line, e.g. `Blocked`. The Rust compiler
|
||||||
|
will emit an error for every single `match` statement that's missing logic for the new variant.
|
||||||
|
That's why Rust developers often sing the praises of "compiler-driven refactoring"—the compiler tells you
|
||||||
|
what to do next, you just have to fix what it reports.
|
||||||
|
|
||||||
|
## Catch-all
|
||||||
|
|
||||||
|
If you don't care about one or more variants, you can use the `_` pattern as a catch-all:
|
||||||
|
|
||||||
|
```rust
|
||||||
|
match status {
|
||||||
|
Status::Done => true,
|
||||||
|
_ => false
|
||||||
|
}
|
||||||
|
```
|
||||||
|
|
||||||
|
The `_` pattern matches anything that wasn't matched by the previous patterns.
|
||||||
|
|
||||||
|
## References
|
||||||
|
|
||||||
|
- The exercise for this section is located in `exercises/05_ticket_v2/02_match`
|
|
@ -0,0 +1,92 @@
|
||||||
|
# Variants can hold data
|
||||||
|
|
||||||
|
```rust
|
||||||
|
enum Status {
|
||||||
|
ToDo,
|
||||||
|
InProgress,
|
||||||
|
Done,
|
||||||
|
}
|
||||||
|
```
|
||||||
|
|
||||||
|
Our `Status` enum is what's usually called a **C-style enum**.
|
||||||
|
Each variant is a simple label, a bit like a named constant. You can find this kind of enum in many programming
|
||||||
|
languages, like C, C++, Java, C#, Python, etc.
|
||||||
|
|
||||||
|
Rust enums can go further though. We can **attach data to each variant**.
|
||||||
|
|
||||||
|
## Variants
|
||||||
|
|
||||||
|
Let's say that we want to store the name of the person who's currently working on a ticket.
|
||||||
|
We would only have this information if the ticket is in progress. It wouldn't be there for a to-do ticket or
|
||||||
|
a done ticket.
|
||||||
|
We can model this by attaching a `String` field to the `InProgress` variant:
|
||||||
|
|
||||||
|
```rust
|
||||||
|
enum Status {
|
||||||
|
ToDo,
|
||||||
|
InProgress {
|
||||||
|
assigned_to: String,
|
||||||
|
},
|
||||||
|
Done,
|
||||||
|
}
|
||||||
|
```
|
||||||
|
|
||||||
|
`InProgress` is now a **struct-like variant**.
|
||||||
|
The syntax mirrors, in fact, the one we used to define a struct—it's just "inlined" inside the enum, as a variant.
|
||||||
|
|
||||||
|
## Accessing variant data
|
||||||
|
|
||||||
|
If we try to access `assigned_to` on a `Status` instance,
|
||||||
|
|
||||||
|
```rust
|
||||||
|
let status: Status = /* */;
|
||||||
|
|
||||||
|
// This won't compile
|
||||||
|
println!("Assigned to: {}", status.assigned_to);
|
||||||
|
```
|
||||||
|
|
||||||
|
the compiler will stop us:
|
||||||
|
|
||||||
|
```text
|
||||||
|
error[E0609]: no field `assigned_to` on type `Status`
|
||||||
|
--> src/main.rs:5:40
|
||||||
|
|
|
||||||
|
5 | println!("Assigned to: {}", status.assigned_to);
|
||||||
|
| ^^^^^^^^^^^ unknown field
|
||||||
|
```
|
||||||
|
|
||||||
|
`assigned_to` is **variant-specific**, it's not available on all `Status` instances.
|
||||||
|
To access `assigned_to`, we need to use **pattern matching**:
|
||||||
|
|
||||||
|
```rust
|
||||||
|
match status {
|
||||||
|
Status::InProgress { assigned_to } => {
|
||||||
|
println!("Assigned to: {}", assigned_to);
|
||||||
|
},
|
||||||
|
Status::ToDo | Status::Done => {
|
||||||
|
println!("Done");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
```
|
||||||
|
|
||||||
|
## Bindings
|
||||||
|
|
||||||
|
In the match pattern `Status::InProgress { assigned_to }`, `assigned_to` is a **binding**.
|
||||||
|
We're **destructuring** the `Status::InProgress` variant and binding the `assigned_to` field to
|
||||||
|
a new variable, also named `assigned_to`.
|
||||||
|
If we wanted, we could bind the field to a different variable name:
|
||||||
|
|
||||||
|
```rust
|
||||||
|
match status {
|
||||||
|
Status::InProgress { assigned_to: person } => {
|
||||||
|
println!("Assigned to: {}", person);
|
||||||
|
},
|
||||||
|
Status::ToDo | Status::Done => {
|
||||||
|
println!("Done");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
```
|
||||||
|
|
||||||
|
## References
|
||||||
|
|
||||||
|
- The exercise for this section is located in `exercises/05_ticket_v2/03_variants_with_data`
|
|
@ -0,0 +1,70 @@
|
||||||
|
# Concise branching
|
||||||
|
|
||||||
|
Your solution to the previous exercise probably looks like this:
|
||||||
|
|
||||||
|
```rust
|
||||||
|
impl Ticket {
|
||||||
|
pub fn assigned_to(&self) -> &String {
|
||||||
|
match &self.status {
|
||||||
|
Status::InProgress { assigned_to } => assigned_to,
|
||||||
|
Status::Done | Status::ToDo => {
|
||||||
|
panic!("Only `In-Progress` tickets can be assigned to someone"),
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
```
|
||||||
|
|
||||||
|
You only care about the `Status::InProgress` variant.
|
||||||
|
Do you really need to match on all the other variants?
|
||||||
|
|
||||||
|
New constructs to the rescue!
|
||||||
|
|
||||||
|
## `if let`
|
||||||
|
|
||||||
|
The `if let` construct allows you to match on a single variant of an enum,
|
||||||
|
without having to handle all the other variants.
|
||||||
|
|
||||||
|
Here's how you can use `if let` to simplify the `assigned_to` method:
|
||||||
|
|
||||||
|
```rust
|
||||||
|
impl Ticket {
|
||||||
|
pub fn assigned_to(&self) -> &String {
|
||||||
|
if let Status::InProgress { assigned_to } = &self.status {
|
||||||
|
assigned_to
|
||||||
|
} else {
|
||||||
|
panic!("Only `In-Progress` tickets can be assigned to someone");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
```
|
||||||
|
|
||||||
|
## `let/else`
|
||||||
|
|
||||||
|
If the `else` branch is meant to return early (a panic counts as returning early!),
|
||||||
|
you can use the `let/else` construct:
|
||||||
|
|
||||||
|
```rust
|
||||||
|
impl Ticket {
|
||||||
|
pub fn assigned_to(&self) -> &String {
|
||||||
|
let Status::InProgress { assigned_to } = &self.status else {
|
||||||
|
panic!("Only `In-Progress` tickets can be assigned to someone");
|
||||||
|
};
|
||||||
|
assigned_to
|
||||||
|
}
|
||||||
|
}
|
||||||
|
```
|
||||||
|
|
||||||
|
It allows you to assign the destructured variable without incurring
|
||||||
|
any "right drift", i.e. the variable is assigned at the same indentation level
|
||||||
|
as the code that precedes it.
|
||||||
|
|
||||||
|
## Style
|
||||||
|
|
||||||
|
Both `if let` and `let/else` are idiomatic Rust constructs.
|
||||||
|
Use them as you see fit to improve the readability of your code,
|
||||||
|
but don't overdo it: `match` is always there when you need it.
|
||||||
|
|
||||||
|
## References
|
||||||
|
|
||||||
|
- The exercise for this section is located in `exercises/05_ticket_v2/04_if_let`
|
|
@ -0,0 +1,77 @@
|
||||||
|
# Nullability
|
||||||
|
|
||||||
|
Our implementation of the `assigned` method is fairly blunt: panicking for to-do and done tickets is far from ideal.
|
||||||
|
We can do better using **Rust's `Option` type**.
|
||||||
|
|
||||||
|
## `Option`
|
||||||
|
|
||||||
|
`Option` is a Rust type that represents **nullable values**.
|
||||||
|
It is an enum, defined in Rust's standard library:
|
||||||
|
|
||||||
|
```rust
|
||||||
|
enum Option<T> {
|
||||||
|
Some(T),
|
||||||
|
None,
|
||||||
|
}
|
||||||
|
```
|
||||||
|
|
||||||
|
`Option` encodes the idea that a value might be present (`Some(T)`) or absent (`None`).
|
||||||
|
It also forces you to **explicitly handle both cases**. You'll get a compiler error if you are working with
|
||||||
|
a nullable value and you forget to handle the `None` case.
|
||||||
|
This is a significant improvement over "implicit" nullability in other languages, where you can forget to check
|
||||||
|
for `null` and thus trigger a runtime error.
|
||||||
|
|
||||||
|
## `Option`'s definition
|
||||||
|
|
||||||
|
`Option`'s definition uses a Rust construct that you haven't seen before: **tuple-like variants**.
|
||||||
|
|
||||||
|
### Tuple-like variants
|
||||||
|
|
||||||
|
`Option` has two variants: `Some(T)` and `None`.
|
||||||
|
`Some` is a **tuple-like variant**: it's a variant that holds **unnamed fields**.
|
||||||
|
|
||||||
|
Tuple-like variants are often used when there is a single field to store, especially when we're looking at a
|
||||||
|
"wrapper" type like `Option`.
|
||||||
|
|
||||||
|
### Tuple-like structs
|
||||||
|
|
||||||
|
They're not specific to enums—you can define tuple-like structs too:
|
||||||
|
|
||||||
|
```rust
|
||||||
|
struct Point(i32, i32);
|
||||||
|
```
|
||||||
|
|
||||||
|
You can then access the two fields of a `Point` instance using their positional index:
|
||||||
|
|
||||||
|
```rust
|
||||||
|
let point = Point(3, 4);
|
||||||
|
let x = point.0;
|
||||||
|
let y = point.1;
|
||||||
|
```
|
||||||
|
|
||||||
|
### Tuples
|
||||||
|
|
||||||
|
It's weird say that something is tuple-like when we haven't seen tuples yet!
|
||||||
|
Tuples are Rust primitive types. They group together a fixed number of values with (potentially different) types:
|
||||||
|
|
||||||
|
```rust
|
||||||
|
// Two values, same type
|
||||||
|
let first: (i32, i32) = (3, 4);
|
||||||
|
// Three values, different types
|
||||||
|
let second: (i32, u32, u8) = (-42, 3, 8);
|
||||||
|
```
|
||||||
|
|
||||||
|
The syntax is simple: you list the types of the values between parentheses, separated by commas.
|
||||||
|
You can access the fields of a tuple using the dot notation and the field index:
|
||||||
|
|
||||||
|
```rust
|
||||||
|
assert_eq!(second.0, -42);
|
||||||
|
assert_eq!(second.1, 3);
|
||||||
|
assert_eq!(second.2, 8);
|
||||||
|
```
|
||||||
|
|
||||||
|
Tuples are a convenient way of grouping values together when you can't be bothered to define a dedicated struct type.
|
||||||
|
|
||||||
|
## References
|
||||||
|
|
||||||
|
- The exercise for this section is located in `exercises/05_ticket_v2/05_nullability`
|
|
@ -0,0 +1,87 @@
|
||||||
|
# Fallibility
|
||||||
|
|
||||||
|
Let's revisit the `Ticket::new` function from the previous exercise:
|
||||||
|
|
||||||
|
```rust
|
||||||
|
impl Ticket {
|
||||||
|
pub fn new(title: String, description: String, status: Status) -> Ticket {
|
||||||
|
if title.is_empty() {
|
||||||
|
panic!("Title cannot be empty");
|
||||||
|
}
|
||||||
|
if title.len() > 50 {
|
||||||
|
panic!("Title cannot be longer than 50 characters");
|
||||||
|
}
|
||||||
|
if description.is_empty() {
|
||||||
|
panic!("Description cannot be empty");
|
||||||
|
}
|
||||||
|
if description.len() > 500 {
|
||||||
|
panic!("Description cannot be longer than 500 characters");
|
||||||
|
}
|
||||||
|
|
||||||
|
Ticket {
|
||||||
|
title,
|
||||||
|
description,
|
||||||
|
status,
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
```
|
||||||
|
|
||||||
|
As soon as one of the checks fails, the function panics.
|
||||||
|
This is not ideal, as it doesn't give the caller a chance to **handle the error**.
|
||||||
|
|
||||||
|
It's time to introduce the `Result` type, Rust's primary mechanism for error handling.
|
||||||
|
|
||||||
|
## The `Result` type
|
||||||
|
|
||||||
|
The `Result` type is an enum defined in the standard library:
|
||||||
|
|
||||||
|
```rust
|
||||||
|
enum Result<T, E> {
|
||||||
|
Ok(T),
|
||||||
|
Err(E),
|
||||||
|
}
|
||||||
|
```
|
||||||
|
|
||||||
|
It has two variants:
|
||||||
|
|
||||||
|
- `Ok(T)`: represents a successful operation. It holds `T`, the output of the operation.
|
||||||
|
- `Err(E)`: represents a failed operation. It holds `E`, the error that occurred.
|
||||||
|
|
||||||
|
Both `Ok` and `Err` are generic, allowing you to specify your own types for the success and error cases.
|
||||||
|
|
||||||
|
## No exceptions
|
||||||
|
|
||||||
|
Recoverable errors in Rust are **represented as values**.
|
||||||
|
They're just an instance of a type, being passed around and manipulated like any other value.
|
||||||
|
This is a significant difference from other languages, such as Python or C#, where **exceptions** are used to signal errors.
|
||||||
|
|
||||||
|
Exceptions create a separate control flow path that can be hard to reason about.
|
||||||
|
You don't know, just by looking at a function's signature, if it can throw an exception or not.
|
||||||
|
You don't know, just by looking at a function's signature, **which** exception types it can throw.
|
||||||
|
You must either read the function's documentation or look at its implementation to find out.
|
||||||
|
|
||||||
|
Exception handling logic has very poor locality: the code that throws the exception is far removed from the code
|
||||||
|
that catches it, and there's no direct link between the two.
|
||||||
|
|
||||||
|
## Fallibility is encoded in the type system
|
||||||
|
|
||||||
|
Rust, with `Result`, forces you to **encode fallibility in the function's signature**.
|
||||||
|
If a function can fail (and you want the caller to have a shot at handling the error), it must return a `Result`.
|
||||||
|
|
||||||
|
```rust
|
||||||
|
// Just by looking at the signature, you know that this function can fail.
|
||||||
|
// You can also inspect `ParseIntError` to see what kind of failures to expect.
|
||||||
|
fn parse_int(s: &str) -> Result<i32, ParseIntError> {
|
||||||
|
// ...
|
||||||
|
}
|
||||||
|
```
|
||||||
|
|
||||||
|
That's the big advantage of `Result`: it makes fallibility explicit.
|
||||||
|
|
||||||
|
Keep in mind, though, that panics exist. They aren't tracked by the type system, just like exceptions in other languages.
|
||||||
|
But they're meant for **unrecoverable errors** and should be used sparingly.
|
||||||
|
|
||||||
|
## References
|
||||||
|
|
||||||
|
- The exercise for this section is located in `exercises/05_ticket_v2/06_fallibility`
|
|
@ -0,0 +1,44 @@
|
||||||
|
# Unwrapping
|
||||||
|
|
||||||
|
`Ticket::new` now returns a `Result` instead of panicking on invalid inputs.
|
||||||
|
What does this mean for the caller?
|
||||||
|
|
||||||
|
## Failures can't be (implicitly) ignored
|
||||||
|
|
||||||
|
Unlike exceptions, Rust's `Result` forces you to **handle errors at the call site**.
|
||||||
|
If you call a function that returns a `Result`, Rust won't allow you to implicitly ignore the error case.
|
||||||
|
|
||||||
|
```rust
|
||||||
|
fn parse_int(s: &str) -> Result<i32, ParseIntError> {
|
||||||
|
// ...
|
||||||
|
}
|
||||||
|
|
||||||
|
// This won't compile: we're not handling the error case.
|
||||||
|
// We must either use `match` or one of the combinators provided by `Result`
|
||||||
|
// to "unwrap" the success value or handle the error.
|
||||||
|
let number = parse_int("42") + 2;
|
||||||
|
```
|
||||||
|
|
||||||
|
## You got a `Result`. Now what?
|
||||||
|
|
||||||
|
When you call a function that returns a `Result`, you have two key options:
|
||||||
|
|
||||||
|
- Panic if the operation failed.
|
||||||
|
This is done using either the `unwrap` or `expect` methods.
|
||||||
|
```rust
|
||||||
|
// Panics if `parse_int` returns an `Err`.
|
||||||
|
let number = parse_int("42").unwrap();
|
||||||
|
// `expect` lets you specify a custom panic message.
|
||||||
|
let number = parse_int("42").expect("Failed to parse integer");
|
||||||
|
```
|
||||||
|
- Destructure the `Result` using a `match` expression to deal with the error case explicitly.
|
||||||
|
```rust
|
||||||
|
match parse_int("42") {
|
||||||
|
Ok(number) => println!("Parsed number: {}", number),
|
||||||
|
Err(err) => eprintln!("Error: {}", err),
|
||||||
|
}
|
||||||
|
```
|
||||||
|
|
||||||
|
## References
|
||||||
|
|
||||||
|
- The exercise for this section is located in `exercises/05_ticket_v2/07_unwrap`
|
|
@ -0,0 +1,42 @@
|
||||||
|
# Error enums
|
||||||
|
|
||||||
|
Your solution to the previous exercise may have felt awkward: matching on strings is not ideal!
|
||||||
|
A colleague might rework the error messages returned by `Ticket::new` (e.g. to improve readability) and,
|
||||||
|
all of a sudden, your calling code would break.
|
||||||
|
|
||||||
|
You already know the machinery required to fix this: enums!
|
||||||
|
|
||||||
|
## Reacting to errors
|
||||||
|
|
||||||
|
When you want to allow the caller to behave differently based on the specific error that occurred, you can
|
||||||
|
use an enum to represent the different error cases:
|
||||||
|
|
||||||
|
```rust
|
||||||
|
// An error enum to represent the different error cases
|
||||||
|
// that may occur when parsing a `u32` from a string.
|
||||||
|
enum U32ParseError {
|
||||||
|
NotANumber,
|
||||||
|
TooLarge,
|
||||||
|
Negative,
|
||||||
|
}
|
||||||
|
```
|
||||||
|
|
||||||
|
Using an error enum, you're encoding the different error cases in the type system—they become part of the
|
||||||
|
signature of the fallible function.
|
||||||
|
This simplifies error handling for the caller, as they can use a `match` expression to react to the different
|
||||||
|
error cases:
|
||||||
|
|
||||||
|
```rust
|
||||||
|
match s.parse_u32() {
|
||||||
|
Ok(n) => n,
|
||||||
|
Err(U32ParseError::Negative) => 0,
|
||||||
|
Err(U32ParseError::TooLarge) => u32::MAX,
|
||||||
|
Err(U32ParseError::NotANumber) => {
|
||||||
|
panic!("Not a number: {}", s);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
```
|
||||||
|
|
||||||
|
## References
|
||||||
|
|
||||||
|
- The exercise for this section is located in `exercises/05_ticket_v2/08_error_enums`
|
|
@ -0,0 +1,56 @@
|
||||||
|
# Error trait
|
||||||
|
|
||||||
|
## Error reporting
|
||||||
|
|
||||||
|
In the previous exercise you had to destructure the `InvalidTitle` variant to extract the error message and
|
||||||
|
pass it to the `panic!` macro.
|
||||||
|
This is a (rudimentary) example of **error reporting**: transforming an error type into a representation that can be
|
||||||
|
shown to a user, a service operator, or a developer.
|
||||||
|
|
||||||
|
It's not practical for each Rust developer to come up with their own error reporting strategy: it'd a waste of time
|
||||||
|
and it wouldn't compose well across projects.
|
||||||
|
That's why Rust provides the `std::error::Error` trait.
|
||||||
|
|
||||||
|
## The `Error` trait
|
||||||
|
|
||||||
|
There are no constraints on the type of the `Err` variant in a `Result`, but it's a good practice to use a type
|
||||||
|
that implements the `Error` trait.
|
||||||
|
`Error` is the cornerstone of Rust's error handling story:
|
||||||
|
|
||||||
|
```rust
|
||||||
|
// Slightly simplified definition of the `Error` trait
|
||||||
|
pub trait Error: Debug + Display {}
|
||||||
|
```
|
||||||
|
|
||||||
|
You might recall the `:` syntax from [the `Sized` trait](../04_traits/07_sized.md)—it's used to specify **supertraits**.
|
||||||
|
For `Error`, there are two supertraits: `Debug` and `Display`. If a type wants to implement `Error`, it must also
|
||||||
|
implement `Debug` and `Display`.
|
||||||
|
|
||||||
|
## `Display` and `Debug`
|
||||||
|
|
||||||
|
We've already encountered the `Debug` trait in [a previous exercise](../04_traits/04_derive.md)—it's the trait used by
|
||||||
|
`assert_eq!` to display the values of the variables it's comparing when the assertion fails.
|
||||||
|
|
||||||
|
From a "mechanical" perspective, `Display` and `Debug` are identical—they encode how a type should be converted
|
||||||
|
into a string-like representation:
|
||||||
|
|
||||||
|
```rust
|
||||||
|
// `Debug`
|
||||||
|
pub trait Debug {
|
||||||
|
fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>;
|
||||||
|
}
|
||||||
|
|
||||||
|
// `Display`
|
||||||
|
pub trait Display {
|
||||||
|
fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>;
|
||||||
|
}
|
||||||
|
```
|
||||||
|
|
||||||
|
The difference is in their *purpose*: `Display` returns a representation that's meant for "end-users",
|
||||||
|
while `Debug` provides a low-level representation that's more suitable to developers and service operators.
|
||||||
|
That's why `Debug` can be automatically implemented using the `#[derive(Debug)]` attribute, while `Display`
|
||||||
|
**requires** a manual implementation.
|
||||||
|
|
||||||
|
## References
|
||||||
|
|
||||||
|
- The exercise for this section is located in `exercises/05_ticket_v2/09_error_trait`
|
|
@ -0,0 +1,67 @@
|
||||||
|
# Libraries and binaries
|
||||||
|
|
||||||
|
It took a bit of code to implement the `Error` trait for `TicketNewError`, didn't it?
|
||||||
|
A manual `Display` implementation, plus an `Error` impl block.
|
||||||
|
|
||||||
|
We can remove some of the boilerplate by using [`thiserror`](https://docs.rs/thiserror/latest/thiserror/),
|
||||||
|
a Rust crate that provides a **procedural macro** to simplify the creation of custom error types.
|
||||||
|
But we're getting ahead of ourselves: `thiserror` is a third-party crate, it'd be our first dependency!
|
||||||
|
|
||||||
|
Let's take a step back to talk about Rust's packaging system before we dive into dependencies.
|
||||||
|
|
||||||
|
## What is a package?
|
||||||
|
|
||||||
|
A Rust package is defined by the `[package]` section in a `Cargo.toml` file, also known as its **manifest**.
|
||||||
|
Within `[package]` you can set the package's metadata, such as its name and version.
|
||||||
|
|
||||||
|
Go check the `Cargo.toml` file in the directory of this section's exercise!
|
||||||
|
|
||||||
|
## What is a crate?
|
||||||
|
|
||||||
|
Inside a package, you can have one or more **crates**, also known as **targets**.
|
||||||
|
The two most common crate types are **binary crates** and **library crates**.
|
||||||
|
|
||||||
|
### Binaries
|
||||||
|
|
||||||
|
A binary is a program that can be compiled to an **executable file**.
|
||||||
|
It must include a function named `main`—the program's entry point. `main` is invoked when the program is executed.
|
||||||
|
|
||||||
|
### Libraries
|
||||||
|
|
||||||
|
Libraries, on the other hand, are not executable on their own. You can't _run_ a library,
|
||||||
|
but you can _import its code_ from another package that depends on it.
|
||||||
|
A library groups together code (i.e. functions, types, etc.) that can be leveraged by other packages as a **dependency**.
|
||||||
|
|
||||||
|
All the exercises you've solved so far have been structured as libraries, with a test suite attached to them.
|
||||||
|
|
||||||
|
### Conventions
|
||||||
|
|
||||||
|
There are some conventions around Rust packages that you need to keep in mind:
|
||||||
|
|
||||||
|
- The package's source code is usually located in the `src` directory.
|
||||||
|
- If there's a `src/lib.rs` file, `cargo` will infer that the package contains a library crate.
|
||||||
|
- If there's a `src/main.rs` file, `cargo` will infer that the package contains a binary crate.
|
||||||
|
|
||||||
|
You can override these defaults by explicitly declaring your targets in the `Cargo.toml` file—see
|
||||||
|
[`cargo`'s documentation](https://doc.rust-lang.org/cargo/reference/cargo-targets.html#cargo-targets) for more details.
|
||||||
|
|
||||||
|
Keep in mind that while a package can contain multiple crates, it can only contain one library crate.
|
||||||
|
|
||||||
|
## Scaffolding a new package
|
||||||
|
|
||||||
|
You can use `cargo` to scaffold a new package:
|
||||||
|
|
||||||
|
```bash
|
||||||
|
cargo new my-binary
|
||||||
|
```
|
||||||
|
|
||||||
|
This will create a new folder, `my-binary`, containing a new Rust package with the same name and a single
|
||||||
|
binary crate inside. If you want to create a library crate instead, you can use the `--lib` flag:
|
||||||
|
|
||||||
|
```bash
|
||||||
|
cargo new my-library --lib
|
||||||
|
```
|
||||||
|
|
||||||
|
## References
|
||||||
|
|
||||||
|
- The exercise for this section is located in `exercises/05_ticket_v2/10_packages`
|
|
@ -0,0 +1,58 @@
|
||||||
|
# Dependencies
|
||||||
|
|
||||||
|
A package can depend on other packages by listing them in the `[dependencies]` section of its `Cargo.toml` file.
|
||||||
|
The most common way to specify a dependency is by providing its name and version:
|
||||||
|
|
||||||
|
```toml
|
||||||
|
[dependencies]
|
||||||
|
thiserror = "1"
|
||||||
|
```
|
||||||
|
|
||||||
|
This will add `thiserror` as a dependency to your package, with a **minimum** version of `1.0.0`.
|
||||||
|
`thiserror` will be pulled from [crates.io](https://crates.io), Rust's official package registry.
|
||||||
|
When you run `cargo build`, `cargo` will go through a few stages:
|
||||||
|
|
||||||
|
- Dependency resolution
|
||||||
|
- Downloading the dependencies
|
||||||
|
- Compiling your project (your own code and the dependencies)
|
||||||
|
|
||||||
|
Dependency resolution is skipped if your project has a `Cargo.lock` file and your manifest files are unchanged.
|
||||||
|
A lockfile is automatically generated by `cargo` after a successful round of dependency resolution: it contains
|
||||||
|
the exact versions of all dependencies used in your project, and is used to ensure that the same versions are
|
||||||
|
consistently used across different builds (e.g. in CI). If you're working on a project with multiple developers,
|
||||||
|
you should commit the `Cargo.lock` file to your version control system.
|
||||||
|
|
||||||
|
You can use `cargo update` to update the `Cargo.lock` file with the latest (compatible) versions of all your dependencies.
|
||||||
|
|
||||||
|
### Path dependencies
|
||||||
|
|
||||||
|
You can also specify a dependency using a **path**. This is useful when you're working on multiple local packages.
|
||||||
|
|
||||||
|
```toml
|
||||||
|
[dependencies]
|
||||||
|
my-library = { path = "../my-library" }
|
||||||
|
```
|
||||||
|
|
||||||
|
The path is relative to the `Cargo.toml` file of the package that's declaring the dependency.
|
||||||
|
|
||||||
|
### Other sources
|
||||||
|
|
||||||
|
Check out the [Cargo documentation](https://doc.rust-lang.org/cargo/reference/specifying-dependencies.html) for more
|
||||||
|
details on where you can get dependencies from and how to specify them in your `Cargo.toml` file.
|
||||||
|
|
||||||
|
## Dev dependencies
|
||||||
|
|
||||||
|
You can also specify dependencies that are only needed for development—i.e. they only get pulled in when you're
|
||||||
|
running `cargo test`.
|
||||||
|
They go in the `[dev-dependencies]` section of your `Cargo.toml` file:
|
||||||
|
|
||||||
|
```toml
|
||||||
|
[dev-dependencies]
|
||||||
|
static_assertions = "1.1.0"
|
||||||
|
```
|
||||||
|
|
||||||
|
We've been using a few of these throughout the book to shorten our tests.
|
||||||
|
|
||||||
|
## References
|
||||||
|
|
||||||
|
- The exercise for this section is located in `exercises/05_ticket_v2/11_dependencies`
|
|
@ -0,0 +1,45 @@
|
||||||
|
# `thiserror`
|
||||||
|
|
||||||
|
That was a bit of detour, wasn't it? But a necessary one!
|
||||||
|
Let's get back on track now: custom error types and `thiserror`.
|
||||||
|
|
||||||
|
## Custom error types
|
||||||
|
|
||||||
|
We've seen how to implement the `Error` trait "manually" for a custom error type.
|
||||||
|
Imagine that you have to do this for most error types in your codebase. That's a lot of boilerplate, isn't it?
|
||||||
|
|
||||||
|
We can remove some of the boilerplate by using [`thiserror`](https://docs.rs/thiserror/latest/thiserror/),
|
||||||
|
a Rust crate that provides a **procedural macro** to simplify the creation of custom error types.
|
||||||
|
|
||||||
|
```rust
|
||||||
|
#[derive(thiserror::Error, Debug)]
|
||||||
|
enum TicketNewError {
|
||||||
|
#[error("{0}")]
|
||||||
|
TitleError(String),
|
||||||
|
#[error("{0}")]
|
||||||
|
DescriptionError(String),
|
||||||
|
}
|
||||||
|
```
|
||||||
|
|
||||||
|
## You can write your own macros
|
||||||
|
|
||||||
|
All the `derive` macros we've seen so far were provided by the Rust standard library.
|
||||||
|
`thiserror::Error` is the first example of a **third-party** `derive` macro.
|
||||||
|
|
||||||
|
`derive` macros are a subset of **procedural macros**, a way to generate Rust code at compile time.
|
||||||
|
We won't get into the details of how to write a procedural macro in this course, but it's important
|
||||||
|
to know that you can write your own!
|
||||||
|
A topic to approach in a more advanced Rust course.
|
||||||
|
|
||||||
|
## Custom syntax
|
||||||
|
|
||||||
|
Each procedural macro can define its own syntax, which is usually explained in the crate's documentation.
|
||||||
|
In the case of `thiserror`, we have:
|
||||||
|
|
||||||
|
- `#[derive(thiserror::Error)]`: this is the syntax to derive the `Error` trait for a custom error type, helped by `thiserror`.
|
||||||
|
- `#[error("{0}")]`: this is the syntax to define a `Display` implementation for each variant of the custom error type.
|
||||||
|
`{0}` is replaced by the zero-th field of the variant (`String`, in this case) when the error is displayed.
|
||||||
|
|
||||||
|
## References
|
||||||
|
|
||||||
|
- The exercise for this section is located in `exercises/05_ticket_v2/12_thiserror`
|
|
@ -0,0 +1,44 @@
|
||||||
|
# `TryFrom` and `TryInto`
|
||||||
|
|
||||||
|
In the previous chapter we looked at the [`From` and `Into` traits](../04_traits/08_from.md),
|
||||||
|
Rust's idiomatic interfaces for **infallible** type conversions.
|
||||||
|
But what if the conversion is not guaranteed to succeed?
|
||||||
|
|
||||||
|
We now know enough about errors to discuss the **fallible** counterparts of `From` and `Into`:
|
||||||
|
`TryFrom` and `TryInto`.
|
||||||
|
|
||||||
|
## `TryFrom` and `TryInto`
|
||||||
|
|
||||||
|
Both `TryFrom` and `TryInto` are defined in the `std::convert` module, just like `From` and `Into`.
|
||||||
|
|
||||||
|
```rust
|
||||||
|
pub trait TryFrom<T>: Sized {
|
||||||
|
type Error;
|
||||||
|
fn try_from(value: T) -> Result<Self, Self::Error>;
|
||||||
|
}
|
||||||
|
|
||||||
|
pub trait TryInto<T>: Sized {
|
||||||
|
type Error;
|
||||||
|
fn try_into(self) -> Result<T, Self::Error>;
|
||||||
|
}
|
||||||
|
```
|
||||||
|
|
||||||
|
The main difference between `From`/`Into` and `TryFrom`/`TryInto` is that the latter return a `Result` type.
|
||||||
|
This allows the conversion to fail, returning an error instead of panicking.
|
||||||
|
|
||||||
|
## `Self::Error`
|
||||||
|
|
||||||
|
Both `TryFrom` and `TryInto` have an associated `Error` type.
|
||||||
|
This allows each implementation to specify its own error type, ideally the most appropriate for the conversion
|
||||||
|
being attempted.
|
||||||
|
|
||||||
|
`Self::Error` is a way to refer to the `Error` associated type defined in the trait itself.
|
||||||
|
|
||||||
|
## Duality
|
||||||
|
|
||||||
|
Just like `From` and `Into`, `TryFrom` and `TryInto` are dual traits.
|
||||||
|
If you implement `TryFrom` for a type, you get `TryInto` for free.
|
||||||
|
|
||||||
|
## References
|
||||||
|
|
||||||
|
- The exercise for this section is located in `exercises/05_ticket_v2/13_try_from`
|
|
@ -0,0 +1,154 @@
|
||||||
|
# `Error::source`
|
||||||
|
|
||||||
|
There's one more thing we need to talk about to complete our coverage of the `Error` trait: the `source` method.
|
||||||
|
|
||||||
|
```rust
|
||||||
|
// Full definition this time!
|
||||||
|
pub trait Error: Debug + Display {
|
||||||
|
fn source(&self) -> Option<&(dyn Error + 'static)> {
|
||||||
|
None
|
||||||
|
}
|
||||||
|
}
|
||||||
|
```
|
||||||
|
|
||||||
|
The `source` method is a way to access the **error cause**, if any.
|
||||||
|
Errors are often chained, meaning that one error is the cause of another: you have a high-level error (e.g.
|
||||||
|
cannot connect to the database) that is caused by a lower-level error (e.g. can't resolve the database hostname).
|
||||||
|
The `source` method allows you to "walk" the full chain of errors, often used when capturing error context in logs.
|
||||||
|
|
||||||
|
## Implementing `source`
|
||||||
|
|
||||||
|
The `Error` trait provides a default implementation that always returns `None` (i.e. no underlying cause). That's why
|
||||||
|
you didn't have to care about `source` in the previous exercises.
|
||||||
|
You can override this default implementation to provide a cause for your error type.
|
||||||
|
|
||||||
|
```rust
|
||||||
|
use std::error::Error;
|
||||||
|
|
||||||
|
#[derive(Debug)]
|
||||||
|
struct DatabaseError {
|
||||||
|
source: std::io::Error
|
||||||
|
}
|
||||||
|
|
||||||
|
impl std::fmt::Display for DatabaseError {
|
||||||
|
fn fmt(&self, f: &mut std::fmt::Formatter) -> std::fmt::Result {
|
||||||
|
write!(f, "Failed to connect to the database")
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
impl std::error::Error for DatabaseError {
|
||||||
|
fn source(&self) -> Option<&(dyn Error + 'static)> {
|
||||||
|
Some(&self.source)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
```
|
||||||
|
|
||||||
|
In this example, `DatabaseError` wraps an `std::io::Error` as its source.
|
||||||
|
We then override the `source` method to return this source when called.
|
||||||
|
|
||||||
|
## `&(dyn Error + 'static)`
|
||||||
|
|
||||||
|
What's this `&(dyn Error + 'static)` type?
|
||||||
|
Let's unpack it:
|
||||||
|
|
||||||
|
- `dyn Error` is a **trait object**. It's a way to refer to any type that implements the `Error` trait.
|
||||||
|
- `'static` is a special **lifetime specifier**.
|
||||||
|
`'static` implies that the reference is valid for "as long as we need it", i.e. the entire program execution.
|
||||||
|
|
||||||
|
Combined: `&(dyn Error + 'static)` is a reference to a trait object that implements the `Error` trait
|
||||||
|
and is valid for the entire program execution.
|
||||||
|
|
||||||
|
Don't worry too much about either of these concepts for now. We'll cover them in more detail in future chapters.
|
||||||
|
|
||||||
|
## Implementing `source` using `thiserror`
|
||||||
|
|
||||||
|
`thiserror` provides two ways to automatically implement `source` for your error types:
|
||||||
|
|
||||||
|
- A field named `source` will automatically be used as the source of the error.
|
||||||
|
```rust
|
||||||
|
use thiserror::Error;
|
||||||
|
|
||||||
|
#[derive(Error, Debug)]
|
||||||
|
pub enum MyError {
|
||||||
|
#[error("Failed to connect to the database")]
|
||||||
|
DatabaseError {
|
||||||
|
source: std::io::Error
|
||||||
|
}
|
||||||
|
}
|
||||||
|
```
|
||||||
|
- A field annotated with the `#[source]` attribute will automatically be used as the source of the error.
|
||||||
|
```rust
|
||||||
|
use thiserror::Error;
|
||||||
|
|
||||||
|
#[derive(Error, Debug)]
|
||||||
|
pub enum MyError {
|
||||||
|
#[error("Failed to connect to the database")]
|
||||||
|
DatabaseError {
|
||||||
|
#[source]
|
||||||
|
inner: std::io::Error
|
||||||
|
}
|
||||||
|
}
|
||||||
|
```
|
||||||
|
- A field annotated with the `#[from]` attribute will automatically be used as the source of the error **and**
|
||||||
|
`thiserror` will automatically generate a `From` implementation to convert the annotated type into your error type.
|
||||||
|
```rust
|
||||||
|
use thiserror::Error;
|
||||||
|
|
||||||
|
#[derive(Error, Debug)]
|
||||||
|
pub enum MyError {
|
||||||
|
#[error("Failed to connect to the database")]
|
||||||
|
DatabaseError {
|
||||||
|
#[from]
|
||||||
|
inner: std::io::Error
|
||||||
|
}
|
||||||
|
}
|
||||||
|
```
|
||||||
|
|
||||||
|
## The `?` operator
|
||||||
|
|
||||||
|
The `?` operator is a shorthand for propagating errors.
|
||||||
|
When used in a function that returns a `Result`, it will return early with an error if the `Result` is `Err`.
|
||||||
|
|
||||||
|
For example:
|
||||||
|
|
||||||
|
```rust
|
||||||
|
use std::fs::File;
|
||||||
|
|
||||||
|
fn read_file() -> Result<String, std::io::Error> {
|
||||||
|
let mut file = File::open("file.txt")?;
|
||||||
|
let mut contents = String::new();
|
||||||
|
file.read_to_string(&mut contents)?;
|
||||||
|
Ok(contents)
|
||||||
|
}
|
||||||
|
```
|
||||||
|
|
||||||
|
is equivalent to:
|
||||||
|
|
||||||
|
```rust
|
||||||
|
use std::fs::File;
|
||||||
|
|
||||||
|
fn read_file() -> Result<String, std::io::Error> {
|
||||||
|
let mut file = match File::open("file.txt") {
|
||||||
|
Ok(file) => file,
|
||||||
|
Err(e) => {
|
||||||
|
return Err(e);
|
||||||
|
}
|
||||||
|
};
|
||||||
|
let mut contents = String::new();
|
||||||
|
match file.read_to_string(&mut contents) {
|
||||||
|
Ok(_) => (),
|
||||||
|
Err(e) => {
|
||||||
|
return Err(e);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
Ok(contents)
|
||||||
|
}
|
||||||
|
```
|
||||||
|
|
||||||
|
You can use the `?` operator to shorten your error handling code significantly.
|
||||||
|
In particular, the `?` operator will automatically convert the error type of the fallible operation into the error type
|
||||||
|
of the function, if a conversion is possible (i.e. if there is a suitable `From` implementation)
|
||||||
|
|
||||||
|
## References
|
||||||
|
|
||||||
|
- The exercise for this section is located in `exercises/05_ticket_v2/14_source`
|
|
@ -0,0 +1,22 @@
|
||||||
|
# Wrapping up
|
||||||
|
|
||||||
|
When it comes to domain modelling, the devil is in the details.
|
||||||
|
Rust offers a wide range of tools to help you represent the constraints of your domain directly in the type system,
|
||||||
|
but it takes some practice to get it right and write code that looks idiomatic.
|
||||||
|
|
||||||
|
Let's close the chapter with one final refinement of our `Ticket` model.
|
||||||
|
We'll introduce a new type for each of the fields in `Ticket` to encapsulate the respective constraints.
|
||||||
|
Every time someone accesses a `Ticket` field, they'll get back a value that's guaranteed to be valid—i.e. a
|
||||||
|
`TicketTitle` instead of a `String`. They won't have to worry about the title being empty elsewhere in the code:
|
||||||
|
as long as they have a `TicketTitle`, they know it's valid **by construction**.
|
||||||
|
|
||||||
|
This is just an example of how you can use Rust's type system to make your code safer and more expressive.
|
||||||
|
|
||||||
|
## References
|
||||||
|
|
||||||
|
- The exercise for this section is located in `exercises/05_ticket_v2/15_outro`
|
||||||
|
|
||||||
|
## Further reading
|
||||||
|
|
||||||
|
- [Parse, don't validate](https://lexi-lambda.github.io/blog/2019/11/05/parse-don-t-validate/)
|
||||||
|
- [Using types to guarantee domain invariants](https://www.lpalmieri.com/posts/2020-12-11-zero-to-production-6-domain-modelling/)
|
|
@ -0,0 +1,18 @@
|
||||||
|
# Intro
|
||||||
|
|
||||||
|
In the previous chapter we modelled `Ticket` in a vacuum: we defined its fields and their constraints, we learned
|
||||||
|
how to best represent them in Rust, but we didn't consider how `Ticket` fits into a larger system.
|
||||||
|
We'll use this chapter to build a simple workflow around `Ticket`, introducing a (rudimentary) management to
|
||||||
|
store and retrieve tickets.
|
||||||
|
|
||||||
|
The task will give us an opportunity to explore new Rust concepts, such as:
|
||||||
|
|
||||||
|
- Stack-allocated arrays
|
||||||
|
- `Vec`, a growable array type, and slices
|
||||||
|
- `Iterator` and `IntoIterator`, for iterating over collections
|
||||||
|
- Slices (`&[T]`), to work with parts of a collection
|
||||||
|
- Lifetimes, to describe how long references are valid
|
||||||
|
- `HashMap` and `BTreeMap`, two key-value data structures
|
||||||
|
- `Eq` and `Hash`, to compare keys in a `HashMap`
|
||||||
|
- `Ord` and `PartialOrd`, to work with a `BTreeMap`
|
||||||
|
- `Index` and `IndexMut`, to access elements in a collection
|
|
@ -0,0 +1,81 @@
|
||||||
|
# Arrays
|
||||||
|
|
||||||
|
As soon as we start talking about "ticket management" we need to think about a way to store _multiple_ tickets.
|
||||||
|
In turn, this means we need to think about collections. In particular, homogeneous collections:
|
||||||
|
we want to store multiple instances of the same type.
|
||||||
|
|
||||||
|
What does Rust have to offer in this regard?
|
||||||
|
|
||||||
|
## Arrays
|
||||||
|
|
||||||
|
A first attempt could be to use an **array**.
|
||||||
|
Arrays in Rust are fixed-size collections of elements of the same type.
|
||||||
|
|
||||||
|
Here's how you can define an array:
|
||||||
|
|
||||||
|
```rust
|
||||||
|
// Array type syntax: [ <type> ; <number of elements> ]
|
||||||
|
let numbers: [u32; 3] = [1, 2, 3];
|
||||||
|
```
|
||||||
|
|
||||||
|
This creates an array of 3 integers, initialized with the values `1`, `2`, and `3`.
|
||||||
|
The type of the array is `[u32; 3]`, which reads as "an array of `u32`s with a length of 3".
|
||||||
|
|
||||||
|
### Accessing elements
|
||||||
|
|
||||||
|
You can access elements of an array using square brackets:
|
||||||
|
|
||||||
|
```rust
|
||||||
|
let first = numbers[0];
|
||||||
|
let second = numbers[1];
|
||||||
|
let third = numbers[2];
|
||||||
|
```
|
||||||
|
|
||||||
|
The index must be of type `usize`.
|
||||||
|
Arrays are **zero-indexed**, like everything in Rust. You've seen this before with string slices and field indexing in
|
||||||
|
tuples/tuple-like variants.
|
||||||
|
|
||||||
|
### Out-of-bounds access
|
||||||
|
|
||||||
|
If you try to access an element that's out of bounds, Rust will panic:
|
||||||
|
|
||||||
|
```rust
|
||||||
|
let numbers: [u32; 3] = [1, 2, 3];
|
||||||
|
let fourth = numbers[3]; // This will panic
|
||||||
|
```
|
||||||
|
|
||||||
|
This is enforced at runtime using **bounds checking**. It comes with a small performance overhead, but it's how
|
||||||
|
Rust prevents buffer overflows.
|
||||||
|
In some scenarios the Rust compiler can optimize away bounds checks, especially if iterators are involved—we'll speak
|
||||||
|
more about this later on.
|
||||||
|
|
||||||
|
If you don't want to panic, you can use the `get` method, which returns an `Option<&T>`:
|
||||||
|
|
||||||
|
```rust
|
||||||
|
let numbers: [u32; 3] = [1, 2, 3];
|
||||||
|
assert_eq!(numbers.get(0), Some(&1));
|
||||||
|
// You get a `None` if you try to access an out-of-bounds index
|
||||||
|
// rather than a panic.
|
||||||
|
assert_eq!(numbers.get(3), None);
|
||||||
|
```
|
||||||
|
|
||||||
|
### Performance
|
||||||
|
|
||||||
|
Since the size of an array is known at compile-time, the compiler can allocate the array on the stack.
|
||||||
|
If you run the following code:
|
||||||
|
|
||||||
|
```rust
|
||||||
|
let numbers: [u32; 3] = [1, 2, 3];
|
||||||
|
```
|
||||||
|
|
||||||
|
You'll get the following memory layout:
|
||||||
|
|
||||||
|
```text
|
||||||
|
+---+---+---+
|
||||||
|
Stack: | 1 | 2 | 3 |
|
||||||
|
+---+---+---+
|
||||||
|
```
|
||||||
|
|
||||||
|
In other words, the size of an array is `std::mem::size_of::<T>() * N`, where `T` is the type of the elements and `N` is
|
||||||
|
the number of elements.
|
||||||
|
You can access and replace each element in `O(1)` time.
|
|
@ -0,0 +1,112 @@
|
||||||
|
# Vectors
|
||||||
|
|
||||||
|
Arrays' strength is also their weakness: their size must be known upfront, at compile-time.
|
||||||
|
If you try to create an array with a size that's only known at runtime, you'll get a compilation error:
|
||||||
|
|
||||||
|
```rust
|
||||||
|
let n = 10;
|
||||||
|
let numbers: [u32; n];
|
||||||
|
```
|
||||||
|
|
||||||
|
```text
|
||||||
|
error[E0435]: attempt to use a non-constant value in a constant
|
||||||
|
--> src/main.rs:3:20
|
||||||
|
|
|
||||||
|
2 | let n = 10;
|
||||||
|
3 | let numbers: [u32; n];
|
||||||
|
| ^ non-constant value
|
||||||
|
```
|
||||||
|
|
||||||
|
Arrays wouldn't work for our ticket management system—we don't know how many tickets we'll need to store at compile-time.
|
||||||
|
This is where `Vec` comes in.
|
||||||
|
|
||||||
|
## `Vec`
|
||||||
|
|
||||||
|
`Vec` is a growable array type, provided by the standard library.
|
||||||
|
You can create an empty array using the `Vec::new` function:
|
||||||
|
|
||||||
|
```rust
|
||||||
|
let mut numbers: Vec<u32> = Vec::new();
|
||||||
|
```
|
||||||
|
|
||||||
|
You would then push elements into the vector using the `push` method:
|
||||||
|
|
||||||
|
```rust
|
||||||
|
numbers.push(1);
|
||||||
|
numbers.push(2);
|
||||||
|
numbers.push(3);
|
||||||
|
```
|
||||||
|
|
||||||
|
New values are added to the end of the vector.
|
||||||
|
You can also create an initialized vector using the `vec!` macro, if you know the values at creation time:
|
||||||
|
|
||||||
|
```rust
|
||||||
|
let numbers = vec![1, 2, 3];
|
||||||
|
```
|
||||||
|
|
||||||
|
## Accessing elements
|
||||||
|
|
||||||
|
The syntax for accessing elements is the same as with arrays:
|
||||||
|
|
||||||
|
```rust
|
||||||
|
let numbers = vec![1, 2, 3];
|
||||||
|
let first = numbers[0];
|
||||||
|
let second = numbers[1];
|
||||||
|
let third = numbers[2];
|
||||||
|
```
|
||||||
|
|
||||||
|
The index must be of type `usize`.
|
||||||
|
You can also use the `get` method, which returns an `Option<&T>`:
|
||||||
|
|
||||||
|
```rust
|
||||||
|
let numbers = vec![1, 2, 3];
|
||||||
|
assert_eq!(numbers.get(0), Some(&1));
|
||||||
|
// You get a `None` if you try to access an out-of-bounds index
|
||||||
|
// rather than a panic.
|
||||||
|
assert_eq!(numbers.get(3), None);
|
||||||
|
```
|
||||||
|
|
||||||
|
Access is bounds-checked, just element access with arrays. It has O(1) complexity.
|
||||||
|
|
||||||
|
## Memory layout
|
||||||
|
|
||||||
|
`Vec` is a heap-allocated data structure.
|
||||||
|
When you create a `Vec`, it allocates memory on the heap to store the elements.
|
||||||
|
|
||||||
|
If you run the following code:
|
||||||
|
|
||||||
|
```rust
|
||||||
|
let mut numbers = Vec::with_capacity(3);
|
||||||
|
numbers.push(1);
|
||||||
|
numbers.push(2);
|
||||||
|
```
|
||||||
|
|
||||||
|
you'll get the following memory layout:
|
||||||
|
|
||||||
|
```text
|
||||||
|
+---------+--------+----------+
|
||||||
|
Stack | pointer | length | capacity |
|
||||||
|
| | | 2 | 3 |
|
||||||
|
+--|------+--------+----------+
|
||||||
|
|
|
||||||
|
|
|
||||||
|
v
|
||||||
|
+---+---+---+
|
||||||
|
Heap: | 1 | 2 | ? |
|
||||||
|
+---+---+---+
|
||||||
|
```
|
||||||
|
|
||||||
|
`Vec` keeps track of three things:
|
||||||
|
|
||||||
|
- The **pointer** to the heap region you reserved.
|
||||||
|
- The **length** of the vector, i.e. how many elements are in the vector.
|
||||||
|
- The **capacity** of the vector, i.e. the number of elements that can fit in the space reserved on the heap.
|
||||||
|
|
||||||
|
This layout should look familiar: it's exactly the same as `String`!
|
||||||
|
That's not a coincidence: `String` is defined as a vector of bytes, `Vec<u8>`, under the hood:
|
||||||
|
|
||||||
|
```rust
|
||||||
|
pub struct String {
|
||||||
|
vec: Vec<u8>,
|
||||||
|
}
|
||||||
|
```
|
|
@ -0,0 +1,25 @@
|
||||||
|
# Resizing
|
||||||
|
|
||||||
|
We said that `Vec` is a "growable" vector type, but what does that mean?
|
||||||
|
What happens if you try to insert an element into a `Vec` that's already at maximum capacity?
|
||||||
|
|
||||||
|
```rust
|
||||||
|
let mut numbers = Vec::with_capacity(3);
|
||||||
|
numbers.push(1);
|
||||||
|
numbers.push(2);
|
||||||
|
numbers.push(3); // Max capacity reached
|
||||||
|
numbers.push(4); // What happens here?
|
||||||
|
```
|
||||||
|
|
||||||
|
The `Vec` will **resize** itself.
|
||||||
|
It will ask the allocator for a new (larger) chunk of heap memory, copy the elements over, and deallocate the old memory.
|
||||||
|
|
||||||
|
This operation can be expensive, as it involves a new memory allocation and copying all existing elements.
|
||||||
|
|
||||||
|
## `Vec::with_capacity`
|
||||||
|
|
||||||
|
If you have a rough idea of how many elements you'll store in a `Vec`, you can use the `Vec::with_capacity`
|
||||||
|
method to pre-allocate enough memory upfront.
|
||||||
|
This can avoid a new allocation when the `Vec` grows, but it may waste memory if you overestimate actual usage.
|
||||||
|
|
||||||
|
Evaluate on a case-by-case basis.
|
|
@ -0,0 +1,107 @@
|
||||||
|
# Iteration
|
||||||
|
|
||||||
|
During the very first exercises, you learned that Rust lets you iterate over collections using `for` loops.
|
||||||
|
We were looking at ranges at that point (e.g. `0..5`), but the same holds true for collections like arrays and vectors.
|
||||||
|
|
||||||
|
```rust
|
||||||
|
// It works for `Vec`s
|
||||||
|
let v = vec![1, 2, 3];
|
||||||
|
for n in v {
|
||||||
|
println!("{}", n);
|
||||||
|
}
|
||||||
|
|
||||||
|
// It also works for arrays
|
||||||
|
let a: [u32; 3] = [1, 2, 3];
|
||||||
|
for n in a {
|
||||||
|
println!("{}", n);
|
||||||
|
}
|
||||||
|
```
|
||||||
|
|
||||||
|
It's time to understand how this works under the hood.
|
||||||
|
|
||||||
|
## `for` desugaring
|
||||||
|
|
||||||
|
Every time you write a `for` loop in Rust, the compiler _desugars_ it into the following code:
|
||||||
|
|
||||||
|
```rust
|
||||||
|
let mut iter = IntoIterator::into_iter(v);
|
||||||
|
loop {
|
||||||
|
match v.next() {
|
||||||
|
Some(n) => {
|
||||||
|
println!("{}", n);
|
||||||
|
}
|
||||||
|
None => break,
|
||||||
|
}
|
||||||
|
}
|
||||||
|
```
|
||||||
|
|
||||||
|
`loop` is another looping construct, on top of `for` and `while`.
|
||||||
|
A `loop` block will run forever, unless you explicitly `break` out of it.
|
||||||
|
|
||||||
|
## `Iterator` trait
|
||||||
|
|
||||||
|
The `next` method in the previous code snippet comes from the `Iterator` trait.
|
||||||
|
The `Iterator` trait is defined in Rust's standard library and provides a shared interface for
|
||||||
|
types that can produce a sequence of values:
|
||||||
|
|
||||||
|
```rust
|
||||||
|
trait Iterator {
|
||||||
|
type Item;
|
||||||
|
fn next(&mut self) -> Option<Self::Item>;
|
||||||
|
}
|
||||||
|
```
|
||||||
|
|
||||||
|
The `Item` associated type specifies the type of the values produced by the iterator.
|
||||||
|
|
||||||
|
`next` returns the next value in the sequence.
|
||||||
|
It returns `Some(value)` if there's a value to return, and `None` when there isn't.
|
||||||
|
|
||||||
|
Be careful: there is no guarantee that an iterator is exhausted when it returns `None`. That's only
|
||||||
|
guaranteed if the iterator implements the (more restrictive)
|
||||||
|
[`FusedIterator`](https://doc.rust-lang.org/std/iter/trait.FusedIterator.html) trait.
|
||||||
|
|
||||||
|
## `IntoIterator` trait
|
||||||
|
|
||||||
|
Not all types implement `Iterator`, but many can be converted into a type that does.
|
||||||
|
That's where the `IntoIterator` trait comes in:
|
||||||
|
|
||||||
|
```rust
|
||||||
|
trait IntoIterator {
|
||||||
|
type Item;
|
||||||
|
type IntoIter: Iterator<Item = Self::Item>;
|
||||||
|
fn into_iter(self) -> Self::IntoIter;
|
||||||
|
}
|
||||||
|
```
|
||||||
|
|
||||||
|
The `into_iter` method consumes the original value and returns an iterator over its elements.
|
||||||
|
A type can only have one implementation of `IntoIterator`: there can be no ambiguity as to what `for` should desugar to.
|
||||||
|
|
||||||
|
One detail: every type that implements `Iterator` automatically implements `IntoIterator` as well.
|
||||||
|
They just return themselves from `into_iter`!
|
||||||
|
|
||||||
|
## Bounds checks
|
||||||
|
|
||||||
|
Iterating over iterators has a nice side effect: you can't go out of bounds, by design.
|
||||||
|
This allows Rust to remove bounds checks from the generated machine code, making iteration faster.
|
||||||
|
|
||||||
|
In other words,
|
||||||
|
|
||||||
|
```rust
|
||||||
|
let v = vec![1, 2, 3];
|
||||||
|
for n in v {
|
||||||
|
println!("{}", n);
|
||||||
|
}
|
||||||
|
```
|
||||||
|
|
||||||
|
is usually faster than
|
||||||
|
|
||||||
|
```rust
|
||||||
|
let v = vec![1, 2, 3];
|
||||||
|
for i in 0..v.len() {
|
||||||
|
println!("{}", v[i]);
|
||||||
|
}
|
||||||
|
```
|
||||||
|
|
||||||
|
There are exceptions to this rule: the compiler can sometimes prove that you're not going out of bounds even
|
||||||
|
with manual indexing, thus removing the bounds checks anyway. But in general, prefer iteration to indexing
|
||||||
|
where possible.
|
|
@ -0,0 +1,42 @@
|
||||||
|
# `.iter()`
|
||||||
|
|
||||||
|
`IntoIterator` **consumes** `self` to create an iterator.
|
||||||
|
|
||||||
|
This has its benefits: you get **owned** values from the iterator.
|
||||||
|
For example: if you call `.into_iter()` on a `Vec<Ticket>` you'll get an iterator that returns `Ticket` values.
|
||||||
|
|
||||||
|
That's also its downside: you can no longer use the original collection after calling `.into_iter()` on it.
|
||||||
|
Quite often you want to iterate over a collection without consuming it, looking at **references** to the values instead.
|
||||||
|
In the case of `Vec<Ticket>`, you'd want to iterate over `&Ticket` values.
|
||||||
|
|
||||||
|
Most collections expose a method called `.iter()` that returns an iterator over references to the collection's elements.
|
||||||
|
For example:
|
||||||
|
|
||||||
|
```rust
|
||||||
|
let numbers: Vec<u32> = vec![1, 2];
|
||||||
|
// `n` has type `&u32` here
|
||||||
|
for n in numbers.iter() {
|
||||||
|
// [...]
|
||||||
|
}
|
||||||
|
```
|
||||||
|
|
||||||
|
This pattern can be simplified by implementing `IntoIterator` for a **reference to the collection**.
|
||||||
|
In our example above, that would be `&Vec<Ticket>`.
|
||||||
|
The standard library does this, that's why the following code works:
|
||||||
|
|
||||||
|
```rust
|
||||||
|
let numbers: Vec<u32> = vec![1, 2];
|
||||||
|
// `n` has type `&u32` here
|
||||||
|
// We didn't have to call `.iter()` explicitly
|
||||||
|
// It was enough to use `&numbers` in the `for` loop
|
||||||
|
for n in &numbers {
|
||||||
|
// [...]
|
||||||
|
}
|
||||||
|
```
|
||||||
|
|
||||||
|
It's idiomatic to provide both options:
|
||||||
|
|
||||||
|
- An implementation of `IntoIterator` for a reference to the collection.
|
||||||
|
- An `.iter()` method that returns an iterator over references to the collection's elements.
|
||||||
|
|
||||||
|
The former is convenient in `for` loops, the latter is more explicit and can be used in other contexts.
|
|
@ -0,0 +1,84 @@
|
||||||
|
# Lifetimes
|
||||||
|
|
||||||
|
Let's try to complete the previous exercise by adding an implementation of `IntoIterator` for `&TicketStore`, for
|
||||||
|
maximum convenience in `for` loops.
|
||||||
|
|
||||||
|
Let's start by filling in the most "obvious" parts of the implementation:
|
||||||
|
|
||||||
|
```rust
|
||||||
|
impl IntoIterator for &TicketStore {
|
||||||
|
type Item = &Ticket;
|
||||||
|
type IntoIter = // What goes here?
|
||||||
|
|
||||||
|
fn into_iter(self) -> Self::IntoIter {
|
||||||
|
self.tickets.iter()
|
||||||
|
}
|
||||||
|
}
|
||||||
|
```
|
||||||
|
|
||||||
|
What should `type IntoIter` be set to?
|
||||||
|
Intuitively, it should be the type returned by `self.tickets.iter()`, i.e. the type returned by `Vec::iter()`.
|
||||||
|
If you check the standard library documentation, you'll find that `Vec::iter()` returns an `std::slice::Iter`.
|
||||||
|
The definition of `Iter` is:
|
||||||
|
|
||||||
|
```rust
|
||||||
|
pub struct Iter<'a, T> { /* fields omitted */ }
|
||||||
|
```
|
||||||
|
|
||||||
|
`'a` is a **lifetime parameter**.
|
||||||
|
|
||||||
|
## Lifetime parameters
|
||||||
|
|
||||||
|
Lifetimes are **labels** used by the Rust compiler to keep track of how long a reference (either mutable or
|
||||||
|
immutable) is valid.
|
||||||
|
The lifetime of a reference is constrained by the scope of the value it refers to. Rust always makes sure, at compile-time,
|
||||||
|
that references are not used after the value they refer to has been dropped, to avoid dangling pointers and use-after-free bugs.
|
||||||
|
|
||||||
|
This should sound familiar: we've already seen these concepts in action when we discussed ownership and borrowing.
|
||||||
|
Lifetimes are just a way to **name** how long a specific reference is valid.
|
||||||
|
|
||||||
|
Naming becomes important when you have multiple references and you need to clarify how they **relate to each other**.
|
||||||
|
Let's look at the signature of `Vec::iter()`:
|
||||||
|
|
||||||
|
```rust
|
||||||
|
impl <T> Vec<T> {
|
||||||
|
// Slightly simplified
|
||||||
|
pub fn iter<'a>(&'a self) -> Iter<'a, T> {
|
||||||
|
// [...]
|
||||||
|
}
|
||||||
|
}
|
||||||
|
```
|
||||||
|
|
||||||
|
`Vec::iter()` is generic over a lifetime parameter, named `'a`.
|
||||||
|
`'a` is used to **tie together** the lifetime of the `Vec` and the lifetime of the `Iter` returned by `iter()`.
|
||||||
|
In plain English: the `Iter` returned by `iter()` cannot outlive the `Vec` reference (`&self`) it was created from.
|
||||||
|
|
||||||
|
This is important because `Vec::iter`, as we discussed, returns an iterator over **references** to the `Vec`'s elements.
|
||||||
|
If the `Vec` is dropped, the references returned by the iterator would be invalid. Rust must make sure this doesn't happen,
|
||||||
|
and lifetimes are the tool it uses to enforce this rule.
|
||||||
|
|
||||||
|
## Lifetime elision
|
||||||
|
|
||||||
|
Rust has a set of rules, called **lifetime elision rules**, that allow you to omit explicit lifetime annotations in many cases.
|
||||||
|
For example, `Vec::iter`'s definition looks like this in `std`'s source code:
|
||||||
|
|
||||||
|
```rust
|
||||||
|
impl <T> Vec<T> {
|
||||||
|
pub fn iter(&self) -> Iter<'_, T> {
|
||||||
|
// [...]
|
||||||
|
}
|
||||||
|
}
|
||||||
|
```
|
||||||
|
|
||||||
|
No explicit lifetime parameter is present in the signature of `Vec::iter()`.
|
||||||
|
Elision rules imply that the lifetime of the `Iter` returned by `iter()` is tied to the lifetime of the `&self` reference.
|
||||||
|
You can think of `'_` as a **placeholder** for the lifetime of the `&self` reference.
|
||||||
|
|
||||||
|
See the [References](#references) section for a link to the official documentation on lifetime elision.
|
||||||
|
In most cases, you can rely on the compiler telling you when you need to add explicit lifetime annotations.
|
||||||
|
|
||||||
|
## References
|
||||||
|
|
||||||
|
- [std::vec::Vec::iter](https://doc.rust-lang.org/std/vec/struct.Vec.html#method.iter)
|
||||||
|
- [std::slice::Iter](https://doc.rust-lang.org/std/slice/struct.Iter.html)
|
||||||
|
- [Lifetime elision rules](https://doc.rust-lang.org/reference/lifetime-elision.html)
|
|
@ -0,0 +1,107 @@
|
||||||
|
# Combinators
|
||||||
|
|
||||||
|
Iterators can do so much more than `for` loops!
|
||||||
|
If you look at the documentation for the `Iterator` trait, you'll find a **vast** collections of
|
||||||
|
methods that you can leverage to transform, filter, and combine iterators in various ways.
|
||||||
|
|
||||||
|
Let's mention the most common ones:
|
||||||
|
|
||||||
|
- `map` applies a function to each element of the iterator.
|
||||||
|
- `filter` keeps only the elements that satisfy a predicate.
|
||||||
|
- `filter_map` combines `filter` and `map` in one step.
|
||||||
|
- `cloned` converts an iterator of references into an iterator of values, cloning each element.
|
||||||
|
- `enumerate` returns a new iterator that yields `(index, value)` pairs.
|
||||||
|
- `skip` skips the first `n` elements of the iterator.
|
||||||
|
- `take` stops the iterator after `n` elements.
|
||||||
|
- `chain` combines two iterators into one.
|
||||||
|
|
||||||
|
These methods are called **combinators**.
|
||||||
|
They are usually **chained** together to create complex transformations in a concise and readable way:
|
||||||
|
|
||||||
|
```rust
|
||||||
|
let numbers = vec![1, 2, 3, 4, 5];
|
||||||
|
// The sum of the squares of the even numbers
|
||||||
|
let outcome: u32 = numbers.iter()
|
||||||
|
.filter(|&n| n % 2 == 0)
|
||||||
|
.map(|&n| n * n)
|
||||||
|
.sum();
|
||||||
|
```
|
||||||
|
|
||||||
|
## Closures
|
||||||
|
|
||||||
|
What's going on with the `filter` and `map` methods above?
|
||||||
|
They take **closures** as arguments.
|
||||||
|
|
||||||
|
Closures are **anonymous functions**, i.e. functions that are not defined using the `fn` syntax we are used to.
|
||||||
|
They are defined using the `|args| body` syntax, where `args` are the arguments and `body` is the function body.
|
||||||
|
`body` can be a block of code or a single expression.
|
||||||
|
For example:
|
||||||
|
|
||||||
|
```rust
|
||||||
|
// An anonymous function that adds 1 to its argument
|
||||||
|
let add_one = |x| x + 1;
|
||||||
|
// Could be written with a block too:
|
||||||
|
let add_one = |x| { x + 1 };
|
||||||
|
```
|
||||||
|
|
||||||
|
Closures can take more than one argument:
|
||||||
|
|
||||||
|
```rust
|
||||||
|
let add = |x, y| x + y;
|
||||||
|
let sum = add(1, 2);
|
||||||
|
```
|
||||||
|
|
||||||
|
They can also capture variables from their environment:
|
||||||
|
|
||||||
|
```rust
|
||||||
|
let x = 42;
|
||||||
|
let add_x = |y| x + y;
|
||||||
|
let sum = add_x(1);
|
||||||
|
```
|
||||||
|
|
||||||
|
If necessary, you can specify the types of the arguments and/or the return type:
|
||||||
|
|
||||||
|
```rust
|
||||||
|
// Just the input type
|
||||||
|
let add_one = |x: i32| x + 1;
|
||||||
|
// Or both input and output types, using the `fn` syntax
|
||||||
|
let add_one: fn(i32) -> i32 = |x| x + 1;
|
||||||
|
```
|
||||||
|
|
||||||
|
## `collect`
|
||||||
|
|
||||||
|
What happens when you're done transforming an iterator using combinators?
|
||||||
|
You either iterate over the transformed values using a `for` loop, or you collect them into a collection.
|
||||||
|
|
||||||
|
The latter is done using the `collect` method.
|
||||||
|
`collect` consumes the iterator and collects its elements into a collection of your choice.
|
||||||
|
|
||||||
|
For example, you can collect the squares of the even numbers into a `Vec`:
|
||||||
|
|
||||||
|
```rust
|
||||||
|
let numbers = vec![1, 2, 3, 4, 5];
|
||||||
|
let squares_of_evens: Vec<u32> = numbers.iter()
|
||||||
|
.filter(|&n| n % 2 == 0)
|
||||||
|
.map(|&n| n * n)
|
||||||
|
.collect();
|
||||||
|
```
|
||||||
|
|
||||||
|
`collect` is generic over its **return type**.
|
||||||
|
Therefore you usually need to provide a type hint to help the compiler infer the correct type.
|
||||||
|
In the example above, we annotated the type of `squares_of_evens` to be `Vec<u32>`.
|
||||||
|
Alternatively, you can use the **turbofish syntax** to specify the type:
|
||||||
|
|
||||||
|
```rust
|
||||||
|
let squares_of_evens = numbers.iter()
|
||||||
|
.filter(|&n| n % 2 == 0)
|
||||||
|
.map(|&n| n * n)
|
||||||
|
// Turbofish syntax: `<method_name>::<type>()`
|
||||||
|
// It's called turbofish because `::<>` looks like a fish
|
||||||
|
.collect::<Vec<u32>>();
|
||||||
|
```
|
||||||
|
|
||||||
|
## Further reading
|
||||||
|
|
||||||
|
- [`Iterator`'s documentation](https://doc.rust-lang.org/std/iter/trait.Iterator.html) gives you an
|
||||||
|
overview of the methods available for iterators in `std`.
|
||||||
|
- [The `itertools` crate](https://docs.rs/itertools/) defines even **more** combinators for iterators.
|
|
@ -0,0 +1,69 @@
|
||||||
|
# `impl Trait`
|
||||||
|
|
||||||
|
`TicketStore::to_dos` returns a `Vec<&Ticket>`.
|
||||||
|
That signature introduces a new heap allocation every time `to_dos` is called, which may be unnecessary depending
|
||||||
|
on what the caller needs to do with the result.
|
||||||
|
It'd be better if `to_dos` returned an iterator instead of a `Vec`, thus empowering the caller to decide whether to
|
||||||
|
collect the results into a `Vec` or just iterate over them.
|
||||||
|
|
||||||
|
That's tricky though!
|
||||||
|
What's the return type of `to_dos`, as implemented below?
|
||||||
|
|
||||||
|
```rust
|
||||||
|
impl TicketStore {
|
||||||
|
pub fn to_dos(&self) -> ??? {
|
||||||
|
self.tickets.iter().filter(|t| t.status == Status::ToDo)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
```
|
||||||
|
|
||||||
|
## Unnameable types
|
||||||
|
|
||||||
|
The `filter` method returns an instance of `std::iter::Filter`, which has the following definition:
|
||||||
|
|
||||||
|
```rust
|
||||||
|
pub struct Filter<I, P> { /* fields omitted */ }
|
||||||
|
```
|
||||||
|
|
||||||
|
where `I` is the type of the iterator being filtered on and `P` is the predicate used to filter the elements.
|
||||||
|
We know that `I` is `std::slice::Iter<'_, Ticket>` in this case, but what about `P`?
|
||||||
|
`P` is a closure, an **anonymous function**. As the name suggests, closures don't have a name,
|
||||||
|
so we can't write them down in our code.
|
||||||
|
|
||||||
|
Rust has a solution for this: **impl Trait**.
|
||||||
|
|
||||||
|
## `impl Trait`
|
||||||
|
|
||||||
|
`impl Trait` is a feature that allows you to return a type without specifying its name.
|
||||||
|
You just declare what trait(s) the type implements, and Rust figures out the rest.
|
||||||
|
|
||||||
|
In this case, we want to return an iterator of references to `Ticket`s:
|
||||||
|
|
||||||
|
```rust
|
||||||
|
impl TicketStore {
|
||||||
|
pub fn to_dos(&self) -> impl Iterator<Item = &Ticket> {
|
||||||
|
self.tickets.iter().filter(|t| t.status == Status::ToDo)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
```
|
||||||
|
|
||||||
|
That's it!
|
||||||
|
|
||||||
|
## Generic?
|
||||||
|
|
||||||
|
`impl Trait` in return position is **not** a generic parameter.
|
||||||
|
|
||||||
|
Generics are placeholders for types that are filled in by the caller of the function.
|
||||||
|
A function with a generic parameter is **polymorphic**: it can be called with different types, and the compiler will generate
|
||||||
|
a different implementation for each type.
|
||||||
|
|
||||||
|
That's not the case with `impl Trait`.
|
||||||
|
The return type of a function with `impl Trait` is **fixed** at compile time, and the compiler will generate
|
||||||
|
a single implementation for it.
|
||||||
|
This is why `impl Trait` is also called **opaque return type**: the caller doesn't know the exact type of the return value,
|
||||||
|
only that it implements the specified trait(s). But the compiler knows the exact type, there is no polymorphism involved.
|
||||||
|
|
||||||
|
## RPIT
|
||||||
|
|
||||||
|
If you read RFCs or deep-dives about Rust, you might come across the acronym **RPIT**.
|
||||||
|
It stands for **"Return Position Impl Trait"** and refers to the use of `impl Trait` in return position.
|
|
@ -0,0 +1,32 @@
|
||||||
|
# `impl Trait` in argument position
|
||||||
|
|
||||||
|
In the previous section, we saw how `impl Trait` can be used to return a type without specifying its name.
|
||||||
|
The same syntax can also be used in **argument position**:
|
||||||
|
|
||||||
|
```rust
|
||||||
|
fn print_iter(iter: impl Iterator<Item = i32>) {
|
||||||
|
for i in iter {
|
||||||
|
println!("{}", i);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
```
|
||||||
|
|
||||||
|
`print_iter` takes an iterator of `i32`s and prints each element.
|
||||||
|
When used in **argument position**, `impl Trait` is equivalent to a generic parameter with a trait bound:
|
||||||
|
|
||||||
|
```rust
|
||||||
|
fn print_iter<T>(iter: T)
|
||||||
|
where
|
||||||
|
T: Iterator<Item = i32>
|
||||||
|
{
|
||||||
|
for i in iter {
|
||||||
|
println!("{}", i);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
```
|
||||||
|
|
||||||
|
## Downsides
|
||||||
|
|
||||||
|
As a rule of thumb, prefer generics over `impl Trait` in argument position.
|
||||||
|
Generics allow the caller to explicitly specify the type of the argument, using the turbofish syntax (`::<>`),
|
||||||
|
which can be useful for disambiguation. That's not the case with `impl Trait`.
|
|
@ -0,0 +1,106 @@
|
||||||
|
# Slices
|
||||||
|
|
||||||
|
Let's go back to the memory layout of a `Vec`:
|
||||||
|
|
||||||
|
```rust
|
||||||
|
let mut numbers = Vec::with_capacity(3);
|
||||||
|
numbers.push(1);
|
||||||
|
numbers.push(2);
|
||||||
|
```
|
||||||
|
|
||||||
|
```text
|
||||||
|
+---------+--------+----------+
|
||||||
|
Stack | pointer | length | capacity |
|
||||||
|
| | | 2 | 3 |
|
||||||
|
+--|------+--------+----------+
|
||||||
|
|
|
||||||
|
|
|
||||||
|
v
|
||||||
|
+---+---+---+
|
||||||
|
Heap: | 1 | 2 | ? |
|
||||||
|
+---+---+---+
|
||||||
|
```
|
||||||
|
|
||||||
|
We already remarked how `String` is just a `Vec<u8>` in disguise.
|
||||||
|
The similarity should prompt you to ask: "What's the equivalent of `&str` for `Vec`?"
|
||||||
|
|
||||||
|
## `&[T]`
|
||||||
|
|
||||||
|
`[T]` is a **slice** of a contiguous sequence of elements of type `T`.
|
||||||
|
It's most commonly used in its borrowed form, `&[T]`.
|
||||||
|
|
||||||
|
There are various ways to create a slice reference from a `Vec`:
|
||||||
|
|
||||||
|
```rust
|
||||||
|
let numbers = vec![1, 2, 3];
|
||||||
|
// Via index syntax
|
||||||
|
let slice: &[i32] = &numbers[..];
|
||||||
|
// Via a method
|
||||||
|
let slice: &[i32] = numbers.as_slice();
|
||||||
|
// Or for a subset of the elements
|
||||||
|
let slice: &[i32] = &numbers[1..];
|
||||||
|
```
|
||||||
|
|
||||||
|
`Vec` implements the `Deref` trait using `[T]` as the target type, so you can use slice methods on a `Vec` directly
|
||||||
|
thanks to deref coercion:
|
||||||
|
|
||||||
|
```rust
|
||||||
|
let numbers = vec![1, 2, 3];
|
||||||
|
// Surprise, surprise: `iter` is not a method on `Vec`!
|
||||||
|
// It's a method on `&[T]`, but you can call it on a `Vec`
|
||||||
|
// thanks to deref coercion.
|
||||||
|
let sum: i32 = numbers.iter().sum();
|
||||||
|
```
|
||||||
|
|
||||||
|
### Memory layout
|
||||||
|
|
||||||
|
A `&[T]` is a **fat pointer**, just like `&str`.
|
||||||
|
It consists of a pointer to the first element of the slice and the length of the slice.
|
||||||
|
|
||||||
|
If you have a `Vec` with three elements:
|
||||||
|
|
||||||
|
```rust
|
||||||
|
let numbers = vec![1, 2, 3];
|
||||||
|
```
|
||||||
|
|
||||||
|
and then create a slice reference:
|
||||||
|
|
||||||
|
```rust
|
||||||
|
let slice: &[i32] = &numbers[1..];
|
||||||
|
```
|
||||||
|
|
||||||
|
you'll get this memory layout:
|
||||||
|
|
||||||
|
```text
|
||||||
|
numbers slice
|
||||||
|
+---------+--------+----------+ +---------+--------+
|
||||||
|
Stack | pointer | length | capacity | | pointer | length |
|
||||||
|
| | | 3 | 4 | | | | 2 |
|
||||||
|
+----|----+--------+----------+ +----|----+--------+
|
||||||
|
| |
|
||||||
|
| |
|
||||||
|
v |
|
||||||
|
+---+---+---+---+ |
|
||||||
|
Heap: | 1 | 2 | 3 | ? | |
|
||||||
|
+---+---+---+---+ |
|
||||||
|
^ |
|
||||||
|
| |
|
||||||
|
+--------------------------------+
|
||||||
|
```
|
||||||
|
|
||||||
|
### `&Vec<T>` vs `&[T]`
|
||||||
|
|
||||||
|
When you need to pass an immutable reference to a `Vec` to a function, prefer `&[T]` over `&Vec<T>`.
|
||||||
|
This allows the function to accept any kind of slice, not necessarily one backed by a `Vec`.
|
||||||
|
|
||||||
|
For example, you can then pass a subset of the elements in a `Vec`.
|
||||||
|
But it goes further than that—you could also pass a **slice of an array**:
|
||||||
|
|
||||||
|
```rust
|
||||||
|
let array = [1, 2, 3];
|
||||||
|
let slice: &[i32] = &array;
|
||||||
|
```
|
||||||
|
|
||||||
|
Array slices and `Vec` slices are the same type: they're fat pointers to a contiguous sequence of elements.
|
||||||
|
In the case of arrays, the pointer points to the stack rather than the heap, but that doesn't matter
|
||||||
|
when it comes to using the slice.
|
|
@ -0,0 +1,41 @@
|
||||||
|
# Mutable slices
|
||||||
|
|
||||||
|
Every time we've talked about slice types (like `str` and `[T]`), we've used their immutable borrow form (`&str` and `&[T]`).
|
||||||
|
But slices can also be mutable!
|
||||||
|
|
||||||
|
Here's how you create a mutable slice:
|
||||||
|
|
||||||
|
```rust
|
||||||
|
let mut numbers = vec![1, 2, 3];
|
||||||
|
let slice: &mut [i32] = &mut numbers;
|
||||||
|
```
|
||||||
|
|
||||||
|
You can then modify the elements in the slice:
|
||||||
|
|
||||||
|
```rust
|
||||||
|
slice[0] = 42;
|
||||||
|
```
|
||||||
|
|
||||||
|
This will change the first element of the `Vec` to `42`.
|
||||||
|
|
||||||
|
## Limitations
|
||||||
|
|
||||||
|
When working with immutable borrows, the recommendation was clear: prefer slice references over references to
|
||||||
|
the owned type (e.g. `&[T]` over `&Vec<T>`).
|
||||||
|
That's **not** the case with mutable borrows.
|
||||||
|
|
||||||
|
Consider this scenario:
|
||||||
|
|
||||||
|
```rust
|
||||||
|
let mut numbers = Vec::with_capacity(2);
|
||||||
|
let mut slice: &mut [i32] = &mut numbers;
|
||||||
|
slice.push(1);
|
||||||
|
```
|
||||||
|
|
||||||
|
It won't compile!
|
||||||
|
`push` is a method on `Vec`, not on slices. This is the manifestation of a more general principle: Rust won't
|
||||||
|
allow you to add or remove elements from a slice. You will only be able to modify/replace the elements that are
|
||||||
|
already there.
|
||||||
|
|
||||||
|
In this regard, a `&mut Vec` or a `&mut String` are strictly more powerful than a `&mut [T]` or a `&mut str`.
|
||||||
|
Choose the type that best fits based on the operations you need to perform.
|
|
@ -0,0 +1,67 @@
|
||||||
|
# Ticket ids
|
||||||
|
|
||||||
|
Let's think again about our ticket management system.
|
||||||
|
Our ticket model right now looks like this:
|
||||||
|
|
||||||
|
```rust
|
||||||
|
pub struct Ticket {
|
||||||
|
pub title: TicketTitle,
|
||||||
|
pub description: TicketDescription,
|
||||||
|
pub status: Status
|
||||||
|
}
|
||||||
|
```
|
||||||
|
|
||||||
|
One thing is missing here: an **identifier** to uniquely identify a ticket.
|
||||||
|
That identifier should be unique for each ticket. That can be guaranteed by generating it automatically when
|
||||||
|
a new ticket is created.
|
||||||
|
|
||||||
|
## Refining the model
|
||||||
|
|
||||||
|
Where should the id be stored?
|
||||||
|
We could add a new field to the `Ticket` struct:
|
||||||
|
|
||||||
|
```rust
|
||||||
|
pub struct Ticket {
|
||||||
|
pub id: TicketId,
|
||||||
|
pub title: TicketTitle,
|
||||||
|
pub description: TicketDescription,
|
||||||
|
pub status: Status
|
||||||
|
}
|
||||||
|
```
|
||||||
|
|
||||||
|
But we don't know the id before creating the ticket. So it can't be there from the get-go.
|
||||||
|
It'd have to be optional:
|
||||||
|
|
||||||
|
```rust
|
||||||
|
pub struct Ticket {
|
||||||
|
pub id: Option<TicketId>,
|
||||||
|
pub title: TicketTitle,
|
||||||
|
pub description: TicketDescription,
|
||||||
|
pub status: Status
|
||||||
|
}
|
||||||
|
```
|
||||||
|
|
||||||
|
That's also not ideal—we'd have to handle the `None` case every single time we retrieve a ticket from the store,
|
||||||
|
even though we know that the id should always be there once the ticket has been created.
|
||||||
|
|
||||||
|
The best solution is two have two different ticket **states**, represented by two separate types:
|
||||||
|
a `TicketDraft` and a `Ticket`:
|
||||||
|
|
||||||
|
```rust
|
||||||
|
pub struct TicketDraft {
|
||||||
|
pub title: TicketTitle,
|
||||||
|
pub description: TicketDescription
|
||||||
|
}
|
||||||
|
|
||||||
|
pub struct Ticket {
|
||||||
|
pub id: TicketId,
|
||||||
|
pub title: TicketTitle,
|
||||||
|
pub description: TicketDescription,
|
||||||
|
pub status: Status
|
||||||
|
}
|
||||||
|
```
|
||||||
|
|
||||||
|
A `TicketDraft` is a ticket that hasn't been created yet. It doesn't have an id, and it doesn't have a status.
|
||||||
|
A `Ticket` is a ticket that has been created. It has an id and a status.
|
||||||
|
Since each field in `TicketDraft` and `Ticket` embeds its own constraints, we don't have to duplicate logic
|
||||||
|
across the two types.
|
|
@ -0,0 +1,37 @@
|
||||||
|
# Indexing
|
||||||
|
|
||||||
|
`TicketStore::get` returns an `Option<&Ticket>` for a given `TicketId`.
|
||||||
|
We've seen before how to access elements of arrays and vectors using Rust's
|
||||||
|
indexing syntax:
|
||||||
|
|
||||||
|
```rust
|
||||||
|
let v = vec![0, 1, 2];
|
||||||
|
assert_eq!(v[0], 0);
|
||||||
|
```
|
||||||
|
|
||||||
|
How can we provide the same experience for `TicketStore`?
|
||||||
|
You guessed right: we need to implement a trait, `Index`!
|
||||||
|
|
||||||
|
## `Index`
|
||||||
|
|
||||||
|
The `Index` trait is defined in Rust's standard library:
|
||||||
|
|
||||||
|
```rust
|
||||||
|
// Slightly simplified
|
||||||
|
pub trait Index<Idx>
|
||||||
|
{
|
||||||
|
type Output;
|
||||||
|
|
||||||
|
// Required method
|
||||||
|
fn index(&self, index: Idx) -> &Self::Output;
|
||||||
|
}
|
||||||
|
```
|
||||||
|
|
||||||
|
It has:
|
||||||
|
|
||||||
|
- One generic parameter, `Idx`, to represent the index type
|
||||||
|
- One associated type, `Output`, to represent the type we retrieved using the index
|
||||||
|
|
||||||
|
Notice how the `index` method doesn't return an `Option`. The assumption is that
|
||||||
|
`index` will panic if you try to access an element that's not there, as it happens
|
||||||
|
for array and vec indexing.
|
|
@ -0,0 +1,20 @@
|
||||||
|
# Mutable indexing
|
||||||
|
|
||||||
|
`Index` allows read-only access. It doesn't let you mutate the value you
|
||||||
|
retrieved.
|
||||||
|
|
||||||
|
## `IndexMut`
|
||||||
|
|
||||||
|
If you want to allow mutability, you need to implement the `IndexMut` trait.
|
||||||
|
|
||||||
|
```rust
|
||||||
|
// Slightly simplified
|
||||||
|
pub trait IndexMut<Idx>: Index<Idx>
|
||||||
|
{
|
||||||
|
// Required method
|
||||||
|
fn index_mut(&mut self, index: Idx) -> &mut Self::Output;
|
||||||
|
}
|
||||||
|
```
|
||||||
|
|
||||||
|
`IndexMut` can only be implemented if the type already implements `Index`,
|
||||||
|
since it unlocks an _additional_ capability.
|
|
@ -0,0 +1,116 @@
|
||||||
|
# `HashMap`
|
||||||
|
|
||||||
|
Our implementation of `Index`/`IndexMut` is not ideal: we need to iterate over the entire
|
||||||
|
`Vec` to retrieve a ticket by id; the algorithmic complexity is `O(n)`, where
|
||||||
|
`n` is the number of tickets in the store.
|
||||||
|
|
||||||
|
We can do better by using a different data structure for storing tickets: a `HashMap<K, V>`.
|
||||||
|
|
||||||
|
```rust
|
||||||
|
use std::collections::HashMap;
|
||||||
|
|
||||||
|
// Type inference lets us omit an explicit type signature (which
|
||||||
|
// would be `HashMap<String, String>` in this example).
|
||||||
|
let mut book_reviews = HashMap::new();
|
||||||
|
|
||||||
|
book_reviews.insert(
|
||||||
|
"Adventures of Huckleberry Finn".to_string(),
|
||||||
|
"My favorite book.".to_string(),
|
||||||
|
);
|
||||||
|
```
|
||||||
|
|
||||||
|
`HashMap` works with key-value pairs. It's generic over both: `K` is the generic
|
||||||
|
parameter for the key type, while `V` is the one for the value type.
|
||||||
|
|
||||||
|
The expected cost of insertions, retrievals and removals is **constant**, `O(1)`.
|
||||||
|
That sounds perfect for our usecase, doesn't it?
|
||||||
|
|
||||||
|
## Key requirements
|
||||||
|
|
||||||
|
There are no trait bounds on `HashMap`'s struct definition, but you'll find some
|
||||||
|
on its methods. Let's look at `insert`, for example:
|
||||||
|
|
||||||
|
```rust
|
||||||
|
// Slightly simplified
|
||||||
|
impl<K, V> HashMap<K, V>
|
||||||
|
where
|
||||||
|
K: Eq + Hash,
|
||||||
|
{
|
||||||
|
pub fn insert(&mut self, k: K, v: V) -> Option<V> {
|
||||||
|
// [...]
|
||||||
|
}
|
||||||
|
}
|
||||||
|
```
|
||||||
|
|
||||||
|
The key type must implement the `Eq` and `Hash` traits.
|
||||||
|
Let's dig into those two.
|
||||||
|
|
||||||
|
## `Hash`
|
||||||
|
|
||||||
|
A hashing function (or hasher) maps a potentially infinite set of a values (e.g.
|
||||||
|
all possible strings) to a bounded range (e.g. a `u64` value).
|
||||||
|
There are many different hashing functions around, each with different properties
|
||||||
|
(speed, collision risk, reversibility, etc.).
|
||||||
|
|
||||||
|
A `HashMap`, as the name suggests, uses a hashing function behind the scene.
|
||||||
|
It hashes your key and then uses that hash to store/retrieve the associated value.
|
||||||
|
This strategy requires the key type must be hashable, hence the `Hash` trait bound on `K`.
|
||||||
|
|
||||||
|
You can find the `Hash` trait in the `std::hash` module:
|
||||||
|
|
||||||
|
```rust
|
||||||
|
pub trait Hash {
|
||||||
|
// Required method
|
||||||
|
fn hash<H>(&self, state: &mut H)
|
||||||
|
where H: Hasher;
|
||||||
|
}
|
||||||
|
```
|
||||||
|
|
||||||
|
You will rarely implement `Hash` manually. Most of the times you'll derive it:
|
||||||
|
|
||||||
|
```rust
|
||||||
|
#[derive(Hash)]
|
||||||
|
struct Person {
|
||||||
|
id: u32,
|
||||||
|
name: String,
|
||||||
|
}
|
||||||
|
```
|
||||||
|
|
||||||
|
## `Eq`
|
||||||
|
|
||||||
|
`HashMap` must be able to compare keys for equality. This is particularly important
|
||||||
|
when dealing with hash collisions—i.e. when two different keys hash to the same value.
|
||||||
|
|
||||||
|
You may wonder: isn't that what the `PartialEq` trait is for? Almost!
|
||||||
|
`PartialEq` is not enough for `HashMap` because it doesn't guarantee reflexivity, i.e. `a == a` is always `true`.
|
||||||
|
For example, floating point numbers (`f32` and `f64`) implement `PartialEq`,
|
||||||
|
but they don't satisfy the reflexivity property: `f32::NAN == f32::NAN` is `false`.
|
||||||
|
Reflexivity is crucial for `HashMap` to work correctly: without it, you wouldn't be able to retrieve a value
|
||||||
|
from the map using the same key you used to insert it.
|
||||||
|
|
||||||
|
The `Eq` trait extends `PartialEq` with the reflexivity property:
|
||||||
|
|
||||||
|
```rust
|
||||||
|
pub trait Eq: PartialEq {
|
||||||
|
// No additional methods
|
||||||
|
}
|
||||||
|
```
|
||||||
|
|
||||||
|
It's a marker trait: it doesn't add any new methods, it's just a way for you to say to the compiler
|
||||||
|
that the equality logic implemented in `PartialEq` is reflexive.
|
||||||
|
|
||||||
|
You can derive `Eq` automatically when you derive `PartialEq`:
|
||||||
|
|
||||||
|
```rust
|
||||||
|
#[derive(PartialEq, Eq)]
|
||||||
|
struct Person {
|
||||||
|
id: u32,
|
||||||
|
name: String,
|
||||||
|
}
|
||||||
|
```
|
||||||
|
|
||||||
|
## `Eq` and `Hash` are linked
|
||||||
|
|
||||||
|
There is an implicit contract between `Eq` and `Hash`: if two keys are equal, their hashes must be equal too.
|
||||||
|
This is crucial for `HashMap` to work correctly. If you break this contract, you'll get nonsensical results
|
||||||
|
when using `HashMap`.
|
|
@ -0,0 +1,82 @@
|
||||||
|
# Ordering
|
||||||
|
|
||||||
|
By moving from a `Vec` to a `HashMap` we have improved the performance of our ticket management system,
|
||||||
|
and simplified our code in the process.
|
||||||
|
It's not all roses, though. When iterating over a `Vec`-backed store, we could be sure that the tickets
|
||||||
|
would be returned in the order they were added.
|
||||||
|
That's not the case with a `HashMap`: you can iterate over the tickets, but the order is random.
|
||||||
|
|
||||||
|
We can recover a consistent ordering by switching from a `HashMap` to a `BTreeMap`.
|
||||||
|
|
||||||
|
## `BTreeMap`
|
||||||
|
|
||||||
|
A `BTreeMap` guarantees that entries are sorted by their keys.
|
||||||
|
This is useful when you need to iterate over the entries in a specific order, or if you need to
|
||||||
|
perform range queries (e.g. "give me all tickets with an id between 10 and 20").
|
||||||
|
|
||||||
|
Just like `HashMap`, you won't find trait bounds on the definition of `BTreeMap`.
|
||||||
|
But you'll find trait bounds on its methods. Let's look at `insert`:
|
||||||
|
|
||||||
|
```rust
|
||||||
|
// `K` and `V` stand for the key and value types, respectively,
|
||||||
|
// just like in `HashMap`.
|
||||||
|
impl<K, V> BTreeMap<K, V> {
|
||||||
|
pub fn insert(&mut self, key: K, value: V) -> Option<V>
|
||||||
|
where
|
||||||
|
K: Ord,
|
||||||
|
{
|
||||||
|
// implementation
|
||||||
|
}
|
||||||
|
}
|
||||||
|
```
|
||||||
|
|
||||||
|
`Hash` is no longer required. Instead, the key type must implement the `Ord` trait.
|
||||||
|
|
||||||
|
## `Ord`
|
||||||
|
|
||||||
|
The `Ord` trait is used to compare values.
|
||||||
|
While `PartialEq` is used to compare for equality, `Ord` is used to compare for ordering.
|
||||||
|
|
||||||
|
It's defined in `std::cmp`:
|
||||||
|
|
||||||
|
```rust
|
||||||
|
pub trait Ord: Eq + PartialOrd {
|
||||||
|
fn cmp(&self, other: &Self) -> Ordering;
|
||||||
|
}
|
||||||
|
```
|
||||||
|
|
||||||
|
The `cmp` method returns an `Ordering` enum, which can be one
|
||||||
|
of `Less`, `Equal`, or `Greater`.
|
||||||
|
`Ord` requires that two other traits are implemented: `Eq` and `PartialOrd`.
|
||||||
|
|
||||||
|
## `PartialOrd`
|
||||||
|
|
||||||
|
`PartialOrd` is a weaker version of `Ord`, just like `PartialEq` is a weaker version of `Eq`.
|
||||||
|
You can see why by looking at its definition:
|
||||||
|
|
||||||
|
```rust
|
||||||
|
pub trait PartialOrd: PartialEq {
|
||||||
|
fn partial_cmp(&self, other: &Self) -> Option<Ordering>;
|
||||||
|
}
|
||||||
|
```
|
||||||
|
|
||||||
|
`PartialOrd::partial_cmp` returns an `Option`—it is not guaranteed that two values can
|
||||||
|
be compared.
|
||||||
|
For example, `f32` doesn't implement `Ord` because `NaN` values are not comparable,
|
||||||
|
the same reason why `f32` doesn't implement `Eq`.
|
||||||
|
|
||||||
|
## Implementing `Ord` and `PartialOrd`
|
||||||
|
|
||||||
|
Both `Ord` and `PartialOrd` can be derived for your types:
|
||||||
|
|
||||||
|
```rust
|
||||||
|
// You need to add `Eq` and `PartialEq` too,
|
||||||
|
// since `Ord` requires them.
|
||||||
|
#[derive(Eq, PartialEq, Ord, PartialOrd)]
|
||||||
|
struct TicketId(u64);
|
||||||
|
```
|
||||||
|
|
||||||
|
If you choose (or need) to implement them manually, be careful:
|
||||||
|
|
||||||
|
- `Ord` and `PartialOrd` must be consistent with `Eq` and `PartialEq`.
|
||||||
|
- `Ord` and `PartialOrd` must be consistent with each other.
|
|
@ -0,0 +1,18 @@
|
||||||
|
# Intro
|
||||||
|
|
||||||
|
One of Rust's big promises is *fearless concurrency*: making it easier to write safe, concurrent programs.
|
||||||
|
We haven't seen much of that yet. All the work we've done so far has been single-threaded:
|
||||||
|
instructions executed one after the other, with strict sequencing. Time to change that!
|
||||||
|
|
||||||
|
In this chapter we'll make our ticket store multithreaded.
|
||||||
|
We will start by allowing multiple users to interface with the same store at the same time. We'll then progress
|
||||||
|
to having multiple instances of the store running concurrently while sharing the same data.
|
||||||
|
|
||||||
|
We'll have the opportunity to touch most of Rust's core concurrency features, including:
|
||||||
|
|
||||||
|
- Threads, using the `std::thread` module
|
||||||
|
- Message passing, using channels
|
||||||
|
- Shared state, using `Arc`, `Mutex` and `RwLock`
|
||||||
|
- `Send` and `Sync`, the traits that encode Rust's concurrency guarantees
|
||||||
|
|
||||||
|
We'll also discuss various design patterns for multithreaded systems and some their trade-offs.
|
|
@ -0,0 +1,115 @@
|
||||||
|
# Threads
|
||||||
|
|
||||||
|
Before we start writing multithreaded code, let's take a step back and talk about what threads are
|
||||||
|
and why we might want to use them.
|
||||||
|
|
||||||
|
## What is a thread?
|
||||||
|
|
||||||
|
A **thread** is an execution context managed by the underlying operating system.
|
||||||
|
Each thread has its own stack, instruction pointer, and program counter.
|
||||||
|
|
||||||
|
A single **process** can manage multiple threads.
|
||||||
|
These threads share the same memory space, which means they can access the same data.
|
||||||
|
|
||||||
|
Threads are a **logical** construct. In the end, you can only run one set of instructions
|
||||||
|
at a time on a CPU core, the **physical** execution unit.
|
||||||
|
Since there can be many more threads than there are CPU cores, the operating system's
|
||||||
|
**scheduler** is in charge of deciding which thread to run at any given time,
|
||||||
|
partitioning CPU time among them to maximize throughput and responsiveness.
|
||||||
|
|
||||||
|
## `main`
|
||||||
|
|
||||||
|
When a Rust program starts, it runs on a single thread, the **main thread**.
|
||||||
|
This thread is created by the operating system and is responsible for running the `main`
|
||||||
|
function.
|
||||||
|
|
||||||
|
```rust
|
||||||
|
use std::thread;
|
||||||
|
use std::time::Duration;
|
||||||
|
|
||||||
|
fn main() {
|
||||||
|
loop {
|
||||||
|
thread::sleep(Duration::from_secs(2));
|
||||||
|
println!("Hello from the main thread!");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
```
|
||||||
|
|
||||||
|
## `std::thread`
|
||||||
|
|
||||||
|
Rust's standard library provides a module, `std::thread`, that allows you to create
|
||||||
|
and manage threads.
|
||||||
|
|
||||||
|
### `spawn`
|
||||||
|
|
||||||
|
You can use `std::thread::spawn` to create new threads and execute code on them.
|
||||||
|
|
||||||
|
For example:
|
||||||
|
|
||||||
|
```rust
|
||||||
|
use std::thread;
|
||||||
|
use std::time::Duration;
|
||||||
|
|
||||||
|
fn main() {
|
||||||
|
let handle = thread::spawn(|| {
|
||||||
|
loop {
|
||||||
|
thread::sleep(Duration::from_secs(1));
|
||||||
|
println!("Hello from a thread!");
|
||||||
|
}
|
||||||
|
});
|
||||||
|
|
||||||
|
loop {
|
||||||
|
thread::sleep(Duration::from_secs(2));
|
||||||
|
println!("Hello from the main thread!");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
```
|
||||||
|
|
||||||
|
If you execute this program on the [Rust playground](https://play.rust-lang.org/?version=stable&mode=debug&edition=2021&gist=afedf7062298ca8f5a248bc551062eaa)
|
||||||
|
you'll see that the main thread and the spawned thread run concurrently.
|
||||||
|
Each thread makes progress independently of the other.
|
||||||
|
|
||||||
|
### Process termination
|
||||||
|
|
||||||
|
When the main thread finishes, the overall process will exit.
|
||||||
|
A spawned thread will continue running until it finishes or the main thread finishes.
|
||||||
|
|
||||||
|
```rust
|
||||||
|
use std::thread;
|
||||||
|
use std::time::Duration;
|
||||||
|
|
||||||
|
fn main() {
|
||||||
|
let handle = thread::spawn(|| {
|
||||||
|
loop {
|
||||||
|
thread::sleep(Duration::from_secs(1));
|
||||||
|
println!("Hello from a thread!");
|
||||||
|
}
|
||||||
|
});
|
||||||
|
|
||||||
|
thread::sleep(Duration::from_secs(5));
|
||||||
|
}
|
||||||
|
```
|
||||||
|
|
||||||
|
In the example above, you can expect to see the message "Hello from a thread!" printed roughly five times.
|
||||||
|
Then the main thread will finish (when the `sleep` call returns), and the spawned thread will be terminated
|
||||||
|
since the overall process exits.
|
||||||
|
|
||||||
|
### `join`
|
||||||
|
|
||||||
|
You can also wait for a spawned thread to finish by calling the `join` method on the `JoinHandle` that `spawn` returns.
|
||||||
|
|
||||||
|
```rust
|
||||||
|
use std::thread;
|
||||||
|
fn main() {
|
||||||
|
let handle = thread::spawn(|| {
|
||||||
|
println!("Hello from a thread!");
|
||||||
|
});
|
||||||
|
|
||||||
|
handle.join().unwrap();
|
||||||
|
}
|
||||||
|
```
|
||||||
|
|
||||||
|
In this example, the main thread will wait for the spawned thread to finish before exiting.
|
||||||
|
This introduces a form of **synchronization** between the two threads: you're guaranteed to see the message
|
||||||
|
"Hello from a thread!" printed before the program exits, because the main thread won't exit
|
||||||
|
until the spawned thread has finished.
|
|
@ -0,0 +1,112 @@
|
||||||
|
# `'static`
|
||||||
|
|
||||||
|
If you tried to borrow a slice from the vector in the previous exercise,
|
||||||
|
you probably got a compiler error that looks something like this:
|
||||||
|
|
||||||
|
```text
|
||||||
|
error[E0597]: `v` does not live long enough
|
||||||
|
|
|
||||||
|
11 | pub fn sum(v: Vec<i32>) -> i32 {
|
||||||
|
| - binding `v` declared here
|
||||||
|
...
|
||||||
|
15 | let right = &v[split_point..];
|
||||||
|
| ^ borrowed value does not live long enough
|
||||||
|
16 | let left_handle = thread::spawn(move || left.iter().sum::<i32>());
|
||||||
|
| ------------------------------------------------
|
||||||
|
argument requires that `v` is borrowed for `'static`
|
||||||
|
19 | }
|
||||||
|
| - `v` dropped here while still borrowed
|
||||||
|
```
|
||||||
|
|
||||||
|
`argument requires that v is borrowed for 'static`, what does that mean?
|
||||||
|
|
||||||
|
The `'static` lifetime is a special lifetime in Rust.
|
||||||
|
It means that the value will be valid for the entire duration of the program.
|
||||||
|
|
||||||
|
## Detached threads
|
||||||
|
|
||||||
|
A thread launched via `thread::spawn` can **outlive** the thread that spawned it.
|
||||||
|
For example:
|
||||||
|
|
||||||
|
```rust
|
||||||
|
use std::thread;
|
||||||
|
|
||||||
|
fn f() {
|
||||||
|
thread::spawn(|| {
|
||||||
|
thread::spawn(|| {
|
||||||
|
loop {
|
||||||
|
thread::sleep(std::time::Duration::from_secs(1));
|
||||||
|
println!("Hello from the detached thread!");
|
||||||
|
}
|
||||||
|
});
|
||||||
|
});
|
||||||
|
}
|
||||||
|
```
|
||||||
|
|
||||||
|
In this example, the first spawned thread will in turn spawn
|
||||||
|
a child thread that prints a message every second.
|
||||||
|
The first thread will then finish and exit. When that happens,
|
||||||
|
its child thread will **continue running** for as long as the
|
||||||
|
overall process is running.
|
||||||
|
In Rust's lingo, we say that the child thread has **outlived**
|
||||||
|
its parent.
|
||||||
|
|
||||||
|
## `'static` lifetime
|
||||||
|
|
||||||
|
Since a spawned thread can:
|
||||||
|
|
||||||
|
- outlive the thread that spawned it (its parent thread)
|
||||||
|
- run until the program exits
|
||||||
|
|
||||||
|
it must not borrow any values that might be dropped before the program exits;
|
||||||
|
violating this constraint would expose us to a use-after-free bug.
|
||||||
|
That's why `std::thread::spawn`'s signature requires that the closure passed to it
|
||||||
|
has the `'static` lifetime:
|
||||||
|
|
||||||
|
```rust
|
||||||
|
pub fn spawn<F, T>(f: F) -> JoinHandle<T>
|
||||||
|
where
|
||||||
|
F: FnOnce() -> T + Send + 'static,
|
||||||
|
T: Send + 'static
|
||||||
|
{
|
||||||
|
// [..]
|
||||||
|
}
|
||||||
|
```
|
||||||
|
|
||||||
|
## `'static` is not (just) about references
|
||||||
|
|
||||||
|
All values in Rust have a lifetime, not just references.
|
||||||
|
|
||||||
|
In particular, a type that owns its data (like a `Vec` or a `String`)
|
||||||
|
satisfies the `'static` constraint: if you own it, you can keep working with it
|
||||||
|
for as long as you want, even after the function that originally created it
|
||||||
|
has returned.
|
||||||
|
|
||||||
|
You can thus interpret `'static` as a way to say:
|
||||||
|
|
||||||
|
- Give me an owned value
|
||||||
|
- Give me a reference that's valid for the entire duration of the program
|
||||||
|
|
||||||
|
The first approach is how you solved the issue in the previous exercise:
|
||||||
|
by allocating new vectors to hold the left and right parts of the original vector,
|
||||||
|
which were then moved into the spawned threads.
|
||||||
|
|
||||||
|
## `'static` references
|
||||||
|
|
||||||
|
Let's talk about the second case, references that are valid for the entire
|
||||||
|
duration of the program.
|
||||||
|
|
||||||
|
### Static data
|
||||||
|
|
||||||
|
The most common case is a reference to **static data**, such as string literals:
|
||||||
|
|
||||||
|
```rust
|
||||||
|
let s: &'static str = "Hello world!";
|
||||||
|
```
|
||||||
|
|
||||||
|
Since string literals are known at compile-time, Rust's stores them in a memory
|
||||||
|
region known as ***. *** is part of the executable itself: there is no risk of it
|
||||||
|
being freed during program execution.
|
||||||
|
All references pointing to that region will therefore be valid for as long as
|
||||||
|
the program runs; they satisfy the `'static` contract.
|
||||||
|
|
|
@ -0,0 +1,46 @@
|
||||||
|
# Leaking data
|
||||||
|
|
||||||
|
The main concern around passing references to spawned threads is use-after-free bugs:
|
||||||
|
accessing data using a pointer to a memory region that's already been freed/de-allocated.
|
||||||
|
If you're working with heap-allocated data, you can avoid the issue by
|
||||||
|
telling Rust that you'll never reclaim that memory: you choose to **leak memory**,
|
||||||
|
intentionally.
|
||||||
|
|
||||||
|
This can be done, for example, using the `Box::leak` method from Rust's standard library:
|
||||||
|
|
||||||
|
```rust
|
||||||
|
// Allocate a `u32` on the heap, by wrapping it in a `Box`.
|
||||||
|
let x = Box::new(41u32);
|
||||||
|
// Tell Rust that you'll never free that heap allocation
|
||||||
|
// using `Box::leak`. You can thus get back a 'static reference.
|
||||||
|
let static_ref: &'static mut u32 = Box::leak(x);
|
||||||
|
```
|
||||||
|
|
||||||
|
## Data leakage is process-scoped
|
||||||
|
|
||||||
|
Leaking data is dangerous: if you keep leaking memory, you'll eventually
|
||||||
|
run out and crash with an out-of-memory error.
|
||||||
|
|
||||||
|
```rust
|
||||||
|
// If you leave this running for a while,
|
||||||
|
// it'll eventually use all the available memory.
|
||||||
|
fn oom_trigger() {
|
||||||
|
loop {
|
||||||
|
let v: Vec<usize> = Vec::with_capacity(1024);
|
||||||
|
Box::leak(v);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
```
|
||||||
|
|
||||||
|
At the same time, memory leaked via `Box::leak` is not truly forgotten.
|
||||||
|
The operating system can map each memory region to the process responsible for it.
|
||||||
|
When the process exits, the operating system will reclaim that memory.
|
||||||
|
|
||||||
|
Keeping this in mind, it can be OK to leak memory when:
|
||||||
|
|
||||||
|
- The amount of memory you need to leak is not unbounded/known upfront, or
|
||||||
|
- Your process is short-lived and you're confident you won't exhaust
|
||||||
|
all the available memory before it exits
|
||||||
|
|
||||||
|
"Let the OS deal with it" is a perfectly valid memory management strategy
|
||||||
|
if your usecase allows for it.
|
|
@ -0,0 +1,73 @@
|
||||||
|
# Scoped threads
|
||||||
|
|
||||||
|
All the lifetime issues we discussed so far have a common source:
|
||||||
|
the spawned thread can outlive its parent.
|
||||||
|
We can sidestep this issue by using **scoped threads**.
|
||||||
|
|
||||||
|
```rust
|
||||||
|
let v = vec![1, 2, 3];
|
||||||
|
let midpoint = v.len() / 2;
|
||||||
|
|
||||||
|
std::thread::scope(|scope| {
|
||||||
|
scope.spawn(|| {
|
||||||
|
let first = &v[..midpoint];
|
||||||
|
println!("Here's the first half of v: {first:?}");
|
||||||
|
});
|
||||||
|
scope.spawn(|| {
|
||||||
|
let second = &v[midpoint..];
|
||||||
|
println!("Here's the second half of v: {second:?}");
|
||||||
|
});
|
||||||
|
});
|
||||||
|
|
||||||
|
println!("Here's v: {v:?}");
|
||||||
|
```
|
||||||
|
|
||||||
|
Let's unpack what's happening.
|
||||||
|
|
||||||
|
## `scope`
|
||||||
|
|
||||||
|
The `std::thread::scope` function creates a new **scope**.
|
||||||
|
`std::thread::scope` takes as input a closure, with a single argument: a `Scope` instance.
|
||||||
|
|
||||||
|
## Scoped spawns
|
||||||
|
|
||||||
|
`Scope` exposes a `spawn` method.
|
||||||
|
Unlike `std::thread::spawn`, all threads spawned using a `Scope` will be
|
||||||
|
**automatically joined** when the scope ends.
|
||||||
|
|
||||||
|
If we were to "translate" the previous example to `std::thread::spawn`,
|
||||||
|
it'd look like this:
|
||||||
|
|
||||||
|
```rust
|
||||||
|
let v = vec![1, 2, 3];
|
||||||
|
let midpoint = v.len() / 2;
|
||||||
|
|
||||||
|
let handle1 = std::thread::spawn(|| {
|
||||||
|
let first = &v[..midpoint];
|
||||||
|
println!("Here's the first half of v: {first:?}");
|
||||||
|
});
|
||||||
|
let handle2 = std::thread::spawn(|| {
|
||||||
|
let second = &v[midpoint..];
|
||||||
|
println!("Here's the second half of v: {second:?}");
|
||||||
|
});
|
||||||
|
|
||||||
|
handle1.join().unwrap();
|
||||||
|
handle2.join().unwrap();
|
||||||
|
|
||||||
|
println!("Here's v: {v:?}");
|
||||||
|
```
|
||||||
|
|
||||||
|
## Borrowing from the environment
|
||||||
|
|
||||||
|
The translated example wouldn't compile, though: the compiler would complain
|
||||||
|
that `&v` can't be used from our spawned threads since its lifetime isn't
|
||||||
|
`'static`.
|
||||||
|
|
||||||
|
That's not an issue with `std::thread::scope`—you can **safely borrow from the environment**.
|
||||||
|
|
||||||
|
In our example, `v` is created before the spawning points.
|
||||||
|
It will only be dropped _after_ `scope` returns. At the same time,
|
||||||
|
all threads spawned inside `scope` are guaranteed `v` is dropped,
|
||||||
|
therefore there is no risk of having dangling references.
|
||||||
|
|
||||||
|
The compiler won't complain!
|
|
@ -0,0 +1,73 @@
|
||||||
|
# Channels
|
||||||
|
|
||||||
|
All our spawned threads have been fairly short-lived so far.
|
||||||
|
Get some input, run a computation, return the result, shut down.
|
||||||
|
|
||||||
|
For our ticket management system, we want to do something different:
|
||||||
|
a client-server architecture.
|
||||||
|
|
||||||
|
We will have **one long-running server thread**, responsible for managing
|
||||||
|
our state, the stored tickets.
|
||||||
|
|
||||||
|
We will then have **multiple client threads**.
|
||||||
|
Each client will be able to send **commands** and **queries** to
|
||||||
|
the stateful thread, in order to change its state (e.g. add a new ticket)
|
||||||
|
or retrieve information (e.g. get the status of a ticket).
|
||||||
|
Client threads will run concurrently.
|
||||||
|
|
||||||
|
## Communication
|
||||||
|
|
||||||
|
So far we've only had very limited parent-child communication:
|
||||||
|
|
||||||
|
- The spawned thread borrowed/consumed data from the parent context
|
||||||
|
- The spawned thread returned data to the parent when joined
|
||||||
|
|
||||||
|
This isn't enough for a client-server design.
|
||||||
|
Clients need to be able to send and receive data from the server thread
|
||||||
|
_after_ it has been launched.
|
||||||
|
|
||||||
|
We can solve the issue using **channels**.
|
||||||
|
|
||||||
|
## Channels
|
||||||
|
|
||||||
|
Rust's standard library provides **multi-consumer, single-consumer** (mpsc) channels
|
||||||
|
in its `std::sync::mpsc` module.
|
||||||
|
There are two channel flavours: bounded and unbounded. We'll stick to the unbounded
|
||||||
|
version for now, but we'll discuss the pros and cons later on.
|
||||||
|
|
||||||
|
Channel creation looks like this:
|
||||||
|
|
||||||
|
```rust
|
||||||
|
use std::sync::mpsc::channel;
|
||||||
|
|
||||||
|
let (sender, receiver) = channel();
|
||||||
|
```
|
||||||
|
|
||||||
|
You get a sender and a receiver.
|
||||||
|
You call `send` on the sender to push data into the channel.
|
||||||
|
You call `recv` on the receiver to pull data from the channel.
|
||||||
|
|
||||||
|
### Multiple senders
|
||||||
|
|
||||||
|
`Sender` is clonable: we can create multiple senders (e.g. one for
|
||||||
|
each client thread) and they will all push data into the same channel.
|
||||||
|
|
||||||
|
`Receiver`, instead, is not clonable: there can only be a single receiver
|
||||||
|
for a given channel.
|
||||||
|
|
||||||
|
That's what **mpsc** (multi-producer single-consumer) stands for!
|
||||||
|
|
||||||
|
### Message type
|
||||||
|
|
||||||
|
Both `Sender` and `Receiver` are generic over a type parameter `T`.
|
||||||
|
That's the type of the _messages_ that can travel on our channel.
|
||||||
|
|
||||||
|
It could be a `u64`, a struct, an enum, etc.
|
||||||
|
|
||||||
|
### Errors
|
||||||
|
|
||||||
|
Both `send` and `recv` can fail.
|
||||||
|
`send` returns an error if the receiver has been dropped.
|
||||||
|
`recv` returns an error if all senders have been dropped and the channel is empty.
|
||||||
|
|
||||||
|
In other words, `send` and `recv` error when the channel is effectively closed.
|
|
@ -0,0 +1,114 @@
|
||||||
|
# Interior mutability
|
||||||
|
|
||||||
|
Let's take a moment to reason about the signature of `Sender`'s `send`:
|
||||||
|
|
||||||
|
```rust
|
||||||
|
impl<T> Sender<T> {
|
||||||
|
pub fn send(&self, t: T) -> Result<(), SendError<T>> {
|
||||||
|
// [...]
|
||||||
|
}
|
||||||
|
}
|
||||||
|
```
|
||||||
|
|
||||||
|
`send` takes `&self` as its argument.
|
||||||
|
But it's clearly causing a mutation: it's adding a new message to the channel.
|
||||||
|
What's even more interesting is that `Sender` is cloneable: we can have multiple instances of `Sender`
|
||||||
|
trying to modify the channel state **at the same time**, from different threads.
|
||||||
|
|
||||||
|
That's the key property we are using to build this client-server architecture. But why does it work?
|
||||||
|
Doesn't it violate Rust's rules about borrowing? How are we performing mutations via an _immutable_ reference?
|
||||||
|
|
||||||
|
## Shared rather than immutable references
|
||||||
|
|
||||||
|
When we introduced the borrow-checker, we named the two types of references we can have in Rust:
|
||||||
|
|
||||||
|
- immutable references (`&T`)
|
||||||
|
- mutable references (`&mut T`)
|
||||||
|
|
||||||
|
It would have been more accurate to name them:
|
||||||
|
|
||||||
|
- shared references (`&T`)
|
||||||
|
- exclusive references (`&mut T`)
|
||||||
|
|
||||||
|
Immutable/mutable is a mental model that works for the vast majority of cases, and it's a great one to get started
|
||||||
|
with Rust. But it's not the whole story, as you've just seen: `&T` doesn't actually guarantee that the data it
|
||||||
|
points to is immutable.
|
||||||
|
Don't worry, though: Rust is still keeping its promises.
|
||||||
|
It's just that the terms are a bit more nuanced than they might seem at first.
|
||||||
|
|
||||||
|
## `UnsafeCell`
|
||||||
|
|
||||||
|
Whenever a type allows you to mutate data through a shared reference, you're dealing with **interior mutability**.
|
||||||
|
|
||||||
|
By default, the Rust compiler assumes that shared references are immutable. It **optimises your code** based on that assumption.
|
||||||
|
The compiler can reorder operations, cache values, and do all sorts of magic to make your code faster.
|
||||||
|
|
||||||
|
You can tell the compiler "No, this shared reference is actually mutable" by wrapping the data in an `UnsafeCell`.
|
||||||
|
Every time you see a type that allows interior mutability, you can be certain that `UnsafeCell` is involved,
|
||||||
|
either directly or indirectly.
|
||||||
|
Using `UnsafeCell`, raw pointers and `unsafe` code, you can mutate data through shared references.
|
||||||
|
|
||||||
|
Let's be clear, though: `UnsafeCell` isn't a magic wand that allows you to ignore the borrow-checker!
|
||||||
|
`unsafe` code is still subject to Rust's rules about borrowing and aliasing.
|
||||||
|
It's an (advanced) tool that you can leverage to build **safe abstractions** whose safety can't be directly expressed
|
||||||
|
in Rust's type system. Whenever you use the `unsafe` keyword you're telling the compiler:
|
||||||
|
"I know what I'm doing, I won't violate your invariants, trust me."
|
||||||
|
|
||||||
|
Every time you call an `unsafe` function, there will be documentation explaining its **safety preconditions**:
|
||||||
|
under what circumstances it's safe to execute its `unsafe` block. You can find the ones for `UnsafeCell`
|
||||||
|
[in `std`'s documentation](https://doc.rust-lang.org/std/cell/struct.UnsafeCell.html).
|
||||||
|
|
||||||
|
We won't be using `UnsafeCell` directly in this course, nor will we be writing `unsafe` code.
|
||||||
|
But it's important to know that it's there, why it exists and how it relates to the types you use
|
||||||
|
every day in Rust.
|
||||||
|
|
||||||
|
## Key examples
|
||||||
|
|
||||||
|
Let's go through a couple of important `std` types that leverage interior mutability.
|
||||||
|
These are types that you'll encounter somewhat often in Rust code, especially if you peek under the hood of
|
||||||
|
some the libraries you use.
|
||||||
|
|
||||||
|
### Reference counting
|
||||||
|
|
||||||
|
`Rc` is a reference-counted pointer.
|
||||||
|
It wraps around a value and keeps track of how many references to the value exist.
|
||||||
|
When the last reference is dropped, the value is deallocated.
|
||||||
|
The value wrapped in an `Rc` is immutable: you can only get shared references to it.
|
||||||
|
|
||||||
|
```rust
|
||||||
|
use std::rc::Rc;
|
||||||
|
|
||||||
|
let a: Rc<String> = Rc::new("My string".to_string());
|
||||||
|
// Only one reference to the string data exists.
|
||||||
|
assert_eq!(Rc::strong_count(&a), 1);
|
||||||
|
|
||||||
|
// When we call `clone`, the string data is not copied!
|
||||||
|
// Instead, the reference count for `Rc` is incremented.
|
||||||
|
let b = Rc::clone(&a);
|
||||||
|
assert_eq!(Rc::strong_count(&a), 2);
|
||||||
|
assert_eq!(Rc::strong_count(&b), 2);
|
||||||
|
// ^ Both `a` and `b` point to the same string data
|
||||||
|
// and share the same reference counter.
|
||||||
|
```
|
||||||
|
|
||||||
|
`Rc` uses `UnsafeCell` internally to allow shared references to increment and decrement the reference count.
|
||||||
|
|
||||||
|
### `RefCell`
|
||||||
|
|
||||||
|
`RefCell` is one of the most common examples of interior mutability in Rust.
|
||||||
|
It allows you to mutate the value wrapped in a `RefCell` even if you only have an
|
||||||
|
immutable reference to the `RefCell` itself.
|
||||||
|
|
||||||
|
This is done via **runtime borrow checking**.
|
||||||
|
The `RefCell` keeps track of the number (and type) of references to the value it contains at runtime.
|
||||||
|
If you try to borrow the value mutably while it's already borrowed immutably,
|
||||||
|
the program will panic, ensuring that Rust's borrowing rules are always enforced.
|
||||||
|
|
||||||
|
```rust
|
||||||
|
use std::cell::RefCell;
|
||||||
|
|
||||||
|
let x = RefCell::new(42);
|
||||||
|
|
||||||
|
let y = x.borrow(); // Immutable borrow
|
||||||
|
let z = x.borrow_mut(); // Panics! There is an active immutable borrow.
|
||||||
|
```
|
|
@ -0,0 +1,16 @@
|
||||||
|
# Two-way communication
|
||||||
|
|
||||||
|
In our current client-server implementation, communication flows in one direction: from the client to the server.
|
||||||
|
The client has no way of knowing if the server received the message, executed it successfully, or failed.
|
||||||
|
That's not ideal.
|
||||||
|
|
||||||
|
To solve this issue, we can introduce a two-way communication system.
|
||||||
|
|
||||||
|
## Response channel
|
||||||
|
|
||||||
|
We need a way for the server to send a response back to the client.
|
||||||
|
There are various ways to do this, but the simplest option is to include a `Sender` channel in
|
||||||
|
the message that the client sends to the server. After processing the message, the server can use
|
||||||
|
this channel to send a response back to the client.
|
||||||
|
|
||||||
|
This is a fairly common pattern in Rust applications built on top of message-passing primitives.
|
|
@ -0,0 +1,8 @@
|
||||||
|
# A dedicated `Client` type
|
||||||
|
|
||||||
|
All the interactions from the client side have been fairly low-level: you have to
|
||||||
|
manually create a response channel, build the command, send it to the server, and
|
||||||
|
then call `recv` on the response channel to get the response.
|
||||||
|
|
||||||
|
This is a lot of boilerplate code that could be abstracted away, and that's
|
||||||
|
exactly what we're going to do in this exercise.
|
|
@ -0,0 +1,43 @@
|
||||||
|
# Bounded vs unbounded channels
|
||||||
|
|
||||||
|
So far we've been using unbounded channels.
|
||||||
|
You can send as many messages as you want, and the channel will grow to accommodate them.
|
||||||
|
In a multi-producer single-consumer scenario, this can be problematic: if the producers
|
||||||
|
enqueues messages at a faster rate than the consumer can process them, the channel will
|
||||||
|
keep growing, potentially consuming all available memory.
|
||||||
|
|
||||||
|
Our recommendation is to **never** use an unbounded channel in a production system.
|
||||||
|
You should always enforce an upper limit on the number of messages that can be enqueued using a
|
||||||
|
**bounded channel**.
|
||||||
|
|
||||||
|
## Bounded channels
|
||||||
|
|
||||||
|
A bounded channel has a fixed capacity.
|
||||||
|
You can create one by calling `sync_channel` with a capacity greater than zero:
|
||||||
|
|
||||||
|
```rust
|
||||||
|
use std::sync::mpsc::sync_channel;
|
||||||
|
|
||||||
|
let (sender, receiver) = sync_channel(10);
|
||||||
|
```
|
||||||
|
|
||||||
|
`receiver` has the same type as before, `Receiver<T>`.
|
||||||
|
`sender`, instead, is an instance of `SyncSender<T>`.
|
||||||
|
|
||||||
|
### Sending messages
|
||||||
|
|
||||||
|
You have two different methods to send messages through a `SyncSender`:
|
||||||
|
|
||||||
|
- `send`: if there is space in the channel, it will enqueue the message and return `Ok(())`.
|
||||||
|
If the channel is full, it will block and wait until there is space available.
|
||||||
|
- `try_send`: if there is space in the channel, it will enqueue the message and return `Ok(())`.
|
||||||
|
If the channel is full, it will return `Err(TrySendError::Full(value))`, where `value` is the message that couldn't be sent.
|
||||||
|
|
||||||
|
Depending on your use case, you might want to use one or the other.
|
||||||
|
|
||||||
|
### Backpressure
|
||||||
|
|
||||||
|
The main advantage of using bounded channels is that they provide a form of **backpressure**.
|
||||||
|
They force the producers to slow down if the consumer can't keep up.
|
||||||
|
The backpressure can then propagate through the system, potentially affecting the whole architecture and
|
||||||
|
preventing end users from overwhelming the system with requests.
|
|
@ -0,0 +1,39 @@
|
||||||
|
# Update operations
|
||||||
|
|
||||||
|
So far we've implemented only insertion and retrieval operations.
|
||||||
|
Let's see how we can expand the system to provide an update operation.
|
||||||
|
|
||||||
|
## Legacy updates
|
||||||
|
|
||||||
|
In the non-threaded version of the system, updates were fairly straightforward: `TicketStore` exposed a
|
||||||
|
`get_mut` method that allowed the caller to obtain a mutable reference to a ticket, and then modify it.
|
||||||
|
|
||||||
|
## Multithreaded updates
|
||||||
|
|
||||||
|
The same strategy won't work in the current multi-threaded version,
|
||||||
|
because the mutable reference would have to be sent over a channel. The borrow checker would
|
||||||
|
stop us, because `&mut Ticket` doesn't satisfy the `'static` lifetime requirement of `SyncSender::send`.
|
||||||
|
|
||||||
|
There are a few ways to work around this limitation. We'll explore a few of them in the following exercises.
|
||||||
|
|
||||||
|
### Patching
|
||||||
|
|
||||||
|
We can't send a `&mut Ticket` over a channel, therefore we can't mutate on the client-side.
|
||||||
|
Can we mutate on the server-side?
|
||||||
|
|
||||||
|
We can, if we tell the server what needs to be changed. In other words, if we send a **patch** to the server:
|
||||||
|
|
||||||
|
```rust
|
||||||
|
struct TicketPatch {
|
||||||
|
id: TicketId,
|
||||||
|
title: Option<TicketTitle>,
|
||||||
|
description: Option<TicketDescription>,
|
||||||
|
status: Option<TicketStatus>,
|
||||||
|
}
|
||||||
|
```
|
||||||
|
|
||||||
|
The `id` field is mandatory, since it's required to identify the ticket that needs to be updated.
|
||||||
|
All other fields are optional:
|
||||||
|
|
||||||
|
- If a field is `None`, it means that the field should not be changed.
|
||||||
|
- If a field is `Some(value)`, it means that the field should be changed to `value`.
|
|
@ -0,0 +1,222 @@
|
||||||
|
# Locks, `Send` and `Arc`
|
||||||
|
|
||||||
|
The patching strategy you just implemented has a major drawback: it's racy.
|
||||||
|
If two clients send patches for the same ticket roughly at same time, the server will apply them in an arbitrary order.
|
||||||
|
Whoever enqueues their patch last will overwrite the changes made by the other client.
|
||||||
|
|
||||||
|
## Version numbers
|
||||||
|
|
||||||
|
We could try to fix this by using a **version number**.
|
||||||
|
Each ticket gets assigned a version number upon creation, set to `0`.
|
||||||
|
Whenever a client sends a patch, they must include the current version number of the ticket alongside the
|
||||||
|
desired changes. The server will only apply the patch if the version number matches the one it has stored.
|
||||||
|
|
||||||
|
In the scenario described above, the server would reject the second patch, because the version number would
|
||||||
|
have been incremented by the first patch and thus wouldn't match the one sent by the second client.
|
||||||
|
|
||||||
|
This approach is fairly common in distributed systems (e.g. when client and servers don't share memory),
|
||||||
|
and it is known as **optimistic concurrency control**.
|
||||||
|
The idea is that most of the time, conflicts won't happen, so we can optimize for the common case.
|
||||||
|
You know enough about Rust by now to implement this strategy on your own as a bonus exercise, if you want to.
|
||||||
|
|
||||||
|
## Locking
|
||||||
|
|
||||||
|
We can also fix the race condition by introducing a **lock**.
|
||||||
|
Whenever a client wants to update a ticket, they must first acquire a lock on it. While the lock is active,
|
||||||
|
no other client can modify the ticket.
|
||||||
|
|
||||||
|
Rust's standard library provides two different locking primitives: `Mutex<T>` and `RwLock<T>`.
|
||||||
|
Let's start with `Mutex<T>`. It stands for **mut**ual **ex**clusion, and it's the simplest kind of lock:
|
||||||
|
it allows only one thread to access the data, no matter if it's for reading or writing.
|
||||||
|
|
||||||
|
`Mutex<T>` wraps the data it protects, and it's therefore generic over the type of the data.
|
||||||
|
You can't access the data directly: the type system forces you to acquire a lock first using either `Mutex::lock` or
|
||||||
|
`Mutex::try_lock`. The former blocks until the lock is acquired, the latter returns immediately with an error if the lock
|
||||||
|
can't be acquired.
|
||||||
|
Both methods return a guard object that dereferences to the data, allowing you to modify it. The lock is released when
|
||||||
|
the guard is dropped.
|
||||||
|
|
||||||
|
```rust
|
||||||
|
use std::sync::Mutex;
|
||||||
|
|
||||||
|
// An integer protected by a mutex lock
|
||||||
|
let lock = Mutex::new(0);
|
||||||
|
|
||||||
|
// Acquire a lock on the mutex
|
||||||
|
let mut guard = lock.lock().unwrap();
|
||||||
|
|
||||||
|
// Modify the data through the guard,
|
||||||
|
// leveraging its `Deref` implementation
|
||||||
|
*guard += 1;
|
||||||
|
|
||||||
|
// The lock is released when `data` goes out of scope
|
||||||
|
// This can be done explicitly by dropping the guard
|
||||||
|
// or happen implicitly when the guard goes out of scope
|
||||||
|
drop(guard)
|
||||||
|
```
|
||||||
|
|
||||||
|
## Locking granularity
|
||||||
|
|
||||||
|
What should our `Mutex` wrap?
|
||||||
|
The simplest option would be the wrap the entire `TicketStore` in a single `Mutex`.
|
||||||
|
This would work, but it would severely limit the system's performance: you wouldn't be able to read tickets in parallel,
|
||||||
|
because every read would have to wait for the lock to be released.
|
||||||
|
This is known as **coarse-grained locking**.
|
||||||
|
|
||||||
|
It would be better to use **fine-grained locking**, where each ticket is protected by its own lock.
|
||||||
|
This way, clients can keep working with tickets in parallel, as long as they aren't trying to access the same ticket.
|
||||||
|
|
||||||
|
```rust
|
||||||
|
// The new structure, with a lock for each ticket
|
||||||
|
struct TicketStore {
|
||||||
|
tickets: BTreeMap<TicketId, Mutex<Ticket>>,
|
||||||
|
}
|
||||||
|
```
|
||||||
|
|
||||||
|
This approach is more efficient, but it has a downside: `TicketStore` has to become **aware** of the multithreaded
|
||||||
|
nature of the system; up until now, `TicketStore` has been blissfully ignored the existence of threads.
|
||||||
|
Let's go for it anyway.
|
||||||
|
|
||||||
|
## Who holds the lock?
|
||||||
|
|
||||||
|
For the whole scheme to work, the lock must be passed to the client that wants to modify the ticket.
|
||||||
|
The client can then directly modify the ticket (as if they had a `&mut Ticket`) and release the lock when they're done.
|
||||||
|
|
||||||
|
This is a bit tricky.
|
||||||
|
We can't send a `Mutex<Ticket>` over a channel, because `Mutex` is not `Clone` and
|
||||||
|
we can't move it out of the `TicketStore`. Could we send the `MutexGuard` instead?
|
||||||
|
|
||||||
|
Let's test the idea with a small example:
|
||||||
|
|
||||||
|
```rust
|
||||||
|
use std::thread::spawn;
|
||||||
|
use std::sync::Mutex;
|
||||||
|
use std::sync::mpsc::sync_channel;
|
||||||
|
|
||||||
|
fn main() {
|
||||||
|
let lock = Mutex::new(0);
|
||||||
|
let (sender, receiver) = sync_channel(1);
|
||||||
|
let guard = lock.lock().unwrap();
|
||||||
|
|
||||||
|
spawn(move || {
|
||||||
|
receiver.recv().unwrap();;
|
||||||
|
});
|
||||||
|
|
||||||
|
// Try to send the guard over the channel
|
||||||
|
// to another thread
|
||||||
|
sender.send(guard);
|
||||||
|
}
|
||||||
|
```
|
||||||
|
|
||||||
|
The compiler is not happy with this code:
|
||||||
|
|
||||||
|
```text
|
||||||
|
error[E0277]: `MutexGuard<'_, i32>` cannot be sent between threads safely
|
||||||
|
--> src/main.rs:10:7
|
||||||
|
|
|
||||||
|
10 | spawn(move || {
|
||||||
|
| _-----_^
|
||||||
|
| | |
|
||||||
|
| | required by a bound introduced by this call
|
||||||
|
11 | | receiver.recv().unwrap();;
|
||||||
|
12 | | });
|
||||||
|
| |_^ `MutexGuard<'_, i32>` cannot be sent between threads safely
|
||||||
|
|
|
||||||
|
= help: the trait `Send` is not implemented for `MutexGuard<'_, i32>`, which is required by `{closure@src/main.rs:10:7: 10:14}: Send`
|
||||||
|
= note: required for `std::sync::mpsc::Receiver<MutexGuard<'_, i32>>` to implement `Send`
|
||||||
|
note: required because it's used within this closure
|
||||||
|
```
|
||||||
|
|
||||||
|
`MutexGuard<'_, i32>` is not `Send`: what does it mean?
|
||||||
|
|
||||||
|
## `Send`
|
||||||
|
|
||||||
|
`Send` is a marker trait that indicates that a type can be safely transferred from one thread to another.
|
||||||
|
`Send` is also an auto-trait, just like `Sized`; it's automatically implemented (or not implemented) for your type
|
||||||
|
by the compiler, based on its definition.
|
||||||
|
You can also implement `Send` manually for your types, but it requires `unsafe` since you have to guarantee that the
|
||||||
|
type is indeed safe to send between threads for reasons that the compiler can't automatically verify.
|
||||||
|
|
||||||
|
### Channel requirements
|
||||||
|
|
||||||
|
`Sender<T>`, `SyncSender<T>` and `Receiver<T>` are `Send` if and only if `T` is `Send`.
|
||||||
|
That's because they are used to send values between threads, and if the value itself is not `Send`, it would be
|
||||||
|
unsafe to send it between threads.
|
||||||
|
|
||||||
|
### `MutexGuard`
|
||||||
|
|
||||||
|
`MutexGuard` is not `Send` because the underlying operating system primitives that `Mutex` uses to implement
|
||||||
|
the lock require (on some platforms) that the lock must be released by the same thread that acquired it.
|
||||||
|
If we were to send a `MutexGuard` to another thread, the lock would be released by a different thread, which would
|
||||||
|
lead to undefined behavior.
|
||||||
|
|
||||||
|
## Our challenges
|
||||||
|
|
||||||
|
Summing it up:
|
||||||
|
|
||||||
|
- We can't send a `MutexGuard` over a channel. So we can't lock on the server-side and then modify the ticket on the
|
||||||
|
client-side.
|
||||||
|
- We can send a `Mutex` over a channel because it's `Send` as long as the data it protects is `Send`, which is the
|
||||||
|
case for `Ticket`.
|
||||||
|
At the same time, we can't move the `Mutex` out of the `TicketStore` nor clone it.
|
||||||
|
|
||||||
|
How can we solve this conundrum?
|
||||||
|
We need to look at the problem from a different angle.
|
||||||
|
To lock a `Mutex`, we don't need an owned value. A shared reference is enough, since `Mutex` uses internal mutability:
|
||||||
|
|
||||||
|
```rust
|
||||||
|
impl<T> Mutex<T> {
|
||||||
|
// `&self`, not `self`!
|
||||||
|
pub fn lock(&self) -> LockResult<MutexGuard<'_, T>> {
|
||||||
|
// Implementation details
|
||||||
|
}
|
||||||
|
}
|
||||||
|
```
|
||||||
|
|
||||||
|
It is therefore enough to send a shared reference to the client.
|
||||||
|
We can't do that directly, though, because the reference would have to be `'static` and that's not the case.
|
||||||
|
In a way, we need an "owned shared reference". It turns out that Rust has a type that fits the bill: `Arc`.
|
||||||
|
|
||||||
|
## `Arc` to the rescue
|
||||||
|
|
||||||
|
`Arc` stands for **atomic reference counting**.
|
||||||
|
`Arc` wraps around a value and keeps track of how many references to the value exist.
|
||||||
|
When the last reference is dropped, the value is deallocated.
|
||||||
|
The value wrapped in an `Arc` is immutable: you can only get shared references to it.
|
||||||
|
|
||||||
|
```rust
|
||||||
|
use std::sync::Arc;
|
||||||
|
|
||||||
|
let data: Arc<u32> = Arc::new(0);
|
||||||
|
let data_clone = Arc::clone(&data);
|
||||||
|
|
||||||
|
// `Arc<T>` implements `Deref<T>`, so can convert
|
||||||
|
// a `&Arc<T>` to a `&T` using deref coercion
|
||||||
|
let data_ref: &u32 = &data;
|
||||||
|
```
|
||||||
|
|
||||||
|
If you're having a déjà vu moment, you're right: `Arc` sounds very similar to `Rc`, the reference-counted pointer we
|
||||||
|
introduced when talking about interior mutability. The difference is thread-safety: `Rc` is not `Send`, while `Arc` is.
|
||||||
|
It boils down to the way the reference count is implemented: `Rc` uses a "normal" integer, while `Arc` uses an
|
||||||
|
**atomic** integer, which can be safely shared and modified across threads.
|
||||||
|
|
||||||
|
## `Arc<Mutex<T>>`
|
||||||
|
|
||||||
|
If we pair `Arc` with `Mutex`, we finally get a type that:
|
||||||
|
|
||||||
|
- Can be sent between threads, because:
|
||||||
|
- `Arc` is `Send` if `T` is `Send`, and
|
||||||
|
- `Mutex` is `Send` if `T` is `Send`.
|
||||||
|
- `T` is `Ticket`, which is `Send`.
|
||||||
|
- Can be cloned, because `Arc` is `Clone` no matter what `T` is.
|
||||||
|
Cloning an `Arc` increments the reference count, the data is not copied.
|
||||||
|
- Can be used to modify the data it wraps, because `Arc` lets you get a shared
|
||||||
|
reference to `Mutex<T>` which can in turn be used to acquire a lock.
|
||||||
|
|
||||||
|
We have all the pieces we need to implement the locking strategy for our ticket store.
|
||||||
|
|
||||||
|
## Further reading
|
||||||
|
|
||||||
|
- We won't be covering the details of atomic operations in this course, but you can find more information
|
||||||
|
[in the `std` documentation](https://doc.rust-lang.org/std/sync/atomic/index.html) as well as in the
|
||||||
|
["Rust atomics and locks" book](https://marabos.nl/atomics/).
|
|
@ -0,0 +1,45 @@
|
||||||
|
# Readers and writers
|
||||||
|
|
||||||
|
Our new `TicketStore` works, but its read performance is not great: there can only be one client at a time
|
||||||
|
reading a specific ticket, because `Mutex<T>` doesn't distinguish between readers and writers.
|
||||||
|
|
||||||
|
We can solve the issue by using a different locking primitive: `RwLock<T>`.
|
||||||
|
`RwLock<T>` stands for **read-write lock**. It allows **multiple readers** to access the data simultaneously,
|
||||||
|
but only one writer at a time.
|
||||||
|
|
||||||
|
`RwLock<T>` has two methods to acquire a lock: `read` and `write`.
|
||||||
|
`read` returns a guard that allows you to read the data, while `write` returns a guard that allows you to modify it.
|
||||||
|
|
||||||
|
```rust
|
||||||
|
use std::sync::RwLock;
|
||||||
|
|
||||||
|
// An integer protected by a read-write lock
|
||||||
|
let lock = RwLock::new(0);
|
||||||
|
|
||||||
|
// Acquire a read lock on the RwLock
|
||||||
|
let guard1 = lock.read().unwrap();
|
||||||
|
|
||||||
|
// Acquire a **second** read lock
|
||||||
|
// while the first one is still active
|
||||||
|
let guard2 = lock.read().unwrap();
|
||||||
|
```
|
||||||
|
|
||||||
|
## Trade-offs
|
||||||
|
|
||||||
|
On the surface, `RwLock<T>` seems like a no-brainer: it provides a superset of the functionality of `Mutex<T>`.
|
||||||
|
Why would you ever use `Mutex<T>` if you can use `RwLock<T>` instead?
|
||||||
|
|
||||||
|
There are two key reasons:
|
||||||
|
|
||||||
|
- Locking a `RwLock<T>` is more expensive than locking a `Mutex<T>`.
|
||||||
|
This is because `RwLock<T>` has to keep track of the number of active readers and writers, while `Mutex<T>`
|
||||||
|
only has to keep track of whether the lock is held or not.
|
||||||
|
This performance overhead is not an issue if there are more readers than writers, but if the workload
|
||||||
|
is write-heavy `Mutex<T>` might be a better choice.
|
||||||
|
- `RwLock<T>` can cause **writer starvation**.
|
||||||
|
If there are always readers waiting to acquire the lock, writers might never get a chance to run.
|
||||||
|
`RwLock<T>` doesn't provide any guarantees about the order in which readers and writers are granted access to the lock.
|
||||||
|
It depends on the policy implemented by the underlying OS, which might not be fair to writers.
|
||||||
|
|
||||||
|
In our case, we can expect the workload to be read-heavy (since most clients will be reading tickets, not modifying them),
|
||||||
|
so `RwLock<T>` is a good choice.
|
|
@ -0,0 +1,54 @@
|
||||||
|
# Design review
|
||||||
|
|
||||||
|
Let's take a moment to review the journey we've been through.
|
||||||
|
|
||||||
|
## Lockless with channel serialization
|
||||||
|
|
||||||
|
Our first implementation of a multithreaded ticket store used:
|
||||||
|
|
||||||
|
- a single long-lived thread (server), to hold the shared state
|
||||||
|
- multiple clients sending requests to it via channels from their own threads.
|
||||||
|
|
||||||
|
No locking of the state was necessary, since the server was the only one modifying the state. That's because
|
||||||
|
the "inbox" channel naturally **serialized** incoming requests: the server would process them one by one.
|
||||||
|
We've already discussed the limitations of this approach when it comes to patching behaviour, but we didn't
|
||||||
|
discuss the performance implications of the original design: the server could only process one request at a time,
|
||||||
|
including reads.
|
||||||
|
|
||||||
|
## Fine-grained locking
|
||||||
|
|
||||||
|
We then moved to a more sophisticated design, where each ticket was protected by its own lock and
|
||||||
|
clients could independently decide if they wanted to read or atomically modify a ticket, acquiring the appropriate lock.
|
||||||
|
|
||||||
|
This design allows for better parallelism (i.e. multiple clients can read tickets at the same time), but it is
|
||||||
|
still fundamentally **serial**: the server processes commands one by one. In particular, it hands out locks to clients
|
||||||
|
one by one.
|
||||||
|
|
||||||
|
Could we remove the channels entirely and allow clients to directly access the `TicketStore`, relying exclusively on
|
||||||
|
locks to synchronize access?
|
||||||
|
|
||||||
|
## Removing channels
|
||||||
|
|
||||||
|
We have two problems to solve:
|
||||||
|
|
||||||
|
- Sharing `TicketStore` across threads
|
||||||
|
- Synchronizing access to the store
|
||||||
|
|
||||||
|
### Sharing `TicketStore` across threads
|
||||||
|
|
||||||
|
We want all threads to refer to the same state, otherwise we don't really have a multithreaded system—we're just
|
||||||
|
running multiple single-threaded systems in parallel.
|
||||||
|
We've already encountered this problem when we tried to share a lock across threads: we can use an `Arc`.
|
||||||
|
|
||||||
|
### Synchronizing access to the store
|
||||||
|
|
||||||
|
There is one interaction that's still lockless thanks to the serialization provided by the channels: inserting
|
||||||
|
(or removing) a ticket from the store.
|
||||||
|
If we remove the channels, we need to introduce (another) lock to synchronize access to the `TicketStore` itself.
|
||||||
|
|
||||||
|
If we use a `Mutex`, then it makes no sense to use an additional `RwLock` for each ticket: the `Mutex` will
|
||||||
|
already serialize access to the entire store, so we wouldn't be able to read tickets in parallel anyway.
|
||||||
|
If we use a `RwLock`, instead, we can read tickets in parallel. We just to pause all reads while inserting
|
||||||
|
or removing a ticket.
|
||||||
|
|
||||||
|
Let's go down this path and see where it leads us.
|
|
@ -0,0 +1,28 @@
|
||||||
|
# `Sync`
|
||||||
|
|
||||||
|
Before we wrap up this chapter, let's talk about another key trait in Rust's standard library: `Sync`.
|
||||||
|
|
||||||
|
`Sync` is an auto trait, just like `Send`.
|
||||||
|
It is automatically implemented by all types that can be safely **shared** between threads.
|
||||||
|
|
||||||
|
In order words: `T: Sync` means that `&T` is `Send`.
|
||||||
|
|
||||||
|
## `Sync` doesn't imply `Send`
|
||||||
|
|
||||||
|
It's important to note that `Sync` doesn't imply `Send`.
|
||||||
|
For example: `MutexGuard` is not `Send`, but it is `Sync`.
|
||||||
|
|
||||||
|
It isn't `Send` because the lock must be released on the same thread that acquired it, therefore we don't
|
||||||
|
want `MutexGuard` to be dropped on a different thread.
|
||||||
|
But it is `Sync`, because that has no impact on where the lock is released.
|
||||||
|
|
||||||
|
## `Send` doesn't imply `Sync`
|
||||||
|
|
||||||
|
The opposite is also true: `Send` doesn't imply `Sync`.
|
||||||
|
For example: `RefCell<T>` is `Send` (if `T` is `Send`), but it is not `Sync`.
|
||||||
|
|
||||||
|
`RefCell<T>` performs runtime borrow checking, but the counters it uses to track borrows are not thread-safe.
|
||||||
|
Therefore, having multiple threads holding a `&RefCell` would lead to a data race, with potentially
|
||||||
|
multiple threads obtaining mutable references to the same data. Hence `RefCell` is not `Sync`.
|
||||||
|
`Send` is fine, instead, because when we send a `RefCell` to another thread we're not
|
||||||
|
leaving behind any references to the data it contains, hence no risk of concurrent mutable access.
|
|
@ -0,0 +1,96 @@
|
||||||
|
# Summary
|
||||||
|
|
||||||
|
- [Welcome](01_intro/00_welcome.md)
|
||||||
|
- [Syntax](01_intro/01_syntax.md)
|
||||||
|
|
||||||
|
- [A Basic Calculator](02_basic_calculator/00_intro.md)
|
||||||
|
- [Integers](02_basic_calculator/01_integers.md)
|
||||||
|
- [Variables](02_basic_calculator/02_variables.md)
|
||||||
|
- [Branching: `if`/`else`](02_basic_calculator/03_if_else.md)
|
||||||
|
- [Panics](02_basic_calculator/04_panics.md)
|
||||||
|
- [Factorial](02_basic_calculator/05_factorial.md)
|
||||||
|
- [Loops: `while`](02_basic_calculator/06_while.md)
|
||||||
|
- [Loops: `for`](02_basic_calculator/07_for.md)
|
||||||
|
- [Overflow and underflow](02_basic_calculator/08_overflow.md)
|
||||||
|
- [Saturating arithmetic](02_basic_calculator/09_saturating.md)
|
||||||
|
- [Conversions: `as` casting](02_basic_calculator/10_as_casting.md)
|
||||||
|
|
||||||
|
- [Ticket v1](03_ticket_v1/00_intro.md)
|
||||||
|
- [Structs](03_ticket_v1/01_struct.md)
|
||||||
|
- [Validation](03_ticket_v1/02_validation.md)
|
||||||
|
- [Modules](03_ticket_v1/03_modules.md)
|
||||||
|
- [Visibility](03_ticket_v1/04_visibility.md)
|
||||||
|
- [Encapsulation](03_ticket_v1/05_encapsulation.md)
|
||||||
|
- [Ownership](03_ticket_v1/06_ownership.md)
|
||||||
|
- [Setters](03_ticket_v1/07_setters.md)
|
||||||
|
- [Stack](03_ticket_v1/08_stack.md)
|
||||||
|
- [Heap](03_ticket_v1/09_heap.md)
|
||||||
|
- [References in memory](03_ticket_v1/10_references_in_memory.md)
|
||||||
|
- [Destructors](03_ticket_v1/11_destructor.md)
|
||||||
|
- [Outro](03_ticket_v1/12_outro.md)
|
||||||
|
|
||||||
|
- [Traits](04_traits/00_intro.md)
|
||||||
|
- [Trait](04_traits/01_trait.md)
|
||||||
|
- [Orphan rule](04_traits/02_orphan_rule.md)
|
||||||
|
- [Operator overloading](04_traits/03_operator_overloading.md)
|
||||||
|
- [Derive macros](04_traits/04_derive.md)
|
||||||
|
- [String slices](04_traits/05_str_slice.md)
|
||||||
|
- [`Deref` trait](04_traits/06_deref.md)
|
||||||
|
- [`Sized` trait](04_traits/07_sized.md)
|
||||||
|
- [`From` trait](04_traits/08_from.md)
|
||||||
|
- [Associated vs generic types](04_traits/09_assoc_vs_generic.md)
|
||||||
|
- [`Clone` trait](04_traits/10_clone.md)
|
||||||
|
- [`Copy` trait](04_traits/11_copy.md)
|
||||||
|
- [`Drop` trait](04_traits/12_drop.md)
|
||||||
|
- [Outro](04_traits/13_outro.md)
|
||||||
|
|
||||||
|
- [Ticket v2](05_ticket_v2/00_intro.md)
|
||||||
|
- [Enums](05_ticket_v2/01_enum.md)
|
||||||
|
- [Branching: `match`](05_ticket_v2/02_match.md)
|
||||||
|
- [Variants with data](05_ticket_v2/03_variants_with_data.md)
|
||||||
|
- [Branching: `if let` and `let/else`](05_ticket_v2/04_if_let.md)
|
||||||
|
- [Nullability](05_ticket_v2/05_nullability.md)
|
||||||
|
- [Fallibility](05_ticket_v2/06_fallibility.md)
|
||||||
|
- [Unwrap](05_ticket_v2/07_unwrap.md)
|
||||||
|
- [Error enums](05_ticket_v2/08_error_enums.md)
|
||||||
|
- [`Error` trait](05_ticket_v2/09_error_trait.md)
|
||||||
|
- [Packages](05_ticket_v2/10_packages.md)
|
||||||
|
- [Dependencies](05_ticket_v2/11_dependencies.md)
|
||||||
|
- [`thiserror`](05_ticket_v2/12_thiserror.md)
|
||||||
|
- [`TryFrom` trait](05_ticket_v2/13_try_from.md)
|
||||||
|
- [`Error::source`](05_ticket_v2/14_source.md)
|
||||||
|
- [Outro](05_ticket_v2/15_outro.md)
|
||||||
|
|
||||||
|
- [Ticket Management](06_ticket_management/00_intro.md)
|
||||||
|
- [Arrays](06_ticket_management/01_arrays.md)
|
||||||
|
- [Vectors](06_ticket_management/02_vec.md)
|
||||||
|
- [Resizing](06_ticket_management/03_resizing.md)
|
||||||
|
- [Iterators](06_ticket_management/04_iterators.md)
|
||||||
|
- [Iter](06_ticket_management/05_iter.md)
|
||||||
|
- [Lifetimes](06_ticket_management/06_lifetimes.md)
|
||||||
|
- [Combinators](06_ticket_management/07_combinators.md)
|
||||||
|
- [`impl Trait`](06_ticket_management/08_impl_trait.md)
|
||||||
|
- [`impl Trait`, pt.2](06_ticket_management/09_impl_trait_2.md)
|
||||||
|
- [Slices](06_ticket_management/10_slices.md)
|
||||||
|
- [Mutable slices](06_ticket_management/11_mutable_slices.md)
|
||||||
|
- [Two states](06_ticket_management/12_two_states.md)
|
||||||
|
- [`Index` trait](06_ticket_management/13_index.md)
|
||||||
|
- [`IndexMut` trait](06_ticket_management/14_index_mut.md)
|
||||||
|
- [`HashMap`](06_ticket_management/15_hashmap.md)
|
||||||
|
- [`BTreeMap`](06_ticket_management/16_btreemap.md)
|
||||||
|
|
||||||
|
- [Threads](07_threads/00_intro.md)
|
||||||
|
- [Threads](07_threads/01_threads.md)
|
||||||
|
- [`'static` lifetime](07_threads/02_static.md)
|
||||||
|
- [Leaking memory](07_threads/03_leak.md)
|
||||||
|
- [Scoped threads](07_threads/04_scoped_threads.md)
|
||||||
|
- [Channels](07_threads/05_channels.md)
|
||||||
|
- [Interior mutability](07_threads/06_interior_mutability.md)
|
||||||
|
- [Ack pattern](07_threads/07_ack.md)
|
||||||
|
- [Client](07_threads/08_client.md)
|
||||||
|
- [Bounded channels](07_threads/09_bounded.md)
|
||||||
|
- [Patching](07_threads/10_patch.md)
|
||||||
|
- [`Mutex`, `Send` and `Arc`](07_threads/11_locks.md)
|
||||||
|
- [`RwLock`](07_threads/12_rw_lock.md)
|
||||||
|
- [Without channels](07_threads/13_without_channels.md)
|
||||||
|
- [`Sync` trait](07_threads/14_sync.md)
|
|
@ -0,0 +1,4 @@
|
||||||
|
[package]
|
||||||
|
name = "welcome_00"
|
||||||
|
version = "0.1.0"
|
||||||
|
edition = "2021"
|
|
@ -0,0 +1,46 @@
|
||||||
|
// This is a Rust file. It is a plain text file with a `.rs` extension.
|
||||||
|
//
|
||||||
|
// Like most modern programming languages, Rust supports comments. You're looking at one right now!
|
||||||
|
// Comments are ignored by the compiler; you can leverage them to annotate code with notes and
|
||||||
|
// explanations.
|
||||||
|
// There are various ways to write comments in Rust, each with its own purpose.
|
||||||
|
// For now we'll stick to the most common one: the line comment.
|
||||||
|
// Everything from `//` to the end of the line is a considered comment.
|
||||||
|
|
||||||
|
// Exercises will include `TODO`, `todo!()` or `__` markers to draw your attention to the lines
|
||||||
|
// where you need to write code.
|
||||||
|
// You'll need to replace these markers with your own code to complete the exercise.
|
||||||
|
// Sometimes it'll be enough to write a single line of code, other times you'll have to write
|
||||||
|
// longer sections.
|
||||||
|
//
|
||||||
|
// If you get stuck for more than 10 minutes on an exercise, grab a trainer! We're here to help!
|
||||||
|
// You can also find solutions to all exercises in the `solutions` git branch.
|
||||||
|
fn greeting() -> &'static str {
|
||||||
|
// TODO: fix me 👇
|
||||||
|
"I'm ready to __!"
|
||||||
|
}
|
||||||
|
|
||||||
|
// Your solutions will be automatically verified by a set of tests.
|
||||||
|
// You can run these tests directly by invoking the `cargo test` command in your terminal,
|
||||||
|
// from the root of this exercise's directory. That's what the `wr` command does for you
|
||||||
|
// under the hood.
|
||||||
|
//
|
||||||
|
// Rust lets you write tests alongside your code.
|
||||||
|
// The `#[cfg(test)]` attribute tells the compiler to only compile the code below when
|
||||||
|
// running tests (i.e. when you run `cargo test`).
|
||||||
|
// You'll learn more about attributes and testing later in the course.
|
||||||
|
// For now, just know that you need to look for the `#[cfg(test)]` attribute to find the tests
|
||||||
|
// that will be verifying the correctness of your solutions!
|
||||||
|
//
|
||||||
|
// ⚠️ **DO NOT MODIFY THE TESTS** ⚠️
|
||||||
|
// They are there to help you validate your solutions. You should only change the code that's being
|
||||||
|
// tested, not the tests themselves.
|
||||||
|
#[cfg(test)]
|
||||||
|
mod tests {
|
||||||
|
use crate::greeting;
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn test_welcome() {
|
||||||
|
assert_eq!(greeting(), "I'm ready to learn Rust!");
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,4 @@
|
||||||
|
[package]
|
||||||
|
name = "syntax"
|
||||||
|
version = "0.1.0"
|
||||||
|
edition = "2021"
|
|
@ -0,0 +1,19 @@
|
||||||
|
// TODO: fix the function signature below to make the tests pass.
|
||||||
|
// Make sure to read the compiler error message—the Rust compiler is your pair programming
|
||||||
|
// partner in this course and it'll often guide you in the right direction!
|
||||||
|
//
|
||||||
|
// The input parameters should have the same type of the return type.
|
||||||
|
fn compute(a, b) -> u32 {
|
||||||
|
// Don't touch the function body.
|
||||||
|
a + b * 2
|
||||||
|
}
|
||||||
|
|
||||||
|
#[cfg(test)]
|
||||||
|
mod tests {
|
||||||
|
use crate::compute;
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn case() {
|
||||||
|
assert_eq!(compute(1, 2), 5);
|
||||||
|
}
|
||||||
|
}
|
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Reference in New Issue